当我试着在我的iPhone上检查网络连接时,我得到了一堆错误。有人能帮我解决这个问题吗?

代码:

import Foundation
import SystemConfiguration

public class Reachability {

class func isConnectedToNetwork() -> Bool {

    var zeroAddress = sockaddr_in()
    zeroAddress.sin_len = UInt8(sizeofValue(zeroAddress))
    zeroAddress.sin_family = sa_family_t(AF_INET)

    let defaultRouteReachability = withUnsafePointer(&zeroAddress) {
        SCNetworkReachabilityCreateWithAddress(nil, UnsafePointer($0))
    }

    var flags: SCNetworkReachabilityFlags = 0

    if SCNetworkReachabilityGetFlags(defaultRouteReachability, &flags) == 0 {
        return false
    }

    let isReachable = (flags & UInt32(kSCNetworkFlagsReachable)) != 0
    let needsConnection = (flags & UInt32(kSCNetworkFlagsConnectionRequired)) != 0

    return (isReachable && !needsConnection) ? true : false
}

}

代码的错误:

如果它是不可读的,错误1说:

'Int'不能转换为'SCNetworkReachabilityFlags'

错误2和3:

找不到一个超载的'init'接受提供的参数


当前回答

如果你的项目有一个高于或等于iOS 12的目标,并使用组合,你可以使用这一小段代码。

import Combine
import Network

enum NerworkType {
    case wifi
    case cellular
    case loopBack
    case wired
    case other
}

protocol ReachabilityServiceContract {
    var reachabilityInfos: PassthroughSubject<NWPath, Never> { get set }
    var isNetworkAvailable: CurrentValueSubject<Bool, Never> { get set }
    var typeOfCurrentConnection: PassthroughSubject<NerworkType, Never> { get set }
}

final class ReachabilityService: ReachabilityServiceContract {
    var reachabilityInfos: PassthroughSubject<NWPath, Never> = .init()
    var isNetworkAvailable: CurrentValueSubject<Bool, Never> = .init(false)
    var typeOfCurrentConnection: PassthroughSubject<NerworkType, Never> = .init()

    private let monitor: NWPathMonitor
    private let backgroudQueue = DispatchQueue.global(qos: .background)

    init() {
        monitor = NWPathMonitor()
        setUp()
    }

    init(with interFaceType: NWInterface.InterfaceType) {
        monitor = NWPathMonitor(requiredInterfaceType: interFaceType)
        setUp()
    }

    deinit {
        monitor.cancel()
    }
}

private extension ReachabilityService {
    func setUp() {
    
        monitor.pathUpdateHandler = { [weak self] path in
            self?.reachabilityInfos.send(path)
            switch path.status {
            case .satisfied:
                self?.isNetworkAvailable.send(true)
            case .unsatisfied, .requiresConnection:
                self?.isNetworkAvailable.send(false)
            @unknown default:
                self?.isNetworkAvailable.send(false)
            }
            if path.usesInterfaceType(.wifi) {
                self?.typeOfCurrentConnection.send(.wifi)
            } else if path.usesInterfaceType(.cellular) {
                self?.typeOfCurrentConnection.send(.cellular)
            } else if path.usesInterfaceType(.loopback) {
                self?.typeOfCurrentConnection.send(.loopBack)
            } else if path.usesInterfaceType(.wiredEthernet) {
                self?.typeOfCurrentConnection.send(.wired)
            } else if path.usesInterfaceType(.other) {
                self?.typeOfCurrentConnection.send(.other)
            }
        }
    
        monitor.start(queue: backgroudQueue)
    }
}

只要订阅你想要跟踪的变量,你就会得到任何变化的更新。

其他回答

苹果在iOS12中引入了网络框架。

import Foundation
import Network

class NetworkReachability {

    var pathMonitor: NWPathMonitor!
    var path: NWPath?
    lazy var pathUpdateHandler: ((NWPath) -> Void) = { path in
        self.path = path
        if path.status == NWPath.Status.satisfied {
            print("Connected")
        } else if path.status == NWPath.Status.unsatisfied {
            print("unsatisfied")
        } else if path.status == NWPath.Status.requiresConnection {
            print("requiresConnection")
        }
    }

    let backgroudQueue = DispatchQueue.global(qos: .background)

    init() {
        pathMonitor = NWPathMonitor()
        pathMonitor.pathUpdateHandler = self.pathUpdateHandler
        pathMonitor.start(queue: backgroudQueue)
    }

    func isNetworkAvailable() -> Bool {
        if let path = self.path {
            if path.status == NWPath.Status.satisfied {
                return true
            }
        }
        return false
    }
}

