如何使用GridLayoutManager与RecyclerView设置列间距? 在我的布局中设置空白/填充没有效果。
当前回答
这也适用于RecyclerView with header。
public class GridSpacingItemDecoration extends RecyclerView.ItemDecoration {
private int spanCount;
private int spacing;
private boolean includeEdge;
private int headerNum;
public GridSpacingItemDecoration(int spanCount, int spacing, boolean includeEdge, int headerNum) {
this.spanCount = spanCount;
this.spacing = spacing;
this.includeEdge = includeEdge;
this.headerNum = headerNum;
}
@Override
public void getItemOffsets(Rect outRect, View view, RecyclerView parent, RecyclerView.State state) {
int position = parent.getChildAdapterPosition(view) - headerNum; // item position
if (position >= 0) {
int column = position % spanCount; // item column
if (includeEdge) {
outRect.left = spacing - column * spacing / spanCount; // spacing - column * ((1f / spanCount) * spacing)
outRect.right = (column + 1) * spacing / spanCount; // (column + 1) * ((1f / spanCount) * spacing)
if (position < spanCount) { // top edge
outRect.top = spacing;
}
outRect.bottom = spacing; // item bottom
} else {
outRect.left = column * spacing / spanCount; // column * ((1f / spanCount) * spacing)
outRect.right = spacing - (column + 1) * spacing / spanCount; // spacing - (column + 1) * ((1f / spanCount) * spacing)
if (position >= spanCount) {
outRect.top = spacing; // item top
}
}
} else {
outRect.left = 0;
outRect.right = 0;
outRect.top = 0;
outRect.bottom = 0;
}
}
}
}
其他回答
选择的答案几乎是完美的,但根据空间的不同,项目的宽度可能不相等。(对我来说,这很关键)。所以我最终用这个代码增加了一点空间,所以项目都是相同的宽度。
class GridSpacingItemDecoration(private val columnCount: Int, @Px preferredSpace: Int, private val includeEdge: Boolean): RecyclerView.ItemDecoration() {
/**
* In this algorithm space should divide by 3 without remnant or width of items can have a difference
* and we want them to be exactly the same
*/
private val space = if (preferredSpace % 3 == 0) preferredSpace else (preferredSpace + (3 - preferredSpace % 3))
override fun getItemOffsets(outRect: Rect, view: View, parent: RecyclerView, state: RecyclerView.State?) {
val position = parent.getChildAdapterPosition(view)
if (includeEdge) {
when {
position % columnCount == 0 -> {
outRect.left = space
outRect.right = space / 3
}
position % columnCount == columnCount - 1 -> {
outRect.right = space
outRect.left = space / 3
}
else -> {
outRect.left = space * 2 / 3
outRect.right = space * 2 / 3
}
}
if (position < columnCount) {
outRect.top = space
}
outRect.bottom = space
} else {
when {
position % columnCount == 0 -> outRect.right = space * 2 / 3
position % columnCount == columnCount - 1 -> outRect.left = space * 2 / 3
else -> {
outRect.left = space / 3
outRect.right = space / 3
}
}
if (position >= columnCount) {
outRect.top = space
}
}
}
}
只有一个简单的解决方案,您可以记住并在任何需要的地方实施。没有bug,没有疯狂的计算。在卡片/物品布局中放置空白,并在RecyclerView中放置相同大小的填充:
item_layout.xml
<CardView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:margin="10dp">
activity_layout.xml
<RecyclerView
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:padding="10dp"/>
更新:
为了使https://stackoverflow.com/a/29905000/1649371(上面)解决方案工作,我必须修改以下方法(以及所有后续调用)
@SuppressWarnings("all")
protected int getItemSpanSize(RecyclerView parent, View view, int childIndex) {
RecyclerView.LayoutManager mgr = parent.getLayoutManager();
if (mgr instanceof GridLayoutManager) {
return ((GridLayoutManager) mgr).getSpanSizeLookup().getSpanSize(childIndex);
} else if (mgr instanceof StaggeredGridLayoutManager) {
