当我试着在我的iPhone上检查网络连接时,我得到了一堆错误。有人能帮我解决这个问题吗?

代码:

import Foundation
import SystemConfiguration

public class Reachability {

class func isConnectedToNetwork() -> Bool {

    var zeroAddress = sockaddr_in()
    zeroAddress.sin_len = UInt8(sizeofValue(zeroAddress))
    zeroAddress.sin_family = sa_family_t(AF_INET)

    let defaultRouteReachability = withUnsafePointer(&zeroAddress) {
        SCNetworkReachabilityCreateWithAddress(nil, UnsafePointer($0))
    }

    var flags: SCNetworkReachabilityFlags = 0

    if SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags) == 0 {
        return false
    }

    let isReachable = (flags & UInt32(kSCNetworkFlagsReachable)) != 0
    let needsConnection = (flags & UInt32(kSCNetworkFlagsConnectionRequired)) != 0

    return (isReachable && !needsConnection) ? true : false
}

}

代码的错误:

如果它是不可读的,错误1说:

'Int'不能转换为'SCNetworkReachabilityFlags'

错误2和3:

找不到一个超载的'init'接受提供的参数


当前回答

这是与接受的答案相同的代码,但我发现在某些情况下使用闭包更有用

import SystemConfiguration

public class Reachability {

    class func isConnectedToNetwork(isConnected : (Bool) -> ()) {

        var zeroAddress = sockaddr_in(sin_len: 0, sin_family: 0, sin_port: 0, sin_addr: in_addr(s_addr: 0), sin_zero: (0, 0, 0, 0, 0, 0, 0, 0))
        zeroAddress.sin_len = UInt8(MemoryLayout.size(ofValue: zeroAddress))
        zeroAddress.sin_family = sa_family_t(AF_INET)

        let defaultRouteReachability = withUnsafePointer(to: &zeroAddress) {
            $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {zeroSockAddress in
                SCNetworkReachabilityCreateWithAddress(nil, zeroSockAddress)
            }
        }

        var flags: SCNetworkReachabilityFlags = SCNetworkReachabilityFlags(rawValue: 0)
        if SCNetworkReachabilityGetFlags(defaultRouteReachability!, &flags) == false {
            isConnected(false)
        }

        /* Only Working for WIFI
        let isReachable = flags == .reachable
        let needsConnection = flags == .connectionRequired

        return isReachable && !needsConnection
        */

        // Working for Cellular and WIFI
        let isReachable = (flags.rawValue & UInt32(kSCNetworkFlagsReachable)) != 0
        let needsConnection = (flags.rawValue & UInt32(kSCNetworkFlagsConnectionRequired)) != 0
        let ret = (isReachable && !needsConnection)

        isConnected(ret)
    }
}

下面是如何使用它:

Reachability.isConnectedToNetwork { (isConnected) in
    if isConnected {
        //We have internet connection | get data from server
    } else {
        //We don't have internet connection | load from database 
    }
}

其他回答

我使用NSTimer和Alamofire制作了自己的解决方案:

import Alamofire

public class ConnectionHelper: NSObject {
    var request: Alamofire.Request?

    func isInternetConnected(completionHandler: Bool -> Void) {
        NSTimer.scheduledTimerWithTimeInterval(5.0, target: self, selector: "requestTimeout", userInfo: nil, repeats: false)

        request = Alamofire
            .request(
                Method.HEAD,
                "http://www.testurl.com"
            )
            .response { response in
                if response.3?.code == -999 {
                    completionHandler(
                        false
                    )
                } else {
                    completionHandler(
                        true
                    )
                }
        }
    }

    func requestTimeout() {
        request!.cancel()
    }
}

NSTimer被用作超时,并且由于使用Alamofire超时的不可靠结果而被使用。请求应该发送到您认为可靠的URL,例如您自己的服务器或托管您所依赖的服务的服务器。

