每个人都知道要隐藏一个键盘,你需要实现:
InputMethodManager imm = (InputMethodManager) getSystemService(INPUT_METHOD_SERVICE);
imm.hideSoftInputFromWindow(getCurrentFocus().getWindowToken(), 0);
但这里的大问题是如何隐藏键盘时,用户触摸或选择任何其他地方,不是一个EditText或softKeyboard?
我尝试在我的父活动上使用onTouchEvent(),但只有当用户在任何其他视图之外触摸并且没有滚动视图时才有效。
我试图实现一个触摸,点击,焦点监听器,但没有任何成功。
我甚至尝试实现我自己的滚动视图来拦截触摸事件,但我只能得到事件的坐标,而不是视图被单击。
有标准的方法来做这件事吗?在iPhone中,这非常简单。
恳求:我知道我没有影响力,但请认真对待我的回答。
问题:当从键盘上点击或用最少的代码编辑文本时,解散软键盘。
解决方案:外部库称为Butterknife。
一句话解决方案:
@OnClick(R.id.activity_signup_layout) public void closeKeyboard() { ((InputMethodManager) getSystemService(Context.INPUT_METHOD_SERVICE)).hideSoftInputFromWindow(getCurrentFocus().getWindowToken(), 0); }
更具可读性的解决方案:
@OnClick(R.id.activity_signup_layout)
public void closeKeyboard() {
InputMethodManager imm = (InputMethodManager)getSystemService(Context.INPUT_METHOD_SERVICE);
imm.hideSoftInputFromWindow(getCurrentFocus().getWindowToken(), 0);
}
解释:绑定OnClick监听器到活动的XML布局父ID,这样在布局上的任何点击(不是在编辑文本或键盘上)都将运行将隐藏键盘的代码片段。
示例:如果你的布局文件是R.layout。my_layout,你的layout id是r。id。my_layout_id,那么你的Butterknife绑定调用应该看起来像:
(@OnClick(R.id.my_layout_id)
public void yourMethod {
InputMethodManager imm = (InputMethodManager)getSystemService(Context.INPUT_METHOD_SERVICE);
imm.hideSoftInputFromWindow(getCurrentFocus().getWindowToken(), 0);
}
Butterknife文档链接:http://jakewharton.github.io/butterknife/
插件:Butterknife将彻底改变你的android开发。考虑。
注意:不使用外部库Butterknife也可以达到相同的结果。只需要设置OnClickListener到上面描述的父布局。
活动
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
ScreenUtils.hideKeyboard(this, findViewById(android.R.id.content).getWindowToken());
return super.dispatchTouchEvent(ev);
}
ScreenUtils
public static void hideKeyboard(Context context, IBinder windowToken) {
InputMethodManager imm = (InputMethodManager) context.getSystemService(Context.INPUT_METHOD_SERVICE);
imm.hideSoftInputFromWindow(windowToken, InputMethodManager.HIDE_NOT_ALWAYS);
}
下面是fje回答的另一个变体,它解决了sosite提出的问题。
这里的思想是在Activity的dispatchTouchEvent方法中处理向下和向上操作。在按下操作时,我们会记录当前聚焦的视图(如果有的话),以及触摸是否在其中,并为以后保存这两个信息。
在向上操作中,我们首先分派,以允许另一个视图潜在地获得焦点。如果在那之后,当前聚焦的视图是最初聚焦的视图,向下触摸在那个视图内,然后我们让键盘打开。
如果当前聚焦视图与最初聚焦视图不同并且它是一个EditText,那么我们也让键盘打开。
否则我们关闭它。
综上所述,其工作原理如下:
when touching inside a currently focused EditText, the keyboard stays open
when moving from a focused EditText to another EditText, the keyboard stays open (doesn't close/reopen)
when touching anywhere outside a currently focused EditText that is not another EditText, the keyboard closes
when long-pressing in an EditText to bring up the contextual action bar (with the cut/copy/paste buttons), the keyboard stays open, even though the UP action took place outside the focused EditText (which moved down to make room for the CAB). Note, though, that when you tap on a button in the CAB, it will close the keyboard. That may or may not be desirable; if you want to cut/copy from one field and paste to another, it would be. If you want to paste back into the same EditText, it would not be.
