我有一个名为theImageView的UIImageView, UIImage是单色的(透明背景),就像下面左边的黑色心形。我如何在iOS 7或更高的系统中,根据iOS 7+导航栏图标中使用的色调方法,以编程方式更改此图像的色调颜色?

这个方法也适用于WatchKit的Apple Watch应用程序吗?


当前回答

这是我的UIImage扩展,你可以直接使用changeTintColor函数的图像。

extension UIImage {

    func changeTintColor(color: UIColor) -> UIImage {
        var newImage = self.withRenderingMode(.alwaysTemplate)
        UIGraphicsBeginImageContextWithOptions(self.size, false, newImage.scale)
        color.set()
        newImage.draw(in: CGRect(x: 0.0, y: 0.0, width: self.size.width, height: self.size.height))
        newImage = UIGraphicsGetImageFromCurrentImageContext()!
        UIGraphicsEndImageContext()
        return newImage
    }

    func changeColor(color: UIColor) -> UIImage {
        let backgroundSize = self.size
        UIGraphicsBeginImageContext(backgroundSize)
        guard let context = UIGraphicsGetCurrentContext() else {
            return self
        }
        var backgroundRect = CGRect()
        backgroundRect.size = backgroundSize
        backgroundRect.origin.x = 0
        backgroundRect.origin.y = 0

        var red: CGFloat = 0
        var green: CGFloat = 0
        var blue: CGFloat = 0
        var alpha: CGFloat = 0
        color.getRed(&red, green: &green, blue: &blue, alpha: &alpha)
        context.setFillColor(red: red, green: green, blue: blue, alpha: alpha)
        context.translateBy(x: 0, y: backgroundSize.height)
        context.scaleBy(x: 1.0, y: -1.0)
        context.clip(to: CGRect(x: 0.0, y: 0.0, width: self.size.width, height: self.size.height),
                 mask: self.cgImage!)
        context.fill(backgroundRect)

        var imageRect = CGRect()
        imageRect.size = self.size
        imageRect.origin.x = (backgroundSize.width - self.size.width) / 2
        imageRect.origin.y = (backgroundSize.height - self.size.height) / 2

        context.setBlendMode(.multiply)
        context.draw(self.cgImage!, in: imageRect)

        let newImage = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        return newImage!
    }

}

示例用法如下

let image = UIImage(named: "sample_image")
imageView.image = image.changeTintColor(color: UIColor.red)

你可以使用change changeColor函数来改变图像的颜色

其他回答

在故事板和图像资产中。你也可以改变这两个:

更新渲染模式为模板图像

更新视图中的色调颜色。

Swift 3版本的扩展答案从模糊

func imageWithColor(color: UIColor) -> UIImage {
    UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale)
    color.setFill()

    let context = UIGraphicsGetCurrentContext()! as CGContext
    context.translateBy(x: 0, y: self.size.height)
    context.scaleBy(x: 1.0, y: -1.0);
    context.setBlendMode(.normal)

    let rect = CGRect(x: 0, y: 0, width: self.size.width, height: self.size.height) as CGRect
    context.clip(to: rect, mask: self.cgImage!)
    context.fill(rect)

    let newImage = UIGraphicsGetImageFromCurrentImageContext()! as UIImage
    UIGraphicsEndImageContext()

    return newImage
}

斯威夫特4

改变UIImage SVG / PDF的色调,适用于颜色独特的图像:

import Foundation
    
// MARK: - UIImage extensions

public extension UIImage {

    //
    /// Tint Image
    ///
    /// - Parameter fillColor: UIColor
    /// - Returns: Image with tint color
    func tint(with fillColor: UIColor) -> UIImage? {
        let image = withRenderingMode(.alwaysTemplate)
        UIGraphicsBeginImageContextWithOptions(size, false, scale)
        fillColor.set()
        image.draw(in: CGRect(origin: .zero, size: size))

        guard let imageColored = UIGraphicsGetImageFromCurrentImageContext() else {
            return nil
        }
        
        UIGraphicsEndImageContext()
        return imageColored
    }
}

改变UIImageView的色调,这适用于具有独特颜色的图像:

let imageView = UIImageView(frame: CGRect(x: 50, y: 50, width: 50, height: 50))
imageView.image = UIImage(named: "hello.png")!.withRenderingMode(.alwaysTemplate)
imageView.tintColor = .yellow

