如何在UITextView中添加占位符,类似于你可以为UITextField设置的占位符,在Swift中?


当前回答

可能是UITextView占位符实现的最简单的开箱即用的解决方案,不会遭受:

使用UILabel而不是UITextView,这可能会有不同的表现 切换到和从占位符“UITextView”拷贝,将捕获第一个键入的字符将从主UITextView控件丢失 打乱主UITextView控件的文本内容,将占位符替换为空字符串或第一个键入的字符。边界情况是,如果用户输入占位符文本,一些建议的实现将把它作为一个占位符本身。

斯威夫特5:

import UIKit
import SnapKit
import RxSwift
import RxCocoa

class TextAreaView: UIView {
    let textArea = UITextView()
    let textAreaPlaceholder = UITextView()
    
    override init(frame: CGRect) {
        super.init(frame: frame)
        commonSetup()
    }
    
    required init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
        commonSetup()
    }
    
    private func commonSetup() {
        
        addSubview(textAreaPlaceholder)
        addSubview(textArea)
        
        textArea.isScrollEnabled = false
        textArea.delegate = self

        textAreaPlaceholder.isScrollEnabled = false
        textAreaPlaceholder.textColor = UIColor.lightGray
        
        textArea.snp.makeConstraints { make in
            make.top.bottom.leading.trailing.equalToSuperview()
        }

        textAreaPlaceholder.snp.makeConstraints { make in
            make.top.bottom.leading.trailing.equalTo(textArea.snp.top)
        }

        textAreaPlaceholder.text = "Placeholder"
        
        updatePlaceholder()
    }
    
    func updatePlaceholder() {
        if textArea.text.count > 0 {
            textArea.alpha = 1.0
        } else {
            textArea.alpha = 0.0
        }
    }
}

extension TextAreaView: UITextViewDelegate {
    func textViewDidChange(_ textView: UITextView) {
        updatePlaceholder()
    }
}

其他回答

迅速:

以编程方式或通过Interface Builder添加你的文本视图,如果是最后一个,创建outlet:

@IBOutlet weak var yourTextView: UITextView!

请添加委托(UITextViewDelegate):

class ViewController: UIViewController, UITextViewDelegate {

在viewDidLoad方法中,添加如下内容:

override func viewDidLoad() {
        super.viewDidLoad()
        // Do any additional setup after loading the view, typically from a nib.

    yourTextView.delegate = self
    yourTextView.text = "Placeholder text goes right here..."
    yourTextView.textColor = UIColor.lightGray

现在让我来介绍一下神奇的部分,添加这个函数:

func textViewDidBeginEditing(_ textView: UITextView) {

    if yourTextView.textColor == UIColor.lightGray {
        yourTextView.text = ""
        yourTextView.textColor = UIColor.black
    }
}

请注意,这将在编辑开始时执行,在那里我们将检查条件来告知状态,使用color属性。 设置文本为nil我不建议。在此之后,我们将文本颜色设置为所需的颜色,在本例中为黑色。

现在也添加这个函数:

func textViewDidEndEditing(_ textView: UITextView) {

    if yourTextView.text == "" {

        yourTextView.text = "Placeholder text ..."
        yourTextView.textColor = UIColor.lightGray
    }
}

让我坚持一下,不要与零进行比较,我已经试过了,它不会起作用。然后我们将值设置回占位符样式,并将颜色设置回占位符颜色,因为这是在textViewDidBeginEditing中检查的条件。

另一个解决方案是使用keyboardWillHide和keyboardWillShow通知,就像我做的那样。

首先,您需要分别处理viewWillAppear和viewWillAppear方法中的侦听和取消侦听通知(以处理内存泄漏)。

override func viewWillAppear(_ animated: Bool) {
    super.viewWillAppear(animated)
    setupKeyboardNotificationListeners(enable: true)
}

override func viewWillDisappear(_ animated: Bool) {
    super.viewWillDisappear(animated)
    setupKeyboardNotificationListeners(enable: false)
}

然后是处理监听/取消监听通知的方法:

private func setupKeyboardNotificationListeners(enable: Bool) {
        if enable {
            NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWillShow), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
            NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWillHide), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
        } else {
            NotificationCenter.default.removeObserver(self)
        }
    }

然后在keyboardWillHide和keyboardWillShow的两个方法中,你处理文本的占位符和颜色变化。

@objc func keyboardWillShow(notification: NSNotification) {
    if self.textView.text == self.placeholder {
        self.textView.text = ""
        self.textView.textColor = .black
    }
}

@objc func keyboardWillHide(notification: NSNotification) {
    if self.textView.text.isEmpty {
        self.textView.text = self.placeholder
        self.textView.textColor = .lightGrey
    }
}

我发现这个解决方案是目前为止最好的,因为文本会在键盘出现时立即删除,而不是在用户开始输入时删除,这可能会导致混乱。

func setPlaceholder(){ var placeholderLabel = UILabel() placeholderLabel.text = "Describe your need..." placeholderLabel.font = UIFont.init(name: "Lato-Regular", size: 15.0) ?? UIFont.boldSystemFont(ofSize: 14.0) placeholderLabel.sizeToFit() descriptionTextView.addSubview(placeholderLabel) placeholderLabel.frame.origin = CGPoint(x: 5, y: (descriptionTextView.font?.pointSize)! / 2) placeholderLabel.textColor = UIColor.lightGray placeholderLabel.isHidden = !descriptionTextView.text.isEmpty } //Delegate Method. func textViewDidChange(_ textView: UITextView) { placeholderLabel.isHidden = !textView.text.isEmpty }

斯威夫特3.2

extension EditProfileVC:UITextViewDelegate{

    func textViewDidBeginEditing(_ textView: UITextView) {
        if textView.textColor == UIColor.lightGray {
            textView.text = nil
            textView.textColor = UIColor.black
       }
    }
    func textViewDidEndEditing(_ textView: UITextView) {
        if textView.text.isEmpty {
            textView.text = "Placeholder"
            textView.textColor = UIColor.lightGray
        }
    }
}

首先,当用户开始编辑textViewDidBeginEditing调用,然后检查如果文本灰色的颜色意味着用户没有写任何东西,然后设置为textview nil,并将用户文本的颜色更改为黑色。

当用户端编辑textViewDidEndEditing是调用和检查如果用户没有写任何在textview然后文本设置为灰色与文本“占位符”

斯威夫特5.2

独立的类

如果你想要一个类,你可以在任何地方使用,因为它是自包含的

import UIKit
class PlaceHolderTextView:UITextView, UITextViewDelegate{
var placeholderText = "placeholderText"

override func willMove(toSuperview newSuperview: UIView?) {
    textColor = .lightText
    delegate = self
}

func textViewDidBeginEditing(_ textView: UITextView) {
    if textView.text == placeholderText{
        placeholderText = textView.text
        textView.text = ""
        textView.textColor = .darkText
    }
}

func textViewDidEndEditing(_ textView: UITextView) {
    if textView.text == ""{
        textView.text = placeholderText
        textColor = .lightText
    }
}    
}

这里的关键是willMove(toSuperView:)函数,因为它允许你在添加到另一个视图的层次结构之前设置视图(类似于ViewControllers中的viewDidLoad/viewWillAppear)