为了解决评论中提到的4G问题,我使用@AshleyMills的可达性实现作为参考,重写了Swift 3.1的可达性:

更新:Xcode 10.1•Swift 4或更高版本


Reachability.swift文件

import Foundation
import SystemConfiguration

class Reachability {
    var hostname: String?
    var isRunning = false
    var isReachableOnWWAN: Bool
    var reachability: SCNetworkReachability?
    var reachabilityFlags = SCNetworkReachabilityFlags()
    let reachabilitySerialQueue = DispatchQueue(label: "ReachabilityQueue")
    init(hostname: String) throws {
        guard let reachability = SCNetworkReachabilityCreateWithName(nil, hostname) else {
            throw Network.Error.failedToCreateWith(hostname)
        }
        self.reachability = reachability
        self.hostname = hostname
        isReachableOnWWAN = true
        try start()
    }
    init() throws {
        var zeroAddress = sockaddr_in()
        zeroAddress.sin_len = UInt8(MemoryLayout<sockaddr_in>.size)
        zeroAddress.sin_family = sa_family_t(AF_INET)
        guard let reachability = withUnsafePointer(to: &zeroAddress, {
            $0.withMemoryRebound(to: sockaddr.self, capacity: 1) {
                SCNetworkReachabilityCreateWithAddress(nil, $0)
            }
        }) else {
            throw Network.Error.failedToInitializeWith(zeroAddress)
        }
        self.reachability = reachability
        isReachableOnWWAN = true
        try start()
    }
    var status: Network.Status {
        return  !isConnectedToNetwork ? .unreachable :
                isReachableViaWiFi    ? .wifi :
                isRunningOnDevice     ? .wwan : .unreachable
    }
    var isRunningOnDevice: Bool = {
        #if targetEnvironment(simulator)
            return false
        #else
            return true
        #endif
    }()
    deinit { stop() }
}

extension Reachability {

    func start() throws {
        guard let reachability = reachability, !isRunning else { return }
        var context = SCNetworkReachabilityContext(version: 0, info: nil, retain: nil, release: nil, copyDescription: nil)
        context.info = Unmanaged<Reachability>.passUnretained(self).toOpaque()
        guard SCNetworkReachabilitySetCallback(reachability, callout, &context) else { stop()
            throw Network.Error.failedToSetCallout
        }
        guard SCNetworkReachabilitySetDispatchQueue(reachability, reachabilitySerialQueue) else { stop()
            throw Network.Error.failedToSetDispatchQueue
        }
        reachabilitySerialQueue.async { self.flagsChanged() }
        isRunning = true
    }

    func stop() {
        defer { isRunning = false }
        guard let reachability = reachability else { return }
        SCNetworkReachabilitySetCallback(reachability, nil, nil)
        SCNetworkReachabilitySetDispatchQueue(reachability, nil)
        self.reachability = nil
    }

    var isConnectedToNetwork: Bool {
        return isReachable &&
               !isConnectionRequiredAndTransientConnection &&
               !(isRunningOnDevice && isWWAN && !isReachableOnWWAN)
    }

    var isReachableViaWiFi: Bool {
        return isReachable && isRunningOnDevice && !isWWAN
    }

    /// Flags that indicate the reachability of a network node name or address, including whether a connection is required, and whether some user intervention might be required when establishing a connection.
    var flags: SCNetworkReachabilityFlags? {
        guard let reachability = reachability else { return nil }
        var flags = SCNetworkReachabilityFlags()
        return withUnsafeMutablePointer(to: &flags) {
            SCNetworkReachabilityGetFlags(reachability, UnsafeMutablePointer($0))
            } ? flags : nil
    }

    /// compares the current flags with the previous flags and if changed posts a flagsChanged notification
    func flagsChanged() {
        guard let flags = flags, flags != reachabilityFlags else { return }
        reachabilityFlags = flags
        NotificationCenter.default.post(name: .flagsChanged, object: self)
    }

    /// The specified node name or address can be reached via a transient connection, such as PPP.
    var transientConnection: Bool { return flags?.contains(.transientConnection) == true }

    /// The specified node name or address can be reached using the current network configuration.
    var isReachable: Bool { return flags?.contains(.reachable) == true }

    /// The specified node name or address can be reached using the current network configuration, but a connection must first be established. If this flag is set, the kSCNetworkReachabilityFlagsConnectionOnTraffic flag, kSCNetworkReachabilityFlagsConnectionOnDemand flag, or kSCNetworkReachabilityFlagsIsWWAN flag is also typically set to indicate the type of connection required. If the user must manually make the connection, the kSCNetworkReachabilityFlagsInterventionRequired flag is also set.
    var connectionRequired: Bool { return flags?.contains(.connectionRequired) == true }

