我的代码在普通设备上工作正常,但在视网膜设备上产生模糊的图像。

有人知道我的问题的解决方案吗?

+ (UIImage *) imageWithView:(UIView *)view
{
    UIGraphicsBeginImageContext(view.bounds.size);
    [view.layer renderInContext:UIGraphicsGetCurrentContext()];

    UIImage * img = UIGraphicsGetImageFromCurrentImageContext();

    UIGraphicsEndImageContext();

    return img;
}

当前回答

对于Swift 5.1,你可以使用这个扩展:

extension UIView {

    func asImage() -> UIImage {
        let renderer = UIGraphicsImageRenderer(bounds: bounds)

        return renderer.image { layer.render(in: $0.cgContext) }
    }
}

其他回答

下面是一个基于@Dima的答案的Swift 4 UIView扩展。

extension UIView {
   func snapshotImage() -> UIImage? {
       UIGraphicsBeginImageContextWithOptions(bounds.size, isOpaque, 0)
       drawHierarchy(in: bounds, afterScreenUpdates: false)
       let image = UIGraphicsGetImageFromCurrentImageContext()
       UIGraphicsEndImageContext()
       return image
   }
}

插入式Swift 3.0扩展,支持新的iOS 10.0 API和以前的方法。

注意:

iOS版本检查 注意使用defer来简化上下文清理。 还将应用视图的不透明度和当前比例。 没有任何东西只是使用!这可能会导致坠机。


extension UIView
{
    public func renderToImage(afterScreenUpdates: Bool = false) -> UIImage?
    {
        if #available(iOS 10.0, *)
        {
            let rendererFormat = UIGraphicsImageRendererFormat.default()
            rendererFormat.scale = self.layer.contentsScale
            rendererFormat.opaque = self.isOpaque
            let renderer = UIGraphicsImageRenderer(size: self.bounds.size, format: rendererFormat)

            return
                renderer.image
                {
                    _ in

                    self.drawHierarchy(in: self.bounds, afterScreenUpdates: afterScreenUpdates)
                }
        }
        else
        {
            UIGraphicsBeginImageContextWithOptions(self.bounds.size, self.isOpaque, self.layer.contentsScale)
            defer
            {
                UIGraphicsEndImageContext()
            }

            self.drawHierarchy(in: self.bounds, afterScreenUpdates: afterScreenUpdates)

            return UIGraphicsGetImageFromCurrentImageContext()
        }
    }
}

从使用UIGraphicsBeginImageContext切换到使用UIGraphicsBeginImageContextWithOptions(如本页所述)。通过0.0进行缩放(第三个参数),您将获得一个缩放因子与屏幕的缩放因子相等的上下文。

UIGraphicsBeginImageContext使用了一个固定的缩放因子1.0,所以你实际上在iPhone 4和其他iPhone上得到了完全相同的图像。我敢打赌,要么是iPhone 4在你隐式放大它的时候应用了一个过滤器,要么就是你的大脑发现它比周围的所有东西都更不清晰。

所以,我想:

#import <QuartzCore/QuartzCore.h>

+ (UIImage *)imageWithView:(UIView *)view
{
    UIGraphicsBeginImageContextWithOptions(view.bounds.size, view.opaque, 0.0);
    [view.layer renderInContext:UIGraphicsGetCurrentContext()];

    UIImage * img = UIGraphicsGetImageFromCurrentImageContext();

    UIGraphicsEndImageContext();

    return img;
}

在Swift 4中:

func image(with view: UIView) -> UIImage? {
    UIGraphicsBeginImageContextWithOptions(view.bounds.size, view.isOpaque, 0.0)
    defer { UIGraphicsEndImageContext() }
    if let context = UIGraphicsGetCurrentContext() {
        view.layer.render(in: context)
        let image = UIGraphicsGetImageFromCurrentImageContext()
        return image
    }
    return nil
}

我已经创建了一个基于@Dima解决方案的Swift扩展:

extension UIImage {
    class func imageWithView(view: UIView) -> UIImage {
        UIGraphicsBeginImageContextWithOptions(view.bounds.size, view.opaque, 0.0)
        view.drawViewHierarchyInRect(view.bounds, afterScreenUpdates: true)
        let img = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        return img
    }
}

编辑:Swift 4改进版本

extension UIImage {
    class func imageWithView(_ view: UIView) -> UIImage {
        UIGraphicsBeginImageContextWithOptions(view.bounds.size, view.isOpaque, 0)
        defer { UIGraphicsEndImageContext() }
        view.drawHierarchy(in: view.bounds, afterScreenUpdates: true)
        return UIGraphicsGetImageFromCurrentImageContext() ?? UIImage()
    }
}

用法:

let view = UIView(frame: CGRect(x: 0, y: 0, width: 100, height: 100))  
let image = UIImage.imageWithView(view)

Swift 3.0实现

extension UIView {
    func getSnapshotImage() -> UIImage {
        UIGraphicsBeginImageContextWithOptions(bounds.size, isOpaque, 0)
        drawHierarchy(in: bounds, afterScreenUpdates: false)
        let snapshotImage = UIGraphicsGetImageFromCurrentImageContext()!
        UIGraphicsEndImageContext()
        return snapshotImage
    }
}