我有一个名为theImageView的UIImageView, UIImage是单色的(透明背景),就像下面左边的黑色心形。我如何在iOS 7或更高的系统中,根据iOS 7+导航栏图标中使用的色调方法,以编程方式更改此图像的色调颜色?
这个方法也适用于WatchKit的Apple Watch应用程序吗?
我有一个名为theImageView的UIImageView, UIImage是单色的(透明背景),就像下面左边的黑色心形。我如何在iOS 7或更高的系统中,根据iOS 7+导航栏图标中使用的色调方法,以编程方式更改此图像的色调颜色?
这个方法也适用于WatchKit的Apple Watch应用程序吗?
当前回答
这是我的UIImage扩展,你可以直接使用changeTintColor函数的图像。
extension UIImage {
func changeTintColor(color: UIColor) -> UIImage {
var newImage = self.withRenderingMode(.alwaysTemplate)
UIGraphicsBeginImageContextWithOptions(self.size, false, newImage.scale)
color.set()
newImage.draw(in: CGRect(x: 0.0, y: 0.0, width: self.size.width, height: self.size.height))
newImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return newImage
}
func changeColor(color: UIColor) -> UIImage {
let backgroundSize = self.size
UIGraphicsBeginImageContext(backgroundSize)
guard let context = UIGraphicsGetCurrentContext() else {
return self
}
var backgroundRect = CGRect()
backgroundRect.size = backgroundSize
backgroundRect.origin.x = 0
backgroundRect.origin.y = 0
var red: CGFloat = 0
var green: CGFloat = 0
var blue: CGFloat = 0
var alpha: CGFloat = 0
color.getRed(&red, green: &green, blue: &blue, alpha: &alpha)
context.setFillColor(red: red, green: green, blue: blue, alpha: alpha)
context.translateBy(x: 0, y: backgroundSize.height)
context.scaleBy(x: 1.0, y: -1.0)
context.clip(to: CGRect(x: 0.0, y: 0.0, width: self.size.width, height: self.size.height),
mask: self.cgImage!)
context.fill(backgroundRect)
var imageRect = CGRect()
imageRect.size = self.size
imageRect.origin.x = (backgroundSize.width - self.size.width) / 2
imageRect.origin.y = (backgroundSize.height - self.size.height) / 2
context.setBlendMode(.multiply)
context.draw(self.cgImage!, in: imageRect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return newImage!
}
}
示例用法如下
let image = UIImage(named: "sample_image")
imageView.image = image.changeTintColor(color: UIColor.red)
你可以使用change changeColor函数来改变图像的颜色
其他回答
在故事板和图像资产中。你也可以改变这两个:
更新渲染模式为模板图像
更新视图中的色调颜色。
Swift 3版本的扩展答案从模糊
func imageWithColor(color: UIColor) -> UIImage {
UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale)
color.setFill()
let context = UIGraphicsGetCurrentContext()! as CGContext
context.translateBy(x: 0, y: self.size.height)
context.scaleBy(x: 1.0, y: -1.0);
context.setBlendMode(.normal)
let rect = CGRect(x: 0, y: 0, width: self.size.width, height: self.size.height) as CGRect
context.clip(to: rect, mask: self.cgImage!)
