我试图在运行时生成一个渐变颜色背景(纯色到透明)的视图。有办法做到吗?


当前回答

基于Yuchen版本的简单swift视图

class GradientView: UIView {
    override class func layerClass() -> AnyClass { return CAGradientLayer.self }

    lazy var gradientLayer: CAGradientLayer = {
        return self.layer as! CAGradientLayer
    }()

    override init(frame: CGRect) {
        super.init(frame: frame)
    }

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
    }

}

然后你可以在初始化后使用gradientLayer,像这样…

someView.gradientLayer.colors = [UIColor.whiteColor().CGColor, UIColor.blackColor().CGColor]

其他回答

因为我只需要一种类型的梯度在我的应用程序,我创建了一个子类的UIView和预配置梯度层初始化固定的颜色。 UIView的初始化器调用configuregradientlayer -方法,它配置CAGradientLayer:

DDGradientView.h:

#import <UIKit/UIKit.h>

@interface DDGradientView : UIView {

}
@end

DDGradientView.m:

#import "DDGradientView.h"

@implementation DDGradientView

// Change the views layer class to CAGradientLayer class
+ (Class)layerClass
{
    return [CAGradientLayer class];
}

- (instancetype)initWithCoder:(NSCoder *)aDecoder {
    self = [super initWithCoder:aDecoder];
    if(self) {
        [self configureGradientLayer];
    }
    return self;
}

- (instancetype)initWithFrame:(CGRect)frame {
    self = [super initWithFrame:frame];
    if(self) {
        [self configureGradientLayer];
    }
    return self;
}

// Make custom configuration of your gradient here   
- (void)configureGradientLayer {
    CAGradientLayer *gLayer = (CAGradientLayer *)self.layer;
    gLayer.colors = [NSArray arrayWithObjects:(id)[[UIColor whiteColor] CGColor], (id)[[UIColor lightGrayColor] CGColor], nil];
}
@end

基于Yuchen版本的简单swift视图

class GradientView: UIView {
    override class func layerClass() -> AnyClass { return CAGradientLayer.self }

    lazy var gradientLayer: CAGradientLayer = {
        return self.layer as! CAGradientLayer
    }()

    override init(frame: CGRect) {
        super.init(frame: frame)
    }

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
    }

}

然后你可以在初始化后使用gradientLayer,像这样…

someView.gradientLayer.colors = [UIColor.whiteColor().CGColor, UIColor.blackColor().CGColor]

你可以创建一个自定义类GradientView:

斯威夫特5

class GradientView: UIView {
    override open class var layerClass: AnyClass {
       return CAGradientLayer.classForCoder()
    }

    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
        let gradientLayer = layer as! CAGradientLayer
        gradientLayer.colors = [UIColor.white.cgColor, UIColor.black.cgColor]
    }
}

在故事板中,将类类型设置为你想要有渐变背景的任何视图:

这在以下方面是更好的:

不需要设置框架的克莱尔 像往常一样在UIView上使用NSConstraint 不需要创建子层(更少的内存使用)

我已经在swift中实现了一个扩展:

斯威夫特3

extension UIView {
    func addGradientWithColor(color: UIColor) {
        let gradient = CAGradientLayer()
        gradient.frame = self.bounds
        gradient.colors = [UIColor.clear.cgColor, color.cgColor]

        self.layer.insertSublayer(gradient, at: 0)
    }
}

斯威夫特2.2

extension UIView {
    func addGradientWithColor(color: UIColor) {
        let gradient = CAGradientLayer()
        gradient.frame = self.bounds
        gradient.colors = [UIColor.clearColor().CGColor, color.CGColor]

        self.layer.insertSublayer(gradient, atIndex: 0)
    }
}

不,我可以像这样在每个视图上设置渐变:

myImageView.addGradientWithColor(UIColor.blue)

我已经使用Swift的扩展功能和枚举扩展了接受的答案。

哦,如果你像我一样使用Storyboard,一定要在viewDidLayoutSubviews()或以后调用gradientBackground(from:to:direction:)。

斯威夫特3

enum GradientDirection {
    case leftToRight
    case rightToLeft
    case topToBottom
    case bottomToTop
}

extension UIView {
    func gradientBackground(from color1: UIColor, to color2: UIColor, direction: GradientDirection) {
        let gradient = CAGradientLayer()
        gradient.frame = self.bounds
        gradient.colors = [color1.cgColor, color2.cgColor]

        switch direction {
        case .leftToRight:
            gradient.startPoint = CGPoint(x: 0.0, y: 0.5)
            gradient.endPoint = CGPoint(x: 1.0, y: 0.5)
        case .rightToLeft:
            gradient.startPoint = CGPoint(x: 1.0, y: 0.5)
            gradient.endPoint = CGPoint(x: 0.0, y: 0.5)
        case .bottomToTop:
            gradient.startPoint = CGPoint(x: 0.5, y: 1.0)
            gradient.endPoint = CGPoint(x: 0.5, y: 0.0)
        default:
            break
        }

        self.layer.insertSublayer(gradient, at: 0)
    }
}