Size, Width和Height都是System.Drawing.Image的Get()属性; 我如何在c#运行时调整图像对象的大小?
现在,我只是创建一个新的图像使用:
// objImage is the original Image
Bitmap objBitmap = new Bitmap(objImage, new Size(227, 171));
Size, Width和Height都是System.Drawing.Image的Get()属性; 我如何在c#运行时调整图像对象的大小?
现在,我只是创建一个新的图像使用:
// objImage is the original Image
Bitmap objBitmap = new Bitmap(objImage, new Size(227, 171));
当前回答
为什么不用System.Drawing.Image.GetThumbnailImage方法呢?
public Image GetThumbnailImage(
int thumbWidth,
int thumbHeight,
Image.GetThumbnailImageAbort callback,
IntPtr callbackData)
例子:
Image originalImage = System.Drawing.Image.FromStream(inputStream, true, true);
Image resizedImage = originalImage.GetThumbnailImage(newWidth, (newWidth * originalImage.Height) / originalWidth, null, IntPtr.Zero);
resizedImage.Save(imagePath, ImageFormat.Png);
来源: http://msdn.microsoft.com/en-us/library/system.drawing.image.getthumbnailimage.aspx
其他回答
本遗嘱-
调整宽度和高度,不需要循环 不超过图像的原始尺寸
//////////////
private void ResizeImage(Image img, double maxWidth, double maxHeight)
{
double resizeWidth = img.Source.Width;
double resizeHeight = img.Source.Height;
double aspect = resizeWidth / resizeHeight;
if (resizeWidth > maxWidth)
{
resizeWidth = maxWidth;
resizeHeight = resizeWidth / aspect;
}
if (resizeHeight > maxHeight)
{
aspect = resizeWidth / resizeHeight;
resizeHeight = maxHeight;
resizeWidth = resizeHeight * aspect;
}
img.Width = resizeWidth;
img.Height = resizeHeight;
}
你可以试试net-vips, libvips的c#绑定。它是一个懒惰的、流的、需求驱动的图像处理库,所以它可以做这样的操作,而不需要加载整个图像。
例如,它附带了一个方便的图像缩略图:
using Image image = Image.Thumbnail("image.jpg", 300, 300);
image.WriteToFile("my-thumbnail.jpg");
它还支持智能裁剪,这是一种智能确定图像中最重要的部分并在裁剪图像时保持对焦的方法。例如:
using Image image = Image.Thumbnail("owl.jpg", 128, crop: Enums.Interesting.Attention);
image.WriteToFile("tn_owl.jpg");
其中owl.jpg是一个偏离中心的合成:
给出如下结果:
首先,它将图像的垂直轴缩小到128像素,然后使用注意力策略将图像缩小到128像素。这一个搜索图像中可能吸引人眼的特征,详见Smartcrop()。
调整大小并保存图像以适应宽度和高度,就像画布保持图像成比例
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Drawing.Imaging;
using System.IO;
namespace Infra.Files
{
public static class GenerateThumb
{
/// <summary>
/// Resize and save an image to fit under width and height like a canvas keeping things proportional
/// </summary>
/// <param name="originalImagePath"></param>
/// <param name="thumbImagePath"></param>
/// <param name="newWidth"></param>
/// <param name="newHeight"></param>
public static void GenerateThumbImage(string originalImagePath, string thumbImagePath, int newWidth, int newHeight)
{
Bitmap srcBmp = new Bitmap(originalImagePath);
float ratio = 1;
float minSize = Math.Min(newHeight, newHeight);
if (srcBmp.Width > srcBmp.Height)
{
ratio = minSize / (float)srcBmp.Width;
}
else
{
ratio = minSize / (float)srcBmp.Height;
}
SizeF newSize = new SizeF(srcBmp.Width * ratio, srcBmp.Height * ratio);
Bitmap target = new Bitmap((int)newSize.Width, (int)newSize.Height);
using (Graphics graphics = Graphics.FromImage(target))
{
graphics.CompositingQuality = CompositingQuality.HighSpeed;
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
graphics.CompositingMode = CompositingMode.SourceCopy;
graphics.DrawImage(srcBmp, 0, 0, newSize.Width, newSize.Height);
using (MemoryStream memoryStream = new MemoryStream())
{
target.Save(thumbImagePath);
}
}
}
}
}
public static Image resizeImage(Image image, int new_height, int new_width)
{
Bitmap new_image = new Bitmap(new_width, new_height);
Graphics g = Graphics.FromImage((Image)new_image );
g.InterpolationMode = InterpolationMode.High;
g.DrawImage(image, 0, 0, new_width, new_height);
return new_image;
}
如果你正在使用BitmapSource:
var resizedBitmap = new TransformedBitmap(
bitmapSource,
new ScaleTransform(scaleX, scaleY));
如果你想要更好的控制质量,首先运行这个:
RenderOptions.SetBitmapScalingMode(
bitmapSource,
BitmapScalingMode.HighQuality);
(默认为BitmapScalingMode。线性,相当于BitmapScalingMode.LowQuality。)