我对ReactJS还是个新手(今天才开始)。我不太明白setState是如何工作的。我结合React和Easel JS根据用户输入绘制网格。这是我的JS bin:
http://jsbin.com/zatula/edit?js,output
代码如下:
var stage;
var Grid = React.createClass({
getInitialState: function() {
return {
rows: 10,
cols: 10
}
},
componentDidMount: function () {
this.drawGrid();
},
drawGrid: function() {
stage = new createjs.Stage("canvas");
var rectangles = [];
var rectangle;
//Rows
for (var x = 0; x < this.state.rows; x++)
{
// Columns
for (var y = 0; y < this.state.cols; y++)
{
var color = "Green";
rectangle = new createjs.Shape();
rectangle.graphics.beginFill(color);
rectangle.graphics.drawRect(0, 0, 32, 44);
rectangle.x = x * 33;
rectangle.y = y * 45;
stage.addChild(rectangle);
var id = rectangle.x + "_" + rectangle.y;
rectangles[id] = rectangle;
}
}
stage.update();
},
updateNumRows: function(event) {
this.setState({ rows: event.target.value });
this.drawGrid();
},
updateNumCols: function(event) {
this.setState({ cols: event.target.value });
this.drawGrid();
},
render: function() {
return (
<div>
<div className="canvas-wrapper">
<canvas id="canvas" width="400" height="500"></canvas>
<p>Rows: { this.state.rows }</p>
<p>Columns: {this.state.cols }</p>
</div>
<div className="array-form">
<form>
<label>Number of Rows</label>
<select id="numRows" value={this.state.rows} onChange={ this.updateNumRows }>
<option value="1">1</option>
<option value="2">2</option>
<option value ="5">5</option>
<option value="10">10</option>
<option value="12">12</option>
<option value="15">15</option>
<option value="20">20</option>
</select>
<label>Number of Columns</label>
<select id="numCols" value={this.state.cols} onChange={ this.updateNumCols }>
<option value="1">1</option>
<option value="2">2</option>
<option value="5">5</option>
<option value="10">10</option>
<option value="12">12</option>
<option value="15">15</option>
<option value="20">20</option>
</select>
</form>
</div>
</div>
);
}
});
ReactDOM.render(
<Grid />,
document.getElementById("container")
);
您可以在JSbin中看到,当您使用其中一个下拉菜单更改行数或列数时,第一次不会发生任何事情。下次更改下拉值时,网格将绘制到前一个状态的行值和列值。我猜这是因为我的this. drawgrid()函数在setState完成之前执行。也许还有别的原因?
谢谢你的时间和帮助!
setState(updater[, callback])是一个异步函数:
https://facebook.github.io/react/docs/react-component.html#setstate
你可以在setState结束后使用第二个参数回调来执行一个函数,比如:
this.setState({
someState: obj
}, () => {
this.afterSetStateFinished();
});
React函数组件中的钩子也可以做到这一点:
https://github.com/the-road-to-learn-react/use-state-with-callback#usage
看看useStateWithCallbackLazy:
import { useStateWithCallbackLazy } from 'use-state-with-callback';
const [count, setCount] = useStateWithCallbackLazy(0);
setCount(count + 1, () => {
afterSetCountFinished();
});
当setState()方法以相同的值(与当前值)调用时,React.useEffect()钩子不会被调用。因此,作为一种变通方法,使用另一个状态变量手动重新触发回调。
注意:当你的回调正在解析一个承诺或其他东西时,你必须在状态更新后调用它(即使UI保持不变),这是有用的。
import * as React from "react";
const randomString = () => Math.random().toString(36).substr(2, 9);
const useStateWithCallbackLazy = (initialValue) => {
const callbackRef = React.useRef(null);
const [state, setState] = React.useState({
value: initialValue,
revision: randomString(),
});
/**
* React.useEffect() hook is not called when setState() method is invoked with same value(as the current one)
* Hence as a workaround, another state variable is used to manually retrigger the callback
* Note: This is useful when your callback is resolving a promise or something and you have to call it after the state update(even if UI stays the same)
*/
React.useEffect(() => {
if (callbackRef.current) {
callbackRef.current(state.value);
callbackRef.current = null;
}
}, [state.revision, state.value]);
const setValueWithCallback = React.useCallback((newValue, callback) => {
callbackRef.current = callback;
return setState({
value: newValue,
// Note: even if newValue is same as the previous value, this random string will re-trigger useEffect()
// This is intentional
revision: randomString(),
});
}, []);
return [state.value, setValueWithCallback];
};
用法:
const [count, setCount] = useStateWithCallbackLazy(0);
setCount(count + 1, () => {
afterSetCountFinished();
});
我必须在更新状态后运行一些函数,而不是在每次更新状态时运行。
我的情况:
const [state, setState] = useState({
matrix: Array(9).fill(null),
xIsNext: true,
});
...
