我想做一个简单的控件:一个里面有视图的容器。如果我触摸容器并移动手指,我想让视图跟着我的手指移动。
我应该使用什么样的容器(布局)?如何做到这一点?
我不需要使用一个表面,但一个简单的布局。
我想做一个简单的控件:一个里面有视图的容器。如果我触摸容器并移动手指,我想让视图跟着我的手指移动。
我应该使用什么样的容器(布局)?如何做到这一点?
我不需要使用一个表面,但一个简单的布局。
当前回答
kotlin的简单代码:
var dx = 0f
var dy = 0f
private fun setMyViewListener(): OnTouchListener {
return OnTouchListener { view, event ->
when (event.action) {
MotionEvent.ACTION_DOWN -> {
dx = view.x - event.rawX
dx = view.y - event.rawY
}
MotionEvent.ACTION_MOVE -> view.animate()
.x(event.rawX + dx)
//.y(event.rawY + dy) // uncomment this line to move y
.setDuration(0)
.start()
}
true
}
}
然后像这样调用它:
var myView = findViewById<ConstraintLayout>(R.id.myView)
myView.setOnTouchListener(setMyViewListener())
其他回答
在Kotlin中实现相同
rightPanel.setOnTouchListener(View.OnTouchListener { view, event ->
when (event?.action) {
MotionEvent.ACTION_DOWN -> {
rightDX = view!!.x - event.rawX
// rightDY = view!!.getY() - event.rawY;
}
MotionEvent.ACTION_MOVE -> {
var displacement = event.rawX + rightDX
view!!.animate()
.x(displacement)
// .y(event.getRawY() + rightDY)
.setDuration(0)
.start()
}
else -> { // Note the block
return@OnTouchListener false
}
}
true
})
就像这样:
public class MyActivity extends Activity implements View.OnTouchListener {
TextView _view;
ViewGroup _root;
private int _xDelta;
private int _yDelta;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
_root = (ViewGroup)findViewById(R.id.root);
_view = new TextView(this);
_view.setText("TextView!!!!!!!!");
RelativeLayout.LayoutParams layoutParams = new RelativeLayout.LayoutParams(150, 50);
layoutParams.leftMargin = 50;
layoutParams.topMargin = 50;
layoutParams.bottomMargin = -250;
layoutParams.rightMargin = -250;
_view.setLayoutParams(layoutParams);
_view.setOnTouchListener(this);
_root.addView(_view);
}
public boolean onTouch(View view, MotionEvent event) {
final int X = (int) event.getRawX();
final int Y = (int) event.getRawY();
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
RelativeLayout.LayoutParams lParams = (RelativeLayout.LayoutParams) view.getLayoutParams();
_xDelta = X - lParams.leftMargin;
_yDelta = Y - lParams.topMargin;
break;
case MotionEvent.ACTION_UP:
break;
case MotionEvent.ACTION_POINTER_DOWN:
break;
case MotionEvent.ACTION_POINTER_UP:
break;
case MotionEvent.ACTION_MOVE:
RelativeLayout.LayoutParams layoutParams = (RelativeLayout.LayoutParams) view.getLayoutParams();
layoutParams.leftMargin = X - _xDelta;
layoutParams.topMargin = Y - _yDelta;
layoutParams.rightMargin = -250;
layoutParams.bottomMargin = -250;
view.setLayoutParams(layoutParams);
break;
}
_root.invalidate();
return true;
}}
在main.xml中只需要RelativeLayout + @+id/root即可
我推荐使用view。translationX和view。翻译来移动你的观点。
Kotlin snippet:
yourView.translationX = xTouchCoordinate
yourView.translationY = yTouchCoordinate
触摸容器,视图将跟随您的手指。
xml代码
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
android:id="@+id/floating_layout"
android:layout_width="match_parent"
android:layout_height="wrap_content"
>
<ImageView
android:id="@+id/btn_chat"
android:layout_width="42dp"
android:layout_height="42dp"
/>
<LinearLayout>
Java代码
public class DashBoardActivity extends Activity implements View.OnClickListener, View.OnTouchListener {
float dX;
float dY;
int lastAction;
LinearLayout floatingLayout;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_dashboard);
floatingLayout = findViewById(R.id.floating_layout);
floatingLayout.setOnTouchListener(this);
@Override
public boolean onTouch(View view, MotionEvent event) {
switch (event.getActionMasked()) {
case MotionEvent.ACTION_DOWN:
dX = view.getX() - event.getRawX();
dY = view.getY() - event.getRawY();
lastAction = MotionEvent.ACTION_DOWN;
break;
case MotionEvent.ACTION_MOVE:
view.setY(event.getRawY() + dY);
view.setX(event.getRawX() + dX);
lastAction = MotionEvent.ACTION_MOVE;
break;
case MotionEvent.ACTION_UP:
if (lastAction == MotionEvent.ACTION_DOWN)
Toast.makeText(DashBoardActivity.this, "Clicked!", Toast.LENGTH_SHORT).show();
break;
default:
return false;
}
return true;
}
}
我发现了一个简单的方法来做到这一点与ViewPropertyAnimator:
float dX, dY;
@Override
public boolean onTouch(View view, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
dX = view.getX() - event.getRawX();
dY = view.getY() - event.getRawY();
break;
case MotionEvent.ACTION_MOVE:
view.animate()
.x(event.getRawX() + dX)
.y(event.getRawY() + dY)
.setDuration(0)
.start();
break;
default:
return false;
}
return true;
}