我有一些代码来调整图像的大小,这样我就可以得到图像中心的缩放块-我用这个来获取一个UIImage,并返回一个小的,正方形的图像表示,类似于在照片应用程序的相册视图中看到的。(我知道我可以使用UIImageView和调整裁剪模式来实现相同的结果,但这些图像有时显示在UIWebViews中)。

我已经开始注意到这段代码中的一些崩溃,我有点难住了。我有两种不同的理论,不知道哪一种是正确的。

理论1)我通过绘制到目标尺寸的屏幕外图像上下文来实现裁剪。因为我想要图像的中心部分,所以我将传递给drawwinrect的CGRect参数设置为比图像上下文的边界更大的值。我希望这是符合规定的,但我是不是在试图掩盖其他我不应该触及的记忆?

理论2)我在后台线程中做所有这些。我知道UIKit的某些部分被限制在主线程中。我假设/希望绘制到屏幕外的视图不是其中之一。我错了吗?

(哦,我真怀念NSImage的drawwinrect:fromRect:operation:fraction:方法。)


当前回答

 (UIImage *)squareImageWithImage:(UIImage *)image scaledToSize:(CGSize)newSize {
    double ratio;
    double delta;
    CGPoint offset;

    //make a new square size, that is the resized imaged width
    CGSize sz = CGSizeMake(newSize.width, newSize.width);

    //figure out if the picture is landscape or portrait, then
    //calculate scale factor and offset
    if (image.size.width > image.size.height) {
        ratio = newSize.width / image.size.width;
        delta = (ratio*image.size.width - ratio*image.size.height);
        offset = CGPointMake(delta/2, 0);
    } else {
        ratio = newSize.width / image.size.height;
        delta = (ratio*image.size.height - ratio*image.size.width);
        offset = CGPointMake(0, delta/2);
    }

    //make the final clipping rect based on the calculated values
    CGRect clipRect = CGRectMake(-offset.x, -offset.y,
                                 (ratio * image.size.width) + delta,
                                 (ratio * image.size.height) + delta);


    //start a new context, with scale factor 0.0 so retina displays get
    //high quality image
    if ([[UIScreen mainScreen] respondsToSelector:@selector(scale)]) {
        UIGraphicsBeginImageContextWithOptions(sz, YES, 0.0);
    } else {
        UIGraphicsBeginImageContext(sz);
    }
    UIRectClip(clipRect);
    [image drawInRect:clipRect];
    UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

    return newImage;
}

其他回答

我不满意的其他解决方案,因为他们要么画了几次(使用更多的权力比必要的)或有问题的方向。下面是我从UIImage *图像中使用的缩放正方形croppedImage。

CGFloat minimumSide = fminf(image.size.width, image.size.height);
CGFloat finalSquareSize = 600.;

//create new drawing context for right size
CGRect rect = CGRectMake(0, 0, finalSquareSize, finalSquareSize);
CGFloat scalingRatio = 640.0/minimumSide;
UIGraphicsBeginImageContext(rect.size);

//draw
[image drawInRect:CGRectMake((minimumSide - photo.size.width)*scalingRatio/2., (minimumSide - photo.size.height)*scalingRatio/2., photo.size.width*scalingRatio, photo.size.height*scalingRatio)];

UIImage *croppedImage = UIGraphicsGetImageFromCurrentImageContext();

UIGraphicsEndImageContext();

迅速扩展

extension UIImage {
    func crop(var rect: CGRect) -> UIImage {
        rect.origin.x*=self.scale
        rect.origin.y*=self.scale
        rect.size.width*=self.scale
        rect.size.height*=self.scale

        let imageRef = CGImageCreateWithImageInRect(self.CGImage, rect)
        let image = UIImage(CGImage: imageRef, scale: self.scale, orientation: self.imageOrientation)!
        return image
    }
}

看看https://github.com/vvbogdan/BVCropPhoto

- (UIImage *)croppedImage {
    CGFloat scale = self.sourceImage.size.width / self.scrollView.contentSize.width;

    UIImage *finalImage = nil;
    CGRect targetFrame = CGRectMake((self.scrollView.contentInset.left + self.scrollView.contentOffset.x) * scale,
            (self.scrollView.contentInset.top + self.scrollView.contentOffset.y) * scale,
            self.cropSize.width * scale,
            self.cropSize.height * scale);

    CGImageRef contextImage = CGImageCreateWithImageInRect([[self imageWithRotation:self.sourceImage] CGImage], targetFrame);

    if (contextImage != NULL) {
        finalImage = [UIImage imageWithCGImage:contextImage
                                         scale:self.sourceImage.scale
                                   orientation:UIImageOrientationUp];