改变图片的UIImage的色调,使用它:

import Foundation

// MARK: - Extensions UIImage

public extension UIImage {

    /// Tint, Colorize image with given tint color
    /// This is similar to Photoshop's "Color" layer blend mode
    /// This is perfect for non-greyscale source images, and images that 
    /// have both highlights and shadows that should be preserved<br><br>
    /// white will stay white and black will stay black as the lightness of 
    /// the image is preserved
    ///
    /// - Parameter TintColor: Tint color
    /// - Returns:  Tinted image
    public func tintImage(with fillColor: UIColor) -> UIImage {
        
        return modifiedImage { context, rect in
            // draw black background - workaround to preserve color of partially transparent pixels
            context.setBlendMode(.normal)
            UIColor.black.setFill()
            context.fill(rect)
            
            // draw original image
            context.setBlendMode(.normal)
            context.draw(cgImage!, in: rect)
            
            // tint image (loosing alpha) - the luminosity of the original image is preserved
            context.setBlendMode(.color)
            fillColor.setFill()
            context.fill(rect)
            
            // mask by alpha values of original image
            context.setBlendMode(.destinationIn)
            context.draw(context.makeImage()!, in: rect)
        }
    }
    
    /// Modified Image Context, apply modification on image
    ///
    /// - Parameter draw: (CGContext, CGRect) -> ())
    /// - Returns:        UIImage
    fileprivate func modifiedImage(_ draw: (CGContext, CGRect) -> ()) -> UIImage {
        
        // using scale correctly preserves retina images
        UIGraphicsBeginImageContextWithOptions(size, false, scale)
        let context: CGContext! = UIGraphicsGetCurrentContext()
        assert(context != nil)
        
        // correctly rotate image
        context.translateBy(x: 0, y: size.height)
        context.scaleBy(x: 1.0, y: -1.0)
        
        let rect = CGRect(x: 0.0, y: 0.0, width: size.width, height: size.height)
        
        draw(context, rect)
        
        let image = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        return image!
    }
}

子类,也可以从代码和接口生成器中使用:

@implementation TintedImageView

- (instancetype)initWithFrame:(CGRect)frame {
    self = [super initWithFrame:frame];
    if (self) {
        [self setup];
    }
    return self;
}

- (instancetype)initWithCoder:(NSCoder *)aDecoder {
    self = [super initWithCoder:aDecoder];
    if (self) {
        [self setup];
    }
    return self;
}

-(void)setup {
    self.image = [self.image imageWithRenderingMode:UIImageRenderingModeAlwaysTemplate];
}

@end

如果您有SVG图像的任何id,您可以根据id填充颜色。

    let image = SVGKImage(named: "iconName")
    let svgIMGV = SVGKFastImageView(frame: self.imgView.frame)
         svgIMGV.image = image
          svgIMGV.fillTintColor(colorImage: UIColor.red, iconID: "Bank")
// Add in extension SVGKImageView
extension SVGKImageView {
 func fillTintColor(colorImage: UIColor, iconID: String) {
        if self.image != nil && self.image.caLayerTree != nil {
            print(self.image.caLayerTree.sublayers)
            guard let sublayers = self.image.caLayerTree.sublayers else { return }
            fillRecursively(sublayers: sublayers, color: colorImage, iconID: iconID)
        }
    }

     private func fillRecursively(sublayers: [CALayer], color: UIColor, iconID: String, hasFoundLayer: Bool) {
        var isLayerFound = false
        for layer in sublayers {
            if let l = layer as? CAShapeLayer {

                print(l.name)                
                //IF you want to color the specific shapelayer by id else remove the l.name  == "myID"  validation
                if let name =  l.name,  hasFoundLayer == true && name == "myID" {
                    self.colorThatImageWIthColor(color: color, layer: l)
                    print("Colouring FInished")
                }
            } else {
                if layer.name == iconID {
                    if let innerSublayer = layer.sublayers as? [CAShapeLayer] {
                        fillRecursively(sublayers: innerSublayer, color: color, iconID: iconID, hasFoundLayer: true )
                        print("FOund")
                    }
                } else {
                    if let l = layer as? CALayer, let sub = l.sublayers {
                        fillRecursively(sublayers: sub, color: color, iconID: iconID, hasFoundLayer: false)
                    }
                }
            }

        }
    }

    func colorThatImageWIthColor(color: UIColor, layer: CAShapeLayer) {
        if layer.strokeColor != nil {
            layer.strokeColor = color.cgColor
        }
        if layer.fillColor != nil {
            layer.fillColor = color.cgColor
        }
    }

}

或者签出这个例子。

https://github.com/ravisfortune/SVGDEMO