好吧,我四处打听了一下,我意识到我的问题,但我不知道怎么解决。我已经做了一个自定义类来保存一些数据。我为这个类做对象,我需要它们在会话之间持续。之前我把所有信息都放在NSUserDefaults中,但这行不通。

-[NSUserDefaults setObject:forKey:]: Attempt to insert non-property value '<Player: 0x3b0cc90>' of class 'Player'.

这是我得到的错误消息,当我把我的自定义类,“播放器”,在NSUserDefaults。现在,我已经读到显然NSUserDefaults只存储某些类型的信息。我如何把对象放到NSUSerDefaults中呢?

我读到,应该有一种方法来“编码”我的自定义对象,然后把它放在,但我不知道如何实现它,帮助将感激!谢谢你!

* * * * * * * *进行编辑

好吧,所以我使用下面给出的代码(谢谢!),但我仍然有一些问题。基本上,代码现在崩溃了,我不确定为什么,因为它没有给出任何错误。也许我错过了一些基本的东西,我只是太累了,但我们会看到的。下面是我的自定义类“Player”的实现:

@interface Player : NSObject {
    NSString *name;
    NSNumber *life;
    //Log of player's life
}
//Getting functions, return the info
- (NSString *)name;
- (int)life;


- (id)init;

//These are the setters
- (void)setName:(NSString *)input; //string
- (void)setLife:(NSNumber *)input; //number    

@end

实现文件:

#import "Player.h"
@implementation Player
- (id)init {
    if (self = [super init]) {
        [self setName:@"Player Name"];
        [self setLife:[NSNumber numberWithInt:20]];
        [self setPsnCounters:[NSNumber numberWithInt:0]];
    }
    return self;
}

- (NSString *)name {return name;}
- (int)life {return [life intValue];}
- (void)setName:(NSString *)input {
    [input retain];
    if (name != nil) {
        [name release];
    }
    name = input;
}
- (void)setLife:(NSNumber *)input {
    [input retain];
    if (life != nil) {
        [life release];
    }
    life = input;
}
/* This code has been added to support encoding and decoding my objecst */

-(void)encodeWithCoder:(NSCoder *)encoder
{
    //Encode the properties of the object
    [encoder encodeObject:self.name forKey:@"name"];
    [encoder encodeObject:self.life forKey:@"life"];
}

-(id)initWithCoder:(NSCoder *)decoder
{
    self = [super init];
    if ( self != nil )
    {
        //decode the properties
        self.name = [decoder decodeObjectForKey:@"name"];
        self.life = [decoder decodeObjectForKey:@"life"];
    }
    return self;
}
-(void)dealloc {
    [name release];
    [life release];
    [super dealloc];
}
@end

这就是我的类,很简单,我知道它在创建对象时起作用。下面是AppDelegate文件的相关部分(在这里我调用了加密和解密函数):

@class MainViewController;

@interface MagicApp201AppDelegate : NSObject <UIApplicationDelegate> {
    UIWindow *window;
    MainViewController *mainViewController;
}

@property (nonatomic, retain) IBOutlet UIWindow *window;
@property (nonatomic, retain) MainViewController *mainViewController;

-(void)saveCustomObject:(Player *)obj;
-(Player *)loadCustomObjectWithKey:(NSString*)key;


@end

然后是实现文件的重要部分:

    #import "MagicApp201AppDelegate.h"
    #import "MainViewController.h"
    #import "Player.h"

    @implementation MagicApp201AppDelegate


    @synthesize window;
    @synthesize mainViewController;


    - (void)applicationDidFinishLaunching:(UIApplication *)application {
    NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
        //First check to see if some things exist
        int startup = [prefs integerForKey:@"appHasLaunched"];
        if (startup == nil) {
//Make the single player 
        Player *singlePlayer = [[Player alloc] init];
        NSLog([[NSString alloc] initWithFormat:@"%@\n%d\n%d",[singlePlayer name], [singlePlayer life], [singlePlayer psnCounters]]); //  test
        //Encode the single player so it can be stored in UserDefaults
        id test = [MagicApp201AppDelegate new];
        [test saveCustomObject:singlePlayer];
        [test release];
}
[prefs synchronize];
}

-(void)saveCustomObject:(Player *)object
{ 
    NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
    NSData *myEncodedObject = [NSKeyedArchiver archivedDataWithRootObject:object];
    [prefs setObject:myEncodedObject forKey:@"testing"];
}

-(Player *)loadCustomObjectWithKey:(NSString*)key
{
    NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
    NSData *myEncodedObject = [prefs objectForKey:key ];
    Player *obj = (Player *)[NSKeyedUnarchiver unarchiveObjectWithData: myEncodedObject];
    return obj;
}

Eeee,抱歉写了这么多代码。只是想帮忙。基本上,应用程序会启动,然后立即崩溃。我已经把范围缩小到应用程序的加密部分,这就是它崩溃的地方,所以我做错了什么,但我不确定是什么。再次感谢您的帮助,谢谢!

