I have designed my custom Cell in IB, subclassed it and connected my outlets to my custom class. I have three subviews in cell content which are: UIView (cdView) and two labels (titleLabel and emailLabel). Depending on data available for each row, sometimes I want to have UIView and two labels displayed in my cell and sometimes only two labels. What I am trying to do is to set constraints that way if I set UIView property to hidden or I will remove it from superview the two labels will move to the left. I tried to set UIView leading constraint to Superview (Cell content) for 10px and UILabels leading Constraints for 10 px to the next view (UIView). Later in my code
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(IndexPath *)indexPath {
// ...
Record *record = [self.records objectAtIndex:indexPath.row];
if ([record.imageURL is equalToString:@""]) {
cell.cdView.hidden = YES;
}
}
我把手机藏起来了。cdView和我想要标签移动到左边,但他们在细胞中保持相同的位置。我试着移除细胞。cdView从superview,但它也没有工作。我附上了图片,以澄清我是什么。
我知道如何通过编程来做到这一点,我不是在寻找解决方案。我想要的是在IB中设置约束,我希望如果其他视图被删除或隐藏,我的子视图将动态移动。有可能在IB自动布局中做到这一点吗?
.....
试试这个,我已经实现了下面的代码,
我在ViewController上有一个视图,添加了其他三个视图,当任何视图被隐藏时,其他两个视图将移动,遵循以下步骤。
,
1. viewcontroller.h文件
#import <UIKit/UIKit.h>
@interface ViewController : UIViewController
@property (strong, nonatomic) IBOutlet UIView *viewOne;
@property (strong, nonatomic) IBOutlet UIView *viewTwo;
@property (strong, nonatomic) IBOutlet UIView *viewThree;
@property (strong, nonatomic) IBOutlet NSLayoutConstraint *viewOneWidth;
@property (strong, nonatomic) IBOutlet NSLayoutConstraint *viewTwoWidth;
@property (strong, nonatomic) IBOutlet NSLayoutConstraint *viewThreeWidth;
@property (strong, nonatomic) IBOutlet NSLayoutConstraint *viewBottomWidth;
@end
2. viewcontroller.m
#import "ViewController.h"
@interface ViewController ()
{
CGFloat viewOneWidthConstant;
CGFloat viewTwoWidthConstant;
CGFloat viewThreeWidthConstant;
CGFloat viewBottomWidthConstant;
}
@end
@implementation ViewController
@synthesize viewOne, viewTwo, viewThree;
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a
nib.
/*
0 0 0
0 0 1
0 1 0
0 1 1
1 0 0
1 0 1
1 1 0
1 1 1
*/
// [viewOne setHidden:NO];
// [viewTwo setHidden:NO];
// [viewThree setHidden:NO];
// [viewOne setHidden:NO];
// [viewTwo setHidden:NO];
// [viewThree setHidden:YES];
// [viewOne setHidden:NO];
// [viewTwo setHidden:YES];
// [viewThree setHidden:NO];
// [viewOne setHidden:NO];
// [viewTwo setHidden:YES];
// [viewThree setHidden:YES];
// [viewOne setHidden:YES];
// [viewTwo setHidden:NO];
// [viewThree setHidden:NO];
// [viewOne setHidden:YES];
// [viewTwo setHidden:NO];
// [viewThree setHidden:YES];
// [viewOne setHidden:YES];
// [viewTwo setHidden:YES];
// [viewThree setHidden:NO];
// [viewOne setHidden:YES];
// [viewTwo setHidden:YES];
// [viewThree setHidden:YES];
[self hideShowBottomBar];
}
- (void)hideShowBottomBar
{
BOOL isOne = !viewOne.isHidden;
BOOL isTwo = !viewTwo.isHidden;
BOOL isThree = !viewThree.isHidden;
viewOneWidthConstant = _viewOneWidth.constant;
viewTwoWidthConstant = _viewTwoWidth.constant;
viewThreeWidthConstant = _viewThreeWidth.constant;
viewBottomWidthConstant = _viewBottomWidth.constant;
if (isOne && isTwo && isThree) {
// 0 0 0
_viewOneWidth.constant = viewBottomWidthConstant / 3;
_viewTwoWidth.constant = viewBottomWidthConstant / 3;
_viewThreeWidth.constant = viewBottomWidthConstant / 3;
}
else if (isOne && isTwo && !isThree) {
// 0 0 1
_viewOneWidth.constant = viewBottomWidthConstant / 2;
_viewTwoWidth.constant = viewBottomWidthConstant / 2;
_viewThreeWidth.constant = 0;
}
else if (isOne && !isTwo && isThree) {
// 0 1 0
_viewOneWidth.constant = viewBottomWidthConstant / 2;
_viewTwoWidth.constant = 0;
_viewThreeWidth.constant = viewBottomWidthConstant / 2;
}
else if (isOne && !isTwo && !isThree) {
// 0 1 1
_viewOneWidth.constant = viewBottomWidthConstant;
_viewTwoWidth.constant = 0;
_viewThreeWidth.constant = 0;
}
else if (!isOne && isTwo && isThree) {
// 1 0 0
_viewOneWidth.constant = 0;
_viewTwoWidth.constant = viewBottomWidthConstant / 2;
_viewThreeWidth.constant = viewBottomWidthConstant / 2;
}
else if (!isOne && isTwo && !isThree) {
// 1 0 1
_viewOneWidth.constant = 0;
_viewTwoWidth.constant = viewBottomWidthConstant;
_viewThreeWidth.constant = 0;
}
else if (!isOne && !isTwo && isThree) {
// 1 1 0
_viewOneWidth.constant = 0;
_viewTwoWidth.constant = 0;
_viewThreeWidth.constant = viewBottomWidthConstant;
}
else if (isOne && isTwo && isThree) {
// 1 1 1
_viewOneWidth.constant = 0;
_viewTwoWidth.constant = 0;
_viewThreeWidth.constant = 0;
}
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
希望这个逻辑会对一些人有所帮助。
正如no_scene建议的那样,您可以通过在运行时改变约束的优先级来实现这一点。这对我来说容易得多,因为我有不止一个需要移除的阻塞视图。
下面是使用ReactiveCocoa的代码片段:
RACSignal* isViewOneHiddenSignal = RACObserve(self.viewModel, isViewOneHidden);
RACSignal* isViewTwoHiddenSignal = RACObserve(self.viewModel, isViewTwoHidden);
RACSignal* isViewThreeHiddenSignal = RACObserve(self.viewModel, isViewThreeHidden);
RAC(self.viewOne, hidden) = isViewOneHiddenSignal;
RAC(self.viewTwo, hidden) = isViewTwoHiddenSignal;
RAC(self.viewThree, hidden) = isViewThreeHiddenSignal;
RAC(self.viewFourBottomConstraint, priority) = [[[[RACSignal
combineLatest:@[isViewOneHiddenSignal,
isViewTwoHiddenSignal,
isViewThreeHiddenSignal]]
and]
distinctUntilChanged]
map:^id(NSNumber* allAreHidden) {
return [allAreHidden boolValue] ? @(780) : @(UILayoutPriorityDefaultHigh);
}];
RACSignal* updateFramesSignal = [RACObserve(self.viewFourBottomConstraint, priority) distinctUntilChanged];
[updateFramesSignal
subscribeNext:^(id x) {
@strongify(self);
[self.view setNeedsUpdateConstraints];
[UIView animateWithDuration:0.3 animations:^{
[self.view layoutIfNeeded];
}];
}];