我一直在安卓SDK平台上工作,现在还不清楚如何保存应用程序的状态。因此,考虑到“你好,Android”示例的这个小的重新设计:
package com.android.hello;
import android.app.Activity;
import android.os.Bundle;
import android.widget.TextView;
public class HelloAndroid extends Activity {
private TextView mTextView = null;
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mTextView = new TextView(this);
if (savedInstanceState == null) {
mTextView.setText("Welcome to HelloAndroid!");
} else {
mTextView.setText("Welcome back.");
}
setContentView(mTextView);
}
}
我认为这对于最简单的情况来说已经足够了,但无论我如何离开应用程序,它总是以第一条消息来响应。
我确信解决方案就像重写onPause之类的东西一样简单,但我已经在文档中翻了大约30分钟,没有发现任何明显的东西。
现在,在视图模型中使用两种方法是有意义的。如果要将第一个保存为保存的实例:您可以像这样在视图模型中添加状态参数https://developer.android.com/topic/libraries/architecture/viewmodel-savedstate#java
或者您可以在视图模型中保存变量或对象,在这种情况下,视图模型将保存生命周期,直到活动被破坏。
public class HelloAndroidViewModel extends ViewModel {
public Booelan firstInit = false;
public HelloAndroidViewModel() {
firstInit = false;
}
...
}
public class HelloAndroid extends Activity {
private TextView mTextView = null;
HelloAndroidViewModel viewModel = ViewModelProviders.of(this).get(HelloAndroidViewModel.class);
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mTextView = new TextView(this);
//Because even if the state is deleted, the data in the viewmodel will be kept because the activity does not destroy
if(!viewModel.firstInit){
viewModel.firstInit = true
mTextView.setText("Welcome to HelloAndroid!");
}else{
mTextView.setText("Welcome back.");
}
setContentView(mTextView);
}
}
就我而言,拯救国家充其量是一个拙劣的动作。如果需要保存持久数据,只需使用SQLite数据库即可。Android让SOOO变得简单。
类似于:
import java.util.Date;
import android.content.Context;
import android.database.Cursor;
import android.database.sqlite.SQLiteDatabase;
import android.database.sqlite.SQLiteOpenHelper;
public class dataHelper {
private static final String DATABASE_NAME = "autoMate.db";
private static final int DATABASE_VERSION = 1;
private Context context;
private SQLiteDatabase db;
private OpenHelper oh ;
public dataHelper(Context context) {
this.context = context;
this.oh = new OpenHelper(this.context);
this.db = oh.getWritableDatabase();
}
public void close() {
db.close();
oh.close();
db = null;
oh = null;
SQLiteDatabase.releaseMemory();
}
public void setCode(String codeName, Object codeValue, String codeDataType) {
Cursor codeRow = db.rawQuery("SELECT * FROM code WHERE codeName = '"+ codeName + "'", null);
String cv = "" ;
if (codeDataType.toLowerCase().trim().equals("long") == true){
cv = String.valueOf(codeValue);
}
else if (codeDataType.toLowerCase().trim().equals("int") == true)
{
cv = String.valueOf(codeValue);
}
else if (codeDataType.toLowerCase().trim().equals("date") == true)
{
cv = String.valueOf(((Date)codeValue).getTime());
}
else if (codeDataType.toLowerCase().trim().equals("boolean") == true)
{
String.valueOf(codeValue);
}
else
{
cv = String.valueOf(codeValue);
}
if(codeRow.getCount() > 0) //exists-- update
{
db.execSQL("update code set codeValue = '" + cv +
"' where codeName = '" + codeName + "'");
}
else // does not exist, insert
{
db.execSQL("INSERT INTO code (codeName, codeValue, codeDataType) VALUES(" +
"'" + codeName + "'," +
"'" + cv + "'," +
"'" + codeDataType + "')" );
}
}
public Object getCode(String codeName, Object defaultValue){
//Check to see if it already exists
String codeValue = "";
String codeDataType = "";
boolean found = false;
Cursor codeRow = db.rawQuery("SELECT * FROM code WHERE codeName = '"+ codeName + "'", null);
if (codeRow.moveToFirst())
{
codeValue = codeRow.getString(codeRow.getColumnIndex("codeValue"));
codeDataType = codeRow.getString(codeRow.getColumnIndex("codeDataType"));
found = true;
}
if (found == false)
{
return defaultValue;
}
else if (codeDataType.toLowerCase().trim().equals("long") == true)
{
if (codeValue.equals("") == true)
{
return (long)0;
}
return Long.parseLong(codeValue);
}
else if (codeDataType.toLowerCase().trim().equals("int") == true)
{
if (codeValue.equals("") == true)
{
return (int)0;
}
return Integer.parseInt(codeValue);
}
else if (codeDataType.toLowerCase().trim().equals("date") == true)
{
if (codeValue.equals("") == true)
{
return null;
}
return new Date(Long.parseLong(codeValue));
}
else if (codeDataType.toLowerCase().trim().equals("boolean") == true)
{
if (codeValue.equals("") == true)
{
return false;
}
return Boolean.parseBoolean(codeValue);
}
else
{
return (String)codeValue;
}
}
private static class OpenHelper extends SQLiteOpenHelper {
OpenHelper(Context context) {
super(context, DATABASE_NAME, null, DATABASE_VERSION);
}
@Override
public void onCreate(SQLiteDatabase db) {
db.execSQL("CREATE TABLE IF NOT EXISTS code" +
"(id INTEGER PRIMARY KEY, codeName TEXT, codeValue TEXT, codeDataType TEXT)");
}
@Override
public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) {
}
}
}
之后打个简单的电话
dataHelper dh = new dataHelper(getBaseContext());
String status = (String) dh.getCode("appState", "safetyDisabled");
Date serviceStart = (Date) dh.getCode("serviceStartTime", null);
dh.close();
dh = null;
科特林
必须重写onSaveInstanceState和onRestoreInstanceState以存储和检索要持久化的变量
生命周期图
存储变量
public override fun onSaveInstanceState(savedInstanceState: Bundle) {
super.onSaveInstanceState(savedInstanceState)
// prepare variables here
savedInstanceState.putInt("kInt", 10)
savedInstanceState.putBoolean("kBool", true)
savedInstanceState.putDouble("kDouble", 4.5)
savedInstanceState.putString("kString", "Hello Kotlin")
}
检索变量
public override fun onRestoreInstanceState(savedInstanceState: Bundle) {
super.onRestoreInstanceState(savedInstanceState)
val myInt = savedInstanceState.getInt("kInt")
val myBoolean = savedInstanceState.getBoolean("kBool")
val myDouble = savedInstanceState.getDouble("kDouble")
val myString = savedInstanceState.getString("kString")
// use variables here
}
请注意,根据Activity上的文档,对持久数据使用onSaveInstanceState和onRestoreInstanceState是不安全的。
文档说明(在“活动生命周期”部分):
请注意,保存改为onPause()中的持久数据的onSaveInstanceState(捆绑包)因为后者不是生命周期回调,因此不会在描述的每种情况下调用在其文档中。
换句话说,将持久数据的保存/恢复代码放在onPause()和onResume()中!
为了进一步澄清,这里有onSaveInstanceState()文档:
在活动被终止之前调用此方法,以便在未来的某个时候,它可以恢复其状态。对于例如,如果活动B在活动A之前启动点活动A被杀死以回收资源,活动A将具有通过此选项保存用户界面的当前状态方法,以便当用户返回活动A时用户界面可以通过onCreate(Bundle)或onRestoreInstanceState(捆绑包)。