(我还没有抽出时间解密,因为我还没有开始加密。)


当前回答

在你的Player类上,实现以下两个方法(用与你自己的对象相关的东西替换对encodeObject的调用):

- (void)encodeWithCoder:(NSCoder *)encoder {
    //Encode properties, other class variables, etc
    [encoder encodeObject:self.question forKey:@"question"];
    [encoder encodeObject:self.categoryName forKey:@"category"];
    [encoder encodeObject:self.subCategoryName forKey:@"subcategory"];
}

- (id)initWithCoder:(NSCoder *)decoder {
    if((self = [super init])) {
        //decode properties, other class vars
        self.question = [decoder decodeObjectForKey:@"question"];
        self.categoryName = [decoder decodeObjectForKey:@"category"];
        self.subCategoryName = [decoder decodeObjectForKey:@"subcategory"];
    }
    return self;
}

从NSUserDefaults读取和写入:

- (void)saveCustomObject:(MyObject *)object key:(NSString *)key {
    NSData *encodedObject = [NSKeyedArchiver archivedDataWithRootObject:object];
    NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
    [defaults setObject:encodedObject forKey:key];
    [defaults synchronize];

}

- (MyObject *)loadCustomObjectWithKey:(NSString *)key {
    NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
    NSData *encodedObject = [defaults objectForKey:key];
    MyObject *object = [NSKeyedUnarchiver unarchiveObjectWithData:encodedObject];
    return object;
}

代码无耻地借用:保存类在nsuserdefaults

其他回答

在你的Player类上,实现以下两个方法(用与你自己的对象相关的东西替换对encodeObject的调用):

- (void)encodeWithCoder:(NSCoder *)encoder {
    //Encode properties, other class variables, etc
    [encoder encodeObject:self.question forKey:@"question"];
    [encoder encodeObject:self.categoryName forKey:@"category"];
    [encoder encodeObject:self.subCategoryName forKey:@"subcategory"];
}

- (id)initWithCoder:(NSCoder *)decoder {
    if((self = [super init])) {
        //decode properties, other class vars
        self.question = [decoder decodeObjectForKey:@"question"];
        self.categoryName = [decoder decodeObjectForKey:@"category"];
        self.subCategoryName = [decoder decodeObjectForKey:@"subcategory"];
    }
    return self;
}

从NSUserDefaults读取和写入:

- (void)saveCustomObject:(MyObject *)object key:(NSString *)key {
    NSData *encodedObject = [NSKeyedArchiver archivedDataWithRootObject:object];
    NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
    [defaults setObject:encodedObject forKey:key];
    [defaults synchronize];

}

- (MyObject *)loadCustomObjectWithKey:(NSString *)key {
    NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
    NSData *encodedObject = [defaults objectForKey:key];
    MyObject *object = [NSKeyedUnarchiver unarchiveObjectWithData:encodedObject];
    return object;
}

代码无耻地借用:保存类在nsuserdefaults

同步你已经保存到NSUserDefaults中的数据/对象

-(void)saveCustomObject:(Player *)object
{ 
    NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
    NSData *myEncodedObject = [NSKeyedArchiver archivedDataWithRootObject:object];
    [prefs setObject:myEncodedObject forKey:@"testing"];
    [prefs synchronize];
}

希望这对你有所帮助。谢谢

斯威夫特3

class MyObject: NSObject, NSCoding  {
    let name : String
    let url : String
    let desc : String

    init(tuple : (String,String,String)){
        self.name = tuple.0
        self.url = tuple.1
        self.desc = tuple.2
    }
    func getName() -> String {
        return name
    }
    func getURL() -> String{
        return url
    }
    func getDescription() -> String {
        return desc
    }
    func getTuple() -> (String, String, String) {
        return (self.name,self.url,self.desc)
    }

    required init(coder aDecoder: NSCoder) {
        self.name = aDecoder.decodeObject(forKey: "name") as? String ?? ""
        self.url = aDecoder.decodeObject(forKey: "url") as? String ?? ""
        self.desc = aDecoder.decodeObject(forKey: "desc") as? String ?? ""
    }

    func encode(with aCoder: NSCoder) {
        aCoder.encode(self.name, forKey: "name")
        aCoder.encode(self.url, forKey: "url")
        aCoder.encode(self.desc, forKey: "desc")
    }
    }

存储和检索:

func save() {
            let data  = NSKeyedArchiver.archivedData(withRootObject: object)
            UserDefaults.standard.set(data, forKey:"customData" )
        }
        func get() -> MyObject? {
            guard let data = UserDefaults.standard.object(forKey: "customData") as? Data else { return nil }
            return NSKeyedUnarchiver.unarchiveObject(with: data) as? MyObject
        }

我创建了一个库RMMapper (https://github.com/roomorama/RMMapper)来帮助保存自定义对象到NSUserDefaults更容易和更方便,因为实现encodeWithCoder和initWithCoder是超级无聊!

要将一个类标记为可归档的,只需使用:#import "NSObject+RMArchivable.h"

将一个自定义对象保存到NSUserDefaults中:

#import "NSUserDefaults+RMSaveCustomObject.h"
NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults];
[defaults rm_setCustomObject:user forKey:@"SAVED_DATA"];

从NSUserDefaults中获取自定义obj:

user = [defaults rm_customObjectForKey:@"SAVED_DATA"]; 

Swift 4引入了可编码协议,它为这类任务提供了所有的魔力。只需要使你的自定义结构/类符合它:

struct Player: Codable {
  let name: String
  let life: Double
}

你可以使用PropertyListEncoder/Decoder来存储默认值:

let player = Player(name: "Jim", life: 3.14)
UserDefaults.standard.set(try! PropertyListEncoder().encode(player), forKey: kPlayerDefaultsKey)

let storedObject: Data = UserDefaults.standard.object(forKey: kPlayerDefaultsKey) as! Data
let storedPlayer: Player = try! PropertyListDecoder().decode(Player.self, from: storedObject)

对于数组和此类对象的其他容器类也可以这样工作:

try! PropertyListDecoder().decode([Player].self, from: storedArray)