when the focused EditText is at the bottom of the screen and you long-click on some text to select it, the EditText keeps focus and therefore the keyboard opens like you want, because we do the "touch is within view bounds" check on the down action, not the up action.
private View focusedViewOnActionDown;
private boolean touchWasInsideFocusedView;
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
switch (ev.getAction()) {
case MotionEvent.ACTION_DOWN:
focusedViewOnActionDown = getCurrentFocus();
if (focusedViewOnActionDown != null) {
final Rect rect = new Rect();
final int[] coordinates = new int[2];
focusedViewOnActionDown.getLocationOnScreen(coordinates);
rect.set(coordinates[0], coordinates[1],
coordinates[0] + focusedViewOnActionDown.getWidth(),
coordinates[1] + focusedViewOnActionDown.getHeight());
final int x = (int) ev.getX();
final int y = (int) ev.getY();
touchWasInsideFocusedView = rect.contains(x, y);
}
break;
case MotionEvent.ACTION_UP:
if (focusedViewOnActionDown != null) {
// dispatch to allow new view to (potentially) take focus
final boolean consumed = super.dispatchTouchEvent(ev);
final View currentFocus = getCurrentFocus();
// if the focus is still on the original view and the touch was inside that view,
// leave the keyboard open. Otherwise, if the focus is now on another view and that view
// is an EditText, also leave the keyboard open.
if (currentFocus.equals(focusedViewOnActionDown)) {
if (touchWasInsideFocusedView) {
return consumed;
}
} else if (currentFocus instanceof EditText) {
return consumed;
}
// the touch was outside the originally focused view and not inside another EditText,
// so close the keyboard
InputMethodManager inputMethodManager =
(InputMethodManager) getSystemService(Context.INPUT_METHOD_SERVICE);
inputMethodManager.hideSoftInputFromWindow(
focusedViewOnActionDown.getWindowToken(), 0);
focusedViewOnActionDown.clearFocus();
return consumed;
}
break;
}
return super.dispatchTouchEvent(ev);
}
我知道这个线程是相当古老的,正确的答案似乎是有效的,有很多工作的解决方案,但我认为下面所述的方法可能有一个额外的好处,关于效率和优雅。
我的所有活动都需要这种行为,所以我创建了一个从类Activity继承的类CustomActivity,并“钩住”dispatchTouchEvent函数。主要有两个条件需要注意:
如果焦点没有改变,并且有人在当前输入域之外轻敲,则忽略输入法
如果焦点已经改变,并且下一个焦点元素不是任何类型的输入字段的实例,则驳回IME
这是我的结果:
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
if(ev.getAction() == MotionEvent.ACTION_UP) {
final View view = getCurrentFocus();
if(view != null) {
final boolean consumed = super.dispatchTouchEvent(ev);
final View viewTmp = getCurrentFocus();
final View viewNew = viewTmp != null ? viewTmp : view;
if(viewNew.equals(view)) {
final Rect rect = new Rect();
final int[] coordinates = new int[2];
view.getLocationOnScreen(coordinates);
rect.set(coordinates[0], coordinates[1], coordinates[0] + view.getWidth(), coordinates[1] + view.getHeight());
final int x = (int) ev.getX();
final int y = (int) ev.getY();
if(rect.contains(x, y)) {
return consumed;
}
}
else if(viewNew instanceof EditText || viewNew instanceof CustomEditText) {
return consumed;
}
final InputMethodManager inputMethodManager = (InputMethodManager) getSystemService(Context.INPUT_METHOD_SERVICE);
inputMethodManager.hideSoftInputFromWindow(viewNew.getWindowToken(), 0);
viewNew.clearFocus();
return consumed;
}
}
return super.dispatchTouchEvent(ev);
}
附注:另外,我将这些属性分配给根视图,使它能够清除每个输入字段的焦点,并防止输入字段获得活动启动的焦点(使内容视图为“焦点捕获器”):
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
final View view = findViewById(R.id.content);
view.setFocusable(true);
view.setFocusableInTouchMode(true);
}