...
setState({
matrix: squares,
xIsNext: !state.xIsNext,
})
sendUpdatedStateToServer(state);
这里sendUpdatedStateToServer()是更新状态后必须运行的函数。
我不想使用useEffect(),因为我不想在每个状态更新后运行sendUpdatedStateToServer()。
对我有用的是:
const [state, setState] = useState({
matrix: Array(9).fill(null),
xIsNext: true,
});
...
...
const newObj = {
matrix: squares,
xIsNext: !state.xIsNext,
}
setState(newObj);
sendUpdatedStateToServer(newObj);
我只是创建了一个新对象,它是函数在状态更新后运行所需的,并简单地使用它。在这里,setState函数将继续更新状态,sendUpdatedStateToServer()将接收更新后的状态,这就是我想要的。
在React 16.8以后的钩子中,使用useEffect很容易做到这一点
我创建了一个CodeSandbox来演示这一点。
useEffect(() => {
// code to be run when state variables in
// dependency array changes
}, [stateVariables, thatShould, triggerChange])
基本上,useEffect与状态变化同步,这可以用于渲染画布
import React, { useState, useEffect, useRef } from "react";
import { Stage, Shape } from "@createjs/easeljs";
import "./styles.css";
export default function App() {
const [rows, setRows] = useState(10);
const [columns, setColumns] = useState(10);
let stage = useRef()
useEffect(() => {
stage.current = new Stage("canvas");
var rectangles = [];
var rectangle;
//Rows
for (var x = 0; x < rows; x++) {
// Columns
for (var y = 0; y < columns; y++) {
var color = "Green";
rectangle = new Shape();
rectangle.graphics.beginFill(color);
rectangle.graphics.drawRect(0, 0, 32, 44);
rectangle.x = y * 33;
rectangle.y = x * 45;
stage.current.addChild(rectangle);
var id = rectangle.x + "_" + rectangle.y;
rectangles[id] = rectangle;
}
}
stage.current.update();
}, [rows, columns]);
return (
<div>
<div className="canvas-wrapper">
<canvas id="canvas" width="400" height="300"></canvas>
<p>Rows: {rows}</p>
<p>Columns: {columns}</p>
</div>
<div className="array-form">
<form>
<label>Number of Rows</label>
<select
id="numRows"
value={rows}
onChange={(e) => setRows(e.target.value)}
>
{getOptions()}
</select>
<label>Number of Columns</label>
<select
id="numCols"
value={columns}
onChange={(e) => setColumns(e.target.value)}
>
{getOptions()}
</select>
</form>
</div>
</div>
);
}
const getOptions = () => {
const options = [1, 2, 5, 10, 12, 15, 20];
return (
<>
{options.map((option) => (
<option key={option} value={option}>
{option}
</option>
))}
</>
);
};
使setState返回一个Promise
除了将回调函数传递给setState()方法外,你还可以将它包裹在一个异步函数周围,并使用then()方法——在某些情况下,这可能会产生更清晰的代码:
(async () => new Promise(resolve => this.setState({dummy: true}), resolve)()
.then(() => { console.log('state:', this.state) });
在这里,你可以更进一步,创建一个可重用的setState函数,在我看来,它比上面的版本更好:
const promiseState = async state =>
new Promise(resolve => this.setState(state, resolve));
promiseState({...})
.then(() => promiseState({...})
.then(() => {
... // other code
return promiseState({...});
})
.then(() => {...});
这在React 16.4中工作得很好,但我还没有在React的早期版本中测试它。
另外值得一提的是,将回调代码保存在componentDidUpdate方法中是大多数情况下(可能是所有情况下)更好的实践。
setState(updater[, callback])是一个异步函数:
https://facebook.github.io/react/docs/react-component.html#setstate
你可以在setState结束后使用第二个参数回调来执行一个函数,比如:
this.setState({
someState: obj
}, () => {
this.afterSetStateFinished();
});
React函数组件中的钩子也可以做到这一点:
https://github.com/the-road-to-learn-react/use-state-with-callback#usage
看看useStateWithCallbackLazy:
import { useStateWithCallbackLazy } from 'use-state-with-callback';
const [count, setCount] = useStateWithCallbackLazy(0);
setCount(count + 1, () => {
afterSetCountFinished();
});