        CGImageRelease(contextImage);
    }

    return finalImage;
}


- (UIImage *)imageWithRotation:(UIImage *)image {


    if (image.imageOrientation == UIImageOrientationUp) return image;
    CGAffineTransform transform = CGAffineTransformIdentity;

    switch (image.imageOrientation) {
        case UIImageOrientationDown:
        case UIImageOrientationDownMirrored:
            transform = CGAffineTransformTranslate(transform, image.size.width, image.size.height);
            transform = CGAffineTransformRotate(transform, M_PI);
            break;

        case UIImageOrientationLeft:
        case UIImageOrientationLeftMirrored:
            transform = CGAffineTransformTranslate(transform, image.size.width, 0);
            transform = CGAffineTransformRotate(transform, M_PI_2);
            break;

        case UIImageOrientationRight:
        case UIImageOrientationRightMirrored:
            transform = CGAffineTransformTranslate(transform, 0, image.size.height);
            transform = CGAffineTransformRotate(transform, -M_PI_2);
            break;
        case UIImageOrientationUp:
        case UIImageOrientationUpMirrored:
            break;
    }

    switch (image.imageOrientation) {
        case UIImageOrientationUpMirrored:
        case UIImageOrientationDownMirrored:
            transform = CGAffineTransformTranslate(transform, image.size.width, 0);
            transform = CGAffineTransformScale(transform, -1, 1);
            break;

        case UIImageOrientationLeftMirrored:
        case UIImageOrientationRightMirrored:
            transform = CGAffineTransformTranslate(transform, image.size.height, 0);
            transform = CGAffineTransformScale(transform, -1, 1);
            break;
        case UIImageOrientationUp:
        case UIImageOrientationDown:
        case UIImageOrientationLeft:
        case UIImageOrientationRight:
            break;
    }

    // Now we draw the underlying CGImage into a new context, applying the transform
    // calculated above.
    CGContextRef ctx = CGBitmapContextCreate(NULL, image.size.width, image.size.height,
            CGImageGetBitsPerComponent(image.CGImage), 0,
            CGImageGetColorSpace(image.CGImage),
            CGImageGetBitmapInfo(image.CGImage));
    CGContextConcatCTM(ctx, transform);
    switch (image.imageOrientation) {
        case UIImageOrientationLeft:
        case UIImageOrientationLeftMirrored:
        case UIImageOrientationRight:
        case UIImageOrientationRightMirrored:
            // Grr...
            CGContextDrawImage(ctx, CGRectMake(0, 0, image.size.height, image.size.width), image.CGImage);
            break;

        default:
            CGContextDrawImage(ctx, CGRectMake(0, 0, image.size.width, image.size.height), image.CGImage);
            break;
    }

    // And now we just create a new UIImage from the drawing context
    CGImageRef cgimg = CGBitmapContextCreateImage(ctx);
    UIImage *img = [UIImage imageWithCGImage:cgimg];
    CGContextRelease(ctx);
    CGImageRelease(cgimg);
    return img;

}

这是我的UIImage作物实现,它遵从imageOrientation属性。所有方向都经过了彻底的测试。

inline double rad(double deg)
{
    return deg / 180.0 * M_PI;
}

UIImage* UIImageCrop(UIImage* img, CGRect rect)
{
    CGAffineTransform rectTransform;
    switch (img.imageOrientation)
    {
        case UIImageOrientationLeft:
            rectTransform = CGAffineTransformTranslate(CGAffineTransformMakeRotation(rad(90)), 0, -img.size.height);
            break;
        case UIImageOrientationRight:
            rectTransform = CGAffineTransformTranslate(CGAffineTransformMakeRotation(rad(-90)), -img.size.width, 0);
            break;
        case UIImageOrientationDown:
            rectTransform = CGAffineTransformTranslate(CGAffineTransformMakeRotation(rad(-180)), -img.size.width, -img.size.height);
            break;
        default:
            rectTransform = CGAffineTransformIdentity;
    };
    rectTransform = CGAffineTransformScale(rectTransform, img.scale, img.scale);

    CGImageRef imageRef = CGImageCreateWithImageInRect([img CGImage], CGRectApplyAffineTransform(rect, rectTransform));
    UIImage *result = [UIImage imageWithCGImage:imageRef scale:img.scale orientation:img.imageOrientation];
    CGImageRelease(imageRef);
    return result;
}

Swift 2.0更新(CIImage兼容)

扩展马克西姆的答案,但如果您的图像是基于CIImage的,也是有效的。

public extension UIImage {
    func imageByCroppingToRect(rect: CGRect) -> UIImage? {
        if let image = CGImageCreateWithImageInRect(self.CGImage, rect) {
            return UIImage(CGImage: image)
        } else if let image = (self.CIImage)?.imageByCroppingToRect(rect) {
            return UIImage(CIImage: image)
        }
       return nil
   }
}