context.fill(rect)
let newImage = UIGraphicsGetImageFromCurrentImageContext()! as UIImage
UIGraphicsEndImageContext()
return newImage
}
斯威夫特4
改变UIImage SVG / PDF的色调,适用于颜色独特的图像:
import Foundation
// MARK: - UIImage extensions
public extension UIImage {
//
/// Tint Image
///
/// - Parameter fillColor: UIColor
/// - Returns: Image with tint color
func tint(with fillColor: UIColor) -> UIImage? {
let image = withRenderingMode(.alwaysTemplate)
UIGraphicsBeginImageContextWithOptions(size, false, scale)
fillColor.set()
image.draw(in: CGRect(origin: .zero, size: size))
guard let imageColored = UIGraphicsGetImageFromCurrentImageContext() else {
return nil
}
UIGraphicsEndImageContext()
return imageColored
}
}
改变UIImageView的色调,这适用于具有独特颜色的图像:
let imageView = UIImageView(frame: CGRect(x: 50, y: 50, width: 50, height: 50))
imageView.image = UIImage(named: "hello.png")!.withRenderingMode(.alwaysTemplate)
imageView.tintColor = .yellow
改变图片的UIImage的色调,使用它:
import Foundation
// MARK: - Extensions UIImage
public extension UIImage {
/// Tint, Colorize image with given tint color
/// This is similar to Photoshop's "Color" layer blend mode
/// This is perfect for non-greyscale source images, and images that
/// have both highlights and shadows that should be preserved<br><br>
/// white will stay white and black will stay black as the lightness of
/// the image is preserved
///
/// - Parameter TintColor: Tint color
/// - Returns: Tinted image
public func tintImage(with fillColor: UIColor) -> UIImage {
return modifiedImage { context, rect in
// draw black background - workaround to preserve color of partially transparent pixels
context.setBlendMode(.normal)
UIColor.black.setFill()
context.fill(rect)
// draw original image
context.setBlendMode(.normal)
context.draw(cgImage!, in: rect)
// tint image (loosing alpha) - the luminosity of the original image is preserved
context.setBlendMode(.color)
fillColor.setFill()
context.fill(rect)
// mask by alpha values of original image
context.setBlendMode(.destinationIn)
context.draw(context.makeImage()!, in: rect)
}
}
/// Modified Image Context, apply modification on image
///
/// - Parameter draw: (CGContext, CGRect) -> ())
/// - Returns: UIImage
fileprivate func modifiedImage(_ draw: (CGContext, CGRect) -> ()) -> UIImage {
// using scale correctly preserves retina images
UIGraphicsBeginImageContextWithOptions(size, false, scale)
let context: CGContext! = UIGraphicsGetCurrentContext()
assert(context != nil)
// correctly rotate image
context.translateBy(x: 0, y: size.height)
context.scaleBy(x: 1.0, y: -1.0)
let rect = CGRect(x: 0.0, y: 0.0, width: size.width, height: size.height)
draw(context, rect)
let image = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return image!
}
}
子类,也可以从代码和接口生成器中使用:
@implementation TintedImageView
- (instancetype)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
[self setup];
}
return self;
}
- (instancetype)initWithCoder:(NSCoder *)aDecoder {
self = [super initWithCoder:aDecoder];
if (self) {
[self setup];
}
return self;
}
-(void)setup {
self.image = [self.image imageWithRenderingMode:UIImageRenderingModeAlwaysTemplate];
}
@end
如果您有SVG图像的任何id,您可以根据id填充颜色。
let image = SVGKImage(named: "iconName")
let svgIMGV = SVGKFastImageView(frame: self.imgView.frame)
svgIMGV.image = image
svgIMGV.fillTintColor(colorImage: UIColor.red, iconID: "Bank")
// Add in extension SVGKImageView
extension SVGKImageView {
func fillTintColor(colorImage: UIColor, iconID: String) {
if self.image != nil && self.image.caLayerTree != nil {
print(self.image.caLayerTree.sublayers)
guard let sublayers = self.image.caLayerTree.sublayers else { return }
fillRecursively(sublayers: sublayers, color: colorImage, iconID: iconID)
}
}
private func fillRecursively(sublayers: [CALayer], color: UIColor, iconID: String, hasFoundLayer: Bool) {
var isLayerFound = false
for layer in sublayers {
if let l = layer as? CAShapeLayer {
print(l.name)
//IF you want to color the specific shapelayer by id else remove the l.name == "myID" validation
if let name = l.name, hasFoundLayer == true && name == "myID" {
self.colorThatImageWIthColor(color: color, layer: l)
print("Colouring FInished")
}
} else {
if layer.name == iconID {
if let innerSublayer = layer.sublayers as? [CAShapeLayer] {
fillRecursively(sublayers: innerSublayer, color: color, iconID: iconID, hasFoundLayer: true )
print("FOund")
}
} else {
if let l = layer as? CALayer, let sub = l.sublayers {
fillRecursively(sublayers: sub, color: color, iconID: iconID, hasFoundLayer: false)
}
}
}
}
}
func colorThatImageWIthColor(color: UIColor, layer: CAShapeLayer) {
if layer.strokeColor != nil {
layer.strokeColor = color.cgColor
}
if layer.fillColor != nil {
layer.fillColor = color.cgColor
}
}
}
或者签出这个例子。
https://github.com/ravisfortune/SVGDEMO