return ((StaggeredGridLayoutManager.LayoutParams) view.getLayoutParams()).isFullSpan() ? spanCount : 1;
} else if (mgr instanceof LinearLayoutManager) {
return 1;
}
return -1;
}
@SuppressWarnings("all")
protected int getItemSpanIndex(RecyclerView parent, View view, int childIndex) {
RecyclerView.LayoutManager mgr = parent.getLayoutManager();
if (mgr instanceof GridLayoutManager) {
return ((GridLayoutManager) mgr).getSpanSizeLookup().getSpanIndex(childIndex, spanCount);
} else if (mgr instanceof StaggeredGridLayoutManager) {
return ((StaggeredGridLayoutManager.LayoutParams) view.getLayoutParams()).getSpanIndex();
} else if (mgr instanceof LinearLayoutManager) {
return 0;
}
return -1;
}
public class GridSpacingItemDecoration extends RecyclerView.ItemDecoration {
private int spanCount;
private int spacing;
private boolean includeEdge;
public GridSpacingItemDecoration(int spanCount, int spacing, boolean includeEdge) {
this.spanCount = spanCount;
this.spacing = spacing;
this.includeEdge = includeEdge;
}
@Override
public void getItemOffsets(Rect outRect, View view, RecyclerView parent, RecyclerView.State state) {
StaggeredGridLayoutManager.LayoutParams params = (StaggeredGridLayoutManager.LayoutParams) view.getLayoutParams();
int column = params.getSpanIndex();
if (includeEdge) {
outRect.left = spacing - column * spacing / spanCount; // spacing - column * ((1f / spanCount) * spacing)
outRect.right = (column + 1) * spacing / spanCount; // (column + 1) * ((1f / spanCount) * spacing)
if (position < spanCount) { // top edge
outRect.top = spacing;
}
outRect.bottom = spacing; // item bottom
} else {
outRect.left = column * spacing / spanCount; // column * ((1f / spanCount) * spacing)
outRect.right = spacing - (column + 1) * spacing / spanCount; // spacing - (column + 1) * ((1f / spanCount) * spacing)
if (position >= spanCount) {
outRect.top = spacing; // item top
}
}
}
}
与edwardaa的回答略有不同,不同之处在于列是如何确定的,因为在一些情况下,例如具有不同高度的项目,列不能简单地通过% spanCount确定
这也适用于RecyclerView with header。
public class GridSpacingItemDecoration extends RecyclerView.ItemDecoration {
private int spanCount;
private int spacing;
private boolean includeEdge;
private int headerNum;
public GridSpacingItemDecoration(int spanCount, int spacing, boolean includeEdge, int headerNum) {
this.spanCount = spanCount;
this.spacing = spacing;
this.includeEdge = includeEdge;
this.headerNum = headerNum;
}
@Override
public void getItemOffsets(Rect outRect, View view, RecyclerView parent, RecyclerView.State state) {
int position = parent.getChildAdapterPosition(view) - headerNum; // item position
if (position >= 0) {
int column = position % spanCount; // item column
if (includeEdge) {
outRect.left = spacing - column * spacing / spanCount; // spacing - column * ((1f / spanCount) * spacing)
outRect.right = (column + 1) * spacing / spanCount; // (column + 1) * ((1f / spanCount) * spacing)
if (position < spanCount) { // top edge
outRect.top = spacing;
}
outRect.bottom = spacing; // item bottom
} else {
outRect.left = column * spacing / spanCount; // column * ((1f / spanCount) * spacing)
outRect.right = spacing - (column + 1) * spacing / spanCount; // spacing - (column + 1) * ((1f / spanCount) * spacing)
if (position >= spanCount) {
outRect.top = spacing; // item top
}
}
} else {
outRect.left = 0;
outRect.right = 0;
outRect.top = 0;
outRect.bottom = 0;
}
}
}
}
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