当计时器过期时,请求将被取消,并使用完成处理程序返回结果。

用法:

ConnectionHelper().isInternetConnected() { internetConnected in
    if internetConnected {
        // Connected
    } else {
        // Not connected
    }
}
struct Connectivity {
    static let sharedInstance = NetworkReachabilityManager()!
    static var isConnectedToInternet:Bool {
        return self.sharedInstance.isReachable
    }
}

现在叫它

if Connectivity.isConnectedToInternet{
    call_your_methods_here()
} else{
    show_alert_for_noInternet()
}

为了解决评论中提到的4G问题,我使用@AshleyMills的可达性实现作为参考,重写了Swift 3.1的可达性:

更新:Xcode 10.1•Swift 4或更高版本


Reachability.swift文件

import Foundation
import SystemConfiguration

class Reachability {
    var hostname: String?
    var isRunning = false
    var isReachableOnWWAN: Bool
    var reachability: SCNetworkReachability?
    var reachabilityFlags = SCNetworkReachabilityFlags()
    let reachabilitySerialQueue = DispatchQueue(label: "ReachabilityQueue")
    init(hostname: String) throws {
        guard let reachability = SCNetworkReachabilityCreateWithName(nil, hostname) else {
            throw Network.Error.failedToCreateWith(hostname)
        }
        self.reachability = reachability
        self.hostname = hostname
        isReachableOnWWAN = true
        try start()
    }
    init() throws {
        var zeroAddress = sockaddr_in()
        zeroAddress.sin_len = UInt8(MemoryLayout<sockaddr_in>.size)
        zeroAddress.sin_family = sa_family_t(AF_INET)
        guard let reachability = withUnsafePointer(to: &zeroAddress, {
            $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {
                SCNetworkReachabilityCreateWithAddress(nil, $0)
            }
        }) else {
            throw Network.Error.failedToInitializeWith(zeroAddress)
        }
        self.reachability = reachability
        isReachableOnWWAN = true
        try start()
    }
    var status: Network.Status {
        return  !isConnectedToNetwork ? .unreachable :
                isReachableViaWiFi    ? .wifi :
                isRunningOnDevice     ? .wwan : .unreachable
    }
    var isRunningOnDevice: Bool = {
        #if targetEnvironment(simulator)
            return false
        #else
            return true
        #endif
    }()
    deinit { stop() }
}

extension Reachability {

    func start() throws {
        guard let reachability = reachability, !isRunning else { return }
        var context = SCNetworkReachabilityContext(version: 0, info: nil, retain: nil, release: nil, copyDescription: nil)
        context.info = Unmanaged<Reachability>.passUnretained(self).toOpaque()
        guard SCNetworkReachabilitySetCallback(reachability, callout, &context) else { stop()
            throw Network.Error.failedToSetCallout
        }
        guard SCNetworkReachabilitySetDispatchQueue(reachability, reachabilitySerialQueue) else { stop()
            throw Network.Error.failedToSetDispatchQueue
        }
        reachabilitySerialQueue.async { self.flagsChanged() }
        isRunning = true
    }

    func stop() {
        defer { isRunning = false }
        guard let reachability = reachability else { return }
        SCNetworkReachabilitySetCallback(reachability, nil, nil)
        SCNetworkReachabilitySetDispatchQueue(reachability, nil)
        self.reachability = nil
    }

    var isConnectedToNetwork: Bool {
        return isReachable &&
               !isConnectionRequiredAndTransientConnection &&
               !(isRunningOnDevice && isWWAN && !isReachableOnWWAN)
    }

    var isReachableViaWiFi: Bool {
        return isReachable && isRunningOnDevice && !isWWAN
    }

    /// Flags that indicate the reachability of a network node name or address, including whether a connection is required, and whether some user intervention might be required when establishing a connection.
    var flags: SCNetworkReachabilityFlags? {
        guard let reachability = reachability else { return nil }
        var flags = SCNetworkReachabilityFlags()
        return withUnsafeMutablePointer(to: &flags) {
            SCNetworkReachabilityGetFlags(reachability, UnsafeMutablePointer($0))
            } ? flags : nil
    }