    /// The specified node name or address can be reached using the current network configuration, but a connection must first be established. Any traffic directed to the specified name or address will initiate the connection.
    var connectionOnTraffic: Bool { return flags?.contains(.connectionOnTraffic) == true }

    /// The specified node name or address can be reached using the current network configuration, but a connection must first be established.
    var interventionRequired: Bool { return flags?.contains(.interventionRequired) == true }

    /// The specified node name or address can be reached using the current network configuration, but a connection must first be established. The connection will be established "On Demand" by the CFSocketStream programming interface (see CFStream Socket Additions for information on this). Other functions will not establish the connection.
    var connectionOnDemand: Bool { return flags?.contains(.connectionOnDemand) == true }

    /// The specified node name or address is one that is associated with a network interface on the current system.
    var isLocalAddress: Bool { return flags?.contains(.isLocalAddress) == true }

    /// Network traffic to the specified node name or address will not go through a gateway, but is routed directly to one of the interfaces in the system.
    var isDirect: Bool { return flags?.contains(.isDirect) == true }

    /// The specified node name or address can be reached via a cellular connection, such as EDGE or GPRS.
    var isWWAN: Bool { return flags?.contains(.isWWAN) == true }

    /// The specified node name or address can be reached using the current network configuration, but a connection must first be established. If this flag is set
    /// The specified node name or address can be reached via a transient connection, such as PPP.
    var isConnectionRequiredAndTransientConnection: Bool {
        return (flags?.intersection([.connectionRequired, .transientConnection]) == [.connectionRequired, .transientConnection]) == true
    }
}

func callout(reachability: SCNetworkReachability, flags: SCNetworkReachabilityFlags, info: UnsafeMutableRawPointer?) {
    guard let info = info else { return }
    DispatchQueue.main.async {
        Unmanaged<Reachability>
            .fromOpaque(info)
            .takeUnretainedValue()
            .flagsChanged()
    }
}

extension Notification.Name {
    static let flagsChanged = Notification.Name("FlagsChanged")
}

struct Network {
    static var reachability: Reachability!
    enum Status: String {
        case unreachable, wifi, wwan
    }
    enum Error: Swift.Error {
        case failedToSetCallout
        case failedToSetDispatchQueue
        case failedToCreateWith(String)
        case failedToInitializeWith(sockaddr_in)
    }
}

使用

在你的AppDelegate.swift didFinishLaunchingWithOptions方法中初始化它,并处理任何可能发生的错误:

import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
    var window: UIWindow?
    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        do {
            try Network.reachability = Reachability(hostname: "www.google.com")
        }
        catch {
            switch error as? Network.Error {
            case let .failedToCreateWith(hostname)?:
                print("Network error:\nFailed to create reachability object With host named:", hostname)
            case let .failedToInitializeWith(address)?:
                print("Network error:\nFailed to initialize reachability object With address:", address)
            case .failedToSetCallout?:
                print("Network error:\nFailed to set callout")
            case .failedToSetDispatchQueue?:
                print("Network error:\nFailed to set DispatchQueue")
            case .none:
                print(error)
            }
        }
        return true
    }
}

和一个视图控制器示例:

import UIKit
class ViewController: UIViewController {
    override func viewDidLoad() {
        super.viewDidLoad()
        NotificationCenter.default
            .addObserver(self,
                         selector: #selector(statusManager),
                         name: .flagsChanged,
                         object: nil)
        updateUserInterface()
    }
    func updateUserInterface() {
        switch Network.reachability.status {
        case .unreachable:
            view.backgroundColor = .red
        case .wwan:
            view.backgroundColor = .yellow
        case .wifi:
            view.backgroundColor = .green
        }
        print("Reachability Summary")
        print("Status:", Network.reachability.status)
        print("HostName:", Network.reachability.hostname ?? "nil")
        print("Reachable:", Network.reachability.isReachable)
        print("Wifi:", Network.reachability.isReachableViaWiFi)
    }
    @objc func statusManager(_ notification: Notification) {
        updateUserInterface()
    }
}

示例项目

更新版本的@martin的答案Swift 5+使用组合。它还包括iOS 14的不可用原因检查。

import Combine
import Network

enum NetworkType {
    case wifi
    case cellular
    case loopBack
    case wired
    case other
}

final class ReachabilityService: ObservableObject {

    @Published var reachabilityInfos: NWPath?
    @Published var isNetworkAvailable: Bool?
    @Published var typeOfCurrentConnection: NetworkType?

