我的活动正在尝试创建一个AlertDialog,它需要一个上下文作为参数。如果我使用:

AlertDialog.Builder builder = new AlertDialog.Builder(this);

然而,我对使用“this”作为上下文持怀疑态度,因为即使在屏幕旋转这样简单的操作中,Activity被破坏和重新创建时,也有可能发生内存泄漏。来自Android开发者博客的相关文章:

There are two easy ways to avoid context-related memory leaks. The most obvious one is to avoid escaping the context outside of its own scope. The example above showed the case of a static reference but inner classes and their implicit reference to the outer class can be equally dangerous. The second solution is to use the Application context. This context will live as long as your application is alive and does not depend on the activities life cycle. If you plan on keeping long-lived objects that need a context, remember the application object. You can obtain it easily by calling Context.getApplicationContext() or Activity.getApplication().

但是对于AlertDialog(), getApplicationContext()或getApplication()都不能作为上下文,因为它会抛出异常:

"无法添加窗口-令牌null不是用于应用程序"

参考文献:1、2、3等。

所以,这真的应该被认为是一个“bug”,因为我们被正式建议使用Activity.getApplication(),但它并没有像宣传的那样发挥作用?

Jim


当前回答

而不是getApplicationContext(),只需使用ActivityName.this。

其他回答

你的对话框不应该是一个“需要上下文的长生命对象”。文档很混乱。基本上,如果你这样做:

static Dialog sDialog;

(注意静态)

然后在你参加的某个活动中

 sDialog = new Dialog(this);

您可能会在旋转或类似的过程中泄漏原始活动,从而破坏活动。(除非你在onDestroy中清理,但在这种情况下,你可能不会使Dialog对象静态)

对于某些数据结构,基于应用程序的上下文将它们设置为静态是有意义的,但对于与UI相关的东西,比如对话框,通常不是这样。就像这样:

Dialog mDialog;

...

mDialog = new Dialog(this);

很好,不应该泄漏活动,因为mDialog将与活动释放,因为它不是静态的。

如果你在活动之外,那么你需要在你的函数中使用“NameOfMyActivity”。this" as Activity Activity,示例:

public static void showDialog(Activity activity) {
        AlertDialog.Builder builder = new AlertDialog.Builder(activity);
        builder.setMessage("Your Message")
        .setPositiveButton("Yes", dialogClickListener)
        .setNegativeButton("No", dialogClickListener).show();
}


//Outside your Activity
showDialog(NameOfMyActivity.this);

当你说“…”时,你已经正确地发现了问题。对于AlertDialog(), getApplicationContext()或getApplication()都不能作为上下文,因为它会抛出异常:'无法添加窗口-令牌null不是用于应用程序'"

要创建一个对话框,您需要一个活动上下文或服务上下文,而不是应用程序上下文(getApplicationContext()和getApplication()都返回一个应用程序上下文)。

下面是获取活动上下文的方法:

(1)在一项活动或服务中:

AlertDialog。生成器生成器=新的AlertDialog.Builder(这个);

(2)片段: AlertDialog。生成器生成器= new AlertDialog.Builder(getActivity());

内存泄漏不是“this”引用固有的问题,它是对象对自身的引用(即引用用于存储对象数据的实际分配内存)。它发生在垃圾收集器(GC)在分配的内存超过其有效寿命后无法释放的任何已分配内存上。

Most of the time, when a variable goes out of scope, the memory will be reclaimed by the GC. However, memory leaks can occur when the reference to an object held by a variable, say "x", persists even after the object has outlived its useful lifespan. The allocated memory will hence be lost for as long as "x" holds a reference to it because GC will not free up the memory for as long as that memory is still being referenced. Sometimes, memory leaks are not apparent because of a chain of references to the allocated memory. In such a case, the GC will not free up the memory until all references to that memory have been removed.

为了防止内存泄漏,请检查代码中是否有逻辑错误导致已分配的内存被“this”(或其他引用)无限引用。还记得检查链引用。这里有一些工具可以帮助你分析内存使用,并找到那些讨厌的内存泄漏:

JRockit任务控制中心 JProbe YourKit AD4J

如果你的对话框是在适配器上创建的:

将活动传递给适配器构造函数:

adapter = new MyAdapter(getActivity(),data);

适配器接收:

 public MyAdapter(Activity activity, List<Data> dataList){
       this.activity = activity;
    }

现在你可以使用你的建造者

            AlertDialog.Builder alert = new AlertDialog.Builder(activity);

我必须通过在片段中显示的自定义适配器上的构造函数发送上下文,并且getApplicationContext()存在此问题。我用:

this.getActivity(). getwindow (). getcontext()在片段的onCreate回调中。