    /// compares the current flags with the previous flags and if changed posts a flagsChanged notification
    func flagsChanged() {
        guard let flags = flags, flags != reachabilityFlags else { return }
        reachabilityFlags = flags
        NotificationCenter.default.post(name: .flagsChanged, object: self)
    }

    /// The specified node name or address can be reached via a transient connection, such as PPP.
    var transientConnection: Bool { return flags?.contains(.transientConnection) == true }

    /// The specified node name or address can be reached using the current network configuration.
    var isReachable: Bool { return flags?.contains(.reachable) == true }

    /// The specified node name or address can be reached using the current network configuration, but a connection must first be established. If this flag is set, the kSCNetworkReachabilityFlagsConnectionOnTraffic flag, kSCNetworkReachabilityFlagsConnectionOnDemand flag, or kSCNetworkReachabilityFlagsIsWWAN flag is also typically set to indicate the type of connection required. If the user must manually make the connection, the kSCNetworkReachabilityFlagsInterventionRequired flag is also set.
    var connectionRequired: Bool { return flags?.contains(.connectionRequired) == true }

    /// The specified node name or address can be reached using the current network configuration, but a connection must first be established. Any traffic directed to the specified name or address will initiate the connection.
    var connectionOnTraffic: Bool { return flags?.contains(.connectionOnTraffic) == true }

    /// The specified node name or address can be reached using the current network configuration, but a connection must first be established.
    var interventionRequired: Bool { return flags?.contains(.interventionRequired) == true }

    /// The specified node name or address can be reached using the current network configuration, but a connection must first be established. The connection will be established "On Demand" by the CFSocketStream programming interface (see CFStream Socket Additions for information on this). Other functions will not establish the connection.
    var connectionOnDemand: Bool { return flags?.contains(.connectionOnDemand) == true }

    /// The specified node name or address is one that is associated with a network interface on the current system.
    var isLocalAddress: Bool { return flags?.contains(.isLocalAddress) == true }

    /// Network traffic to the specified node name or address will not go through a gateway, but is routed directly to one of the interfaces in the system.
    var isDirect: Bool { return flags?.contains(.isDirect) == true }

    /// The specified node name or address can be reached via a cellular connection, such as EDGE or GPRS.
    var isWWAN: Bool { return flags?.contains(.isWWAN) == true }

    /// The specified node name or address can be reached using the current network configuration, but a connection must first be established. If this flag is set
    /// The specified node name or address can be reached via a transient connection, such as PPP.
    var isConnectionRequiredAndTransientConnection: Bool {
        return (flags?.intersection([.connectionRequired, .transientConnection]) == [.connectionRequired, .transientConnection]) == true
    }
}

func callout(reachability: SCNetworkReachability, flags: SCNetworkReachabilityFlags, info: UnsafeMutableRawPointer?) {
    guard let info = info else { return }
    DispatchQueue.main.async {
        Unmanaged<Reachability>
            .fromOpaque(info)
            .takeUnretainedValue()
            .flagsChanged()
    }
}

extension Notification.Name {
    static let flagsChanged = Notification.Name("FlagsChanged")
}

struct Network {
    static var reachability: Reachability!
    enum Status: String {
        case unreachable, wifi, wwan
    }
    enum Error: Swift.Error {
        case failedToSetCallout
        case failedToSetDispatchQueue
        case failedToCreateWith(String)
        case failedToInitializeWith(sockaddr_in)
    }
}

