2024-09-20 10:00:04

Finalize vs Dispose

为什么有些人使用Finalize方法而不是Dispose方法?

在什么情况下你会使用Finalize方法而不是Dispose方法,反之亦然?


当前回答

Class instances often encapsulate control over resources that are not managed by the runtime, such as window handles (HWND), database connections, and so on. Therefore, you should provide both an explicit and an implicit way to free those resources. Provide implicit control by implementing the protected Finalize Method on an object (destructor syntax in C# and the Managed Extensions for C++). The garbage collector calls this method at some point after there are no longer any valid references to the object. In some cases, you might want to provide programmers using an object with the ability to explicitly release these external resources before the garbage collector frees the object. If an external resource is scarce or expensive, better performance can be achieved if the programmer explicitly releases resources when they are no longer being used. To provide explicit control, implement the Dispose method provided by the IDisposable Interface. The consumer of the object should call this method when it is done using the object. Dispose can be called even if other references to the object are alive.

注意,即使通过Dispose方法提供显式控制,也应该使用Finalize方法提供隐式清理。Finalize提供了一个备份,以防止程序员在调用Dispose失败时永久地泄漏资源。

其他回答

终结器用于隐式清理——当一个类管理着绝对必须清理的资源时,你应该使用它,否则你会泄漏句柄/内存等等……

正确实现终结器是出了名的困难,应该尽可能避免——SafeHandle类(在. net v2.0及以上版本中可用)现在意味着您很少(如果有的话)需要实现终结器了。

IDisposable接口用于显式清理,并且使用得更普遍——您应该使用它来允许用户在使用完对象后显式地释放或清理资源。

注意,如果您有终结器,那么您还应该实现IDisposable接口,以允许用户显式地更快地释放这些资源,而不是在对象被垃圾收集的情况下。

请参阅DG更新:处置,终结,和资源管理,我认为是最好的和最完整的一组关于终结器和IDisposable的建议。

Finalize在该对象不再使用时由GC调用。

Dispose只是一个普通的方法,该类的用户可以调用它来释放任何资源。

如果用户忘记调用Dispose,如果类实现了Finalize,那么GC将确保它被调用。

c#中Finalize和Dispose方法的区别。

GC调用finalize方法来回收非托管资源(如文件操作、windows api、网络连接、数据库连接),但GC调用它的时间不固定。它是由GC隐式调用的,这意味着我们对它没有低级控制。

处理方法:当我们从代码中调用它时,我们对它有低级别的控制。我们可以在觉得不可用的时候回收非托管资源。我们可以通过实现IDisposal模式来实现这一点。

Class instances often encapsulate control over resources that are not managed by the runtime, such as window handles (HWND), database connections, and so on. Therefore, you should provide both an explicit and an implicit way to free those resources. Provide implicit control by implementing the protected Finalize Method on an object (destructor syntax in C# and the Managed Extensions for C++). The garbage collector calls this method at some point after there are no longer any valid references to the object. In some cases, you might want to provide programmers using an object with the ability to explicitly release these external resources before the garbage collector frees the object. If an external resource is scarce or expensive, better performance can be achieved if the programmer explicitly releases resources when they are no longer being used. To provide explicit control, implement the Dispose method provided by the IDisposable Interface. The consumer of the object should call this method when it is done using the object. Dispose can be called even if other references to the object are alive.

注意,即使通过Dispose方法提供显式控制,也应该使用Finalize方法提供隐式清理。Finalize提供了一个备份,以防止程序员在调用Dispose失败时永久地泄漏资源。

以下是MCSD认证工具包(考试70-483)第193页中的一些关键信息:

析构函数≈(几乎等于)base.Finalize(),析构函数被转换为Finalize方法的重写版本,该方法执行析构函数的代码,然后调用基类的Finalize方法。这是完全不确定的,你不知道什么时候会被调用,因为这取决于GC。

如果一个类不包含托管资源和非托管资源,它就不应该实现IDisposable或具有析构函数。

如果类只有托管资源,它应该实现IDisposable,但不应该有析构函数。(当析构函数执行时,您仍然不能确定托管对象 所以你不能调用它们的Dispose()方法。)

如果类只有非托管资源,则需要实现IDisposable,并需要析构函数以防程序不调用Dispose()。

Dispose()方法必须能够安全地运行多次。您可以通过使用一个变量来跟踪它以前是否运行过来实现这一点。

Dispose()应该同时释放托管和非托管资源。

析构函数应该只释放非托管资源。当析构函数执行时,您 不能确定托管对象是否仍然存在,因此无论如何都不能调用它们的Dispose方法。这是通过使用规范的受保护的void Dispose(bool Dispose)模式获得的,其中只有在Dispose == true时才释放(Dispose)托管资源。

释放资源后,Dispose()应该调用GC。SuppressFinalize,这样对象就可以 跳过结束队列。

一个具有非托管资源和托管资源的类的实现示例:

using System;

class DisposableClass : IDisposable
{
    // A name to keep track of the object.
    public string Name = "";

    // Free managed and unmanaged resources.
    public void Dispose()
    {
        FreeResources(true);

        // We don't need the destructor because
        // our resources are already freed.
        GC.SuppressFinalize(this);
    }

    // Destructor to clean up unmanaged resources
    // but not managed resources.
    ~DisposableClass()
    {
        FreeResources(false);
    }

    // Keep track if whether resources are already freed.
    private bool ResourcesAreFreed = false;

    // Free resources.
    private void FreeResources(bool freeManagedResources)
    {
        Console.WriteLine(Name + ": FreeResources");
        if (!ResourcesAreFreed)
        {
            // Dispose of managed resources if appropriate.
            if (freeManagedResources)
            {
                // Dispose of managed resources here.
                Console.WriteLine(Name + ": Dispose of managed resources");
            }

            // Dispose of unmanaged resources here.
            Console.WriteLine(Name + ": Dispose of unmanaged resources");

            // Remember that we have disposed of resources.
            ResourcesAreFreed = true;
        }
    }
}