    private let monitor = NWPathMonitor()
    private let backgroundQueue = DispatchQueue.global(qos: .background)

    init() {
        setUp()
    }

    init(with interFaceType: NWInterface.InterfaceType) {
        setUp()
    }

    deinit {
        monitor.cancel()
    }
}

private extension ReachabilityService {

    func setUp() {

        monitor.pathUpdateHandler = { [weak self] path in
            self?.reachabilityInfos = path
            switch path.status {
            case .satisfied:
                print("ReachabilityService: satisfied")
                self?.isNetworkAvailable = true
                break
            case .unsatisfied:
                print("ReachabilityService: unsatisfied")

                if #available(iOS 14.2, *) {
                    switch path.unsatisfiedReason {

                    case .notAvailable:
                        print("ReachabilityService: unsatisfiedReason: notAvailable")
                        break
                    case .cellularDenied:
                        print("ReachabilityService: unsatisfiedReason: cellularDenied")
                        break
                    case .wifiDenied:
                        print("ReachabilityService: unsatisfiedReason: wifiDenied")
                        break
                    case .localNetworkDenied:
                        print("ReachabilityService: unsatisfiedReason: localNetworkDenied")
                        break
                    @unknown default:
                        print("ReachabilityService: unsatisfiedReason: default")
                    }
                } else {
                    // Fallback on earlier versions
                }

                self?.isNetworkAvailable = false
                break
            case .requiresConnection:
                print("ReachabilityService: requiresConnection")
                self?.isNetworkAvailable = false
                break
            @unknown default:
                print("ReachabilityService: default")
                self?.isNetworkAvailable = false
            }
            if path.usesInterfaceType(.wifi) {
                self?.typeOfCurrentConnection = .wifi
            } else if path.usesInterfaceType(.cellular) {
                self?.typeOfCurrentConnection = .cellular
            } else if path.usesInterfaceType(.loopback) {
                self?.typeOfCurrentConnection = .loopBack
            } else if path.usesInterfaceType(.wiredEthernet) {
                self?.typeOfCurrentConnection = .wired
            } else if path.usesInterfaceType(.other) {
                self?.typeOfCurrentConnection = .other
            }
        }

        monitor.start(queue: backgroundQueue)
    }
}

用法:

在视图模型中:

private let reachability = ReachabilityService()

init() {
    reachability.$isNetworkAvailable.sink { [weak self] isConnected in
        self?.isConnected = isConnected ?? false
    }.store(in: &cancelBag)
}

在你的控制器中:

viewModel.$isConnected.sink { [weak self] isConnected in
    print("isConnected: \(isConnected)")
    DispatchQueue.main.async {
        //Update your UI in here
    }
}.store(in: &bindings)

Swift 5解决方案:

下载ashleymills的Reachability类 https://github.com/ashleymills/Reachability.swift。 将Reachability类添加到项目中。 将以下代码放入维护连接状态的类中

class ConnectionManager {

    static let shared = ConnectionManager()
    private init () {}

    func hasConnectivity() -> Bool {
        do {
            let reachability: Reachability = try Reachability()
            let networkStatus = reachability.connection
            
            switch networkStatus {
            case .unavailable:
                return false
            case .wifi, .cellular:
                return true
            }
        }
        catch {
            return false
        }
    }
}

像下面这样使用它:

ConnectionManager.shared.hasConnectivity()

iOS12 Swift 4和Swift 5

如果你只是想检查连接,你的最低目标是iOS12,那么你可以使用NWPathMonitor

import Network

它需要一些属性的设置。

let internetMonitor = NWPathMonitor()
let internetQueue = DispatchQueue(label: "InternetMonitor")
private var hasConnectionPath = false

我创建了一个函数来启动它。你可以在viewdidload或其他地方做这个。我派了个保镖,你想怎么打就怎么打。

func startInternetTracking() {
    // only fires once
    guard internetMonitor.pathUpdateHandler == nil else {
        return
    }
    internetMonitor.pathUpdateHandler = { update in
        if update.status == .satisfied {
            print("Internet connection on.")
            self.hasConnectionPath = true
        } else {
            print("no internet connection.")
            self.hasConnectionPath = false
        }
    }
    internetMonitor.start(queue: internetQueue)
}

/// will tell you if the device has an Internet connection
/// - Returns: true if there is some kind of connection
func hasInternet() -> Bool {
    return hasConnectionPath
}

现在只需调用helper函数hasInternet()来查看是否有。它实时更新。请参阅Apple文档中的NWPathMonitor。它有更多的功能,如取消(),如果你需要停止跟踪连接,你正在寻找的互联网类型等。 https://developer.apple.com/documentation/network/nwpathmonitor