使用

在你的AppDelegate.swift didFinishLaunchingWithOptions方法中初始化它,并处理任何可能发生的错误:

import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
    var window: UIWindow?
    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        do {
            try Network.reachability = Reachability(hostname: "www.google.com")
        }
        catch {
            switch error as? Network.Error {
            case let .failedToCreateWith(hostname)?:
                print("Network error:\nFailed to create reachability object With host named:", hostname)
            case let .failedToInitializeWith(address)?:
                print("Network error:\nFailed to initialize reachability object With address:", address)
            case .failedToSetCallout?:
                print("Network error:\nFailed to set callout")
            case .failedToSetDispatchQueue?:
                print("Network error:\nFailed to set DispatchQueue")
            case .none:
                print(error)
            }
        }
        return true
    }
}

和一个视图控制器示例:

import UIKit
class ViewController: UIViewController {
    override func viewDidLoad() {
        super.viewDidLoad()
        NotificationCenter.default
            .addObserver(self,
                         selector: #selector(statusManager),
                         name: .flagsChanged,
                         object: nil)
        updateUserInterface()
    }
    func updateUserInterface() {
        switch Network.reachability.status {
        case .unreachable:
            view.backgroundColor = .red
        case .wwan:
            view.backgroundColor = .yellow
        case .wifi:
            view.backgroundColor = .green
        }
        print("Reachability Summary")
        print("Status:", Network.reachability.status)
        print("HostName:", Network.reachability.hostname ?? "nil")
        print("Reachable:", Network.reachability.isReachable)
        print("Wifi:", Network.reachability.isReachableViaWiFi)
    }
    @objc func statusManager(_ notification: Notification) {
        updateUserInterface()
    }
}

示例项目

iOS12 Swift 4和Swift 5

如果你只是想检查连接,你的最低目标是iOS12,那么你可以使用NWPathMonitor

import Network

它需要一些属性的设置。

let internetMonitor = NWPathMonitor()
let internetQueue = DispatchQueue(label: "InternetMonitor")
private var hasConnectionPath = false

我创建了一个函数来启动它。你可以在viewdidload或其他地方做这个。我派了个保镖,你想怎么打就怎么打。

func startInternetTracking() {
    // only fires once
    guard internetMonitor.pathUpdateHandler == nil else {
        return
    }
    internetMonitor.pathUpdateHandler = { update in
        if update.status == .satisfied {
            print("Internet connection on.")
            self.hasConnectionPath = true
        } else {
            print("no internet connection.")
            self.hasConnectionPath = false
        }
    }
    internetMonitor.start(queue: internetQueue)
}

/// will tell you if the device has an Internet connection
/// - Returns: true if there is some kind of connection
func hasInternet() -> Bool {
    return hasConnectionPath
}

现在只需调用helper函数hasInternet()来查看是否有。它实时更新。请参阅Apple文档中的NWPathMonitor。它有更多的功能,如取消(),如果你需要停止跟踪连接,你正在寻找的互联网类型等。 https://developer.apple.com/documentation/network/nwpathmonitor

Xcode 14.0, Swift 5.7

要检查互联网连接,请使用苹果的本地网络框架。它有NWPathMonitor类观察者,你可以实现它来监视和响应网络变化。

import Network

class ViewController: UIViewController {       
    @IBOutlet var label: UILabel!
    
    override func viewDidLoad() {
        super.viewDidLoad()
        self.networkMonitoring()
    }
    
    fileprivate func networkMonitoring() {
        let monitor = NWPathMonitor()
        let queue = DispatchQueue(label: "monitoring")
        monitor.start(queue: queue)
        
        monitor.pathUpdateHandler = { path in
            DispatchQueue.main.async {
                switch path.status {
                    case .satisfied:
                        self.label.text = "Intenet connected"
                        self.view.backgroundColor = .systemGreen
                    case .unsatisfied:
                        self.label.text = "No Intenet"
                        self.view.backgroundColor = .systemRed
                    case .requiresConnection:
                        self.label.text = "May be activated"
                        self.view.backgroundColor = .systemBlue
                    @unknown default:  fatalError()
                }
            }
        }
    }
}