Size, Width和Height都是System.Drawing.Image的Get()属性; 我如何在c#运行时调整图像对象的大小?

现在,我只是创建一个新的图像使用:

// objImage is the original Image
Bitmap objBitmap = new Bitmap(objImage, new Size(227, 171));

当前回答

为什么不用System.Drawing.Image.GetThumbnailImage方法呢?

public Image GetThumbnailImage(
    int thumbWidth, 
    int thumbHeight, 
    Image.GetThumbnailImageAbort callback, 
    IntPtr callbackData)

例子:

Image originalImage = System.Drawing.Image.FromStream(inputStream, true, true);
Image resizedImage = originalImage.GetThumbnailImage(newWidth, (newWidth * originalImage.Height) / originalWidth, null, IntPtr.Zero);
resizedImage.Save(imagePath, ImageFormat.Png);

来源: http://msdn.microsoft.com/en-us/library/system.drawing.image.getthumbnailimage.aspx

其他回答

不知道这有什么困难,做你正在做的,使用重载Bitmap构造函数来创建一个重新大小的图像,你唯一缺少的是转换回image数据类型:

public static Image resizeImage(Image imgToResize, Size size)
{
    return (Image)(new Bitmap(imgToResize, size));
}

yourImage = resizeImage(yourImage, new Size(50,50));

本遗嘱-

调整宽度和高度,不需要循环 不超过图像的原始尺寸

//////////////

private void ResizeImage(Image img, double maxWidth, double maxHeight)
{
    double resizeWidth = img.Source.Width;
    double resizeHeight = img.Source.Height;

    double aspect = resizeWidth / resizeHeight;

    if (resizeWidth > maxWidth)
    {
        resizeWidth = maxWidth;
        resizeHeight = resizeWidth / aspect;
    }
    if (resizeHeight > maxHeight)
    {
        aspect = resizeWidth / resizeHeight;
        resizeHeight = maxHeight;
        resizeWidth = resizeHeight * aspect;
    }

    img.Width = resizeWidth;
    img.Height = resizeHeight;
}

为什么不用System.Drawing.Image.GetThumbnailImage方法呢?

public Image GetThumbnailImage(
    int thumbWidth, 
    int thumbHeight, 
    Image.GetThumbnailImageAbort callback, 
    IntPtr callbackData)

例子:

Image originalImage = System.Drawing.Image.FromStream(inputStream, true, true);
Image resizedImage = originalImage.GetThumbnailImage(newWidth, (newWidth * originalImage.Height) / originalWidth, null, IntPtr.Zero);
resizedImage.Save(imagePath, ImageFormat.Png);

来源: http://msdn.microsoft.com/en-us/library/system.drawing.image.getthumbnailimage.aspx

调整大小并保存图像以适应宽度和高度,就像画布保持图像成比例

using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.IO;

namespace Infra.Files
{
    public static class GenerateThumb
    {
        /// <summary>
        /// Resize and save an image to fit under width and height like a canvas keeping things proportional
        /// </summary>
        /// <param name="originalImagePath"></param>
        /// <param name="thumbImagePath"></param>
        /// <param name="newWidth"></param>
        /// <param name="newHeight"></param>
        public static void GenerateThumbImage(string originalImagePath, string thumbImagePath, int newWidth, int newHeight)
        {
            Bitmap srcBmp = new Bitmap(originalImagePath);
            float ratio = 1;
            float minSize = Math.Min(newHeight, newHeight);

            if (srcBmp.Width > srcBmp.Height)
            {
                ratio = minSize / (float)srcBmp.Width;
            }
            else
            {
                ratio = minSize / (float)srcBmp.Height;
            }

            SizeF newSize = new SizeF(srcBmp.Width * ratio, srcBmp.Height * ratio);
            Bitmap target = new Bitmap((int)newSize.Width, (int)newSize.Height);

            using (Graphics graphics = Graphics.FromImage(target))
            {
                graphics.CompositingQuality = CompositingQuality.HighSpeed;
                graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
                graphics.CompositingMode = CompositingMode.SourceCopy;
                graphics.DrawImage(srcBmp, 0, 0, newSize.Width, newSize.Height);

                using (MemoryStream memoryStream = new MemoryStream())
                {
                    target.Save(thumbImagePath);
                }
            }
        }
    }
}

如果你正在使用BitmapSource:

var resizedBitmap = new TransformedBitmap(
    bitmapSource,
    new ScaleTransform(scaleX, scaleY));

如果你想要更好的控制质量,首先运行这个:

RenderOptions.SetBitmapScalingMode(
    bitmapSource,
    BitmapScalingMode.HighQuality);

(默认为BitmapScalingMode。线性,相当于BitmapScalingMode.LowQuality。)