我使用DialogFragments的一些事情:从列表中选择项目,输入文本。

将值(即字符串或列表中的项)返回给调用活动/片段的最佳方法是什么?

目前,我正在使调用活动实现驳回监听器,并给予DialogFragment对活动的引用。然后Dialog在activity中调用ondismiss方法,activity从DialogFragment对象中抓取结果。非常混乱,它不能在配置更改(方向更改),因为DialogFragment失去了对活动的引用。

谢谢你的帮助。


当前回答

在Kotlin

    // My DialogFragment
class FiltroDialogFragment : DialogFragment(), View.OnClickListener {
    
    var listener: InterfaceCommunicator? = null

    override fun onAttach(context: Context?) {
        super.onAttach(context)
        listener = context as InterfaceCommunicator
    }

    interface InterfaceCommunicator {
        fun sendRequest(value: String)
    }   

    override fun onClick(v: View) {
        when (v.id) {
            R.id.buttonOk -> {    
        //You can change value             
                listener?.sendRequest('send data')
                dismiss()
            }
            
        }
    }
}

//我的活动

class MyActivity: AppCompatActivity(),FiltroDialogFragment.InterfaceCommunicator {

    override fun sendRequest(value: String) {
    // :)
    Toast.makeText(this, value, Toast.LENGTH_LONG).show()
    }
}
 

我希望它服务,如果你可以改进,请编辑它。 我的英语不太好

其他回答

使用这个AppDialog类既可以将数据传递到DialogFragment,也可以从中获取结果。

详细解释:

Premise - Fragments get destroyed and recreated on config changes. View models hang around. When using a Dialog, it is recommended to wrap it in DialogFragment so that when the user rotates device and changes orientation the Dialog will not unexpectedly disappear (the DialogFragment will re-create it and re-display it). Limitation (hence this question) - The way the DialogFragment works is it takes a class that it will need to re-instantiate on configuration changes - that means one can't have constructor parameters to the subclass to pass parameters, and typically one needs to make custom callbacks through a view model to pass back result of dialog. That typically means a new subclass for every dialog. The solution - To help with all this, this custom AppDialog fragment comes to the rescue - the parameters are stored in-memory (similar to view model, you can think of it as a tiny custom view model that holds T in memory and uses it to re-create the dialog on config changes) until the dialog fragment is dismissed. The proper way to call back would be through a view model. If the fragment that shows the AppDialog, then you probably already have a view model and you can reference it from the lambda used to create the dialog - that means additional strong reference to the view model until the dialog fragment is dismissed. Example - see the examples where a simple Dialog is refactored to use this AppDialog utility class to both receive a parameter and do a callback to viewModel to notify of result.

helper类:


class AppDialog<T>: DialogFragment() {
    companion object {

        fun<T> buildDialog(params: T? = null, builder: AppDialogLambda<T>): AppDialog<T> {

            // Setup arguments
            val args = Bundle()
            args.putInt("key", pushDialogArgs(params, builder))

            // Instantiate
            val fragment = AppDialog<T>()
            fragment.arguments = args
            return fragment
        }

        // --------------------
        // Dialog Arguments

        private var lastKey: Int = 0
        private val dialogArgs = mutableMapOf<Int, Pair<Any?, AppDialogLambda<*>>>()

        private fun pushDialogArgs(params: Any?, builder: AppDialogLambda<*>): Int {
            dialogArgs[lastKey] = params to builder
            return lastKey++
        }

        private fun getDialogArgs(key: Int): Pair<Any?, AppDialogLambda<*>> {
            return dialogArgs[key]!!
        }

        private fun deleteDialogArgs(key: Int) {
            dialogArgs.remove(key)
        }
    }

    override fun onCreateDialog(savedInstanceState: Bundle?): Dialog {
        // Get arguments
        val argKey = requireArguments().getInt("key")
        val (params, builder) = getDialogArgs(argKey)

        // We are getting back our arguments we passed AppDialog.buildDialog and
        // the type is guaranteed to be the same. Silence this warning
        @Suppress("UNCHECKED_CAST")
        return (builder as AppDialogLambda<T>)(this, params as T?)
    }

    override fun onDismiss(dialog: DialogInterface) {
        super.onDismiss(dialog)
        val argKey = requireArguments().getInt("key")
        deleteDialogArgs(argKey)
    }
}

示例用法(之后):

        val info = mapOf("message" to "${error.description}\n\nPlease check your Internet connection and try again.")
        AppDialog.buildDialog(info) { fragment, params ->
            fragment.isCancelable = false // since we are in a DialogFragment
            AlertDialog.Builder(fragment.context)
                .setTitle("Terms Of Service Failed To Load")
                .setMessage(params!!["message"])
                .setPositiveButton("Retry") { _, _ ->
                    // Update the view model instead of calling UserTOSFragment directly 
                    // as the fragment may be destroyed and recreated
                    // on configuration changes. The viewModel will stay alive.
                    viewModel.onTermsOfServiceReload()
                }
                .setNegativeButton("Cancel") { _, _ ->
                    viewModel.onTermsOfServiceDeclined()
                    fragment.findNavController().popBackStack()
                }.create()
        }.show(parentFragmentManager, "TOS Failed Dialog")

用法示例(前): 如果不使用DialogFragment(为了说明目的,不要这样做,这是不好的做法,因为对话框将在配置更改时被销毁),则UserTOSFragment中的代码。kt -用于在重试时直接调用UserTOSFragment.loadContent()的注释代码。在上面的例子中,这必须重写为调用viewModel.onTermsOfServiceDeclined():

        AlertDialog.Builder(context)
            .setTitle("Terms Of Service Failed To Load")
            .setMessage("${error.description}\n\nPlease check your Internet connection and try again.")
            .setPositiveButton("Retry") { _, _ ->
                loadContent()
            }
            .setCancelable(false)
            .setNegativeButton("Cancel") { _, _ ->
                viewModel.onTermsOfServiceDeclined()
                findNavController().popBackStack()
            }
            .show()

我发现了一个简单的方法: 实现这个是你的dialogFragment,

  CallingActivity callingActivity = (CallingActivity) getActivity();
  callingActivity.onUserSelectValue("insert selected value here");
  dismiss();

然后在调用Dialog Fragment的activity中创建相应的函数:

 public void onUserSelectValue(String selectedValue) {

        // TODO add your implementation.
      Toast.makeText(getBaseContext(), ""+ selectedValue, Toast.LENGTH_LONG).show();
    }

祝酒词是为了证明它是有效的。为我工作。

对于还在阅读这篇文章的人:setTargetFragment()已被弃用。现在建议像这样使用FragmentResultListener API:

override fun onCreate(savedInstanceState: Bundle?) {
    super.onCreate(savedInstanceState)
    setFragmentResultListener("requestKey") { key, bundle ->
        val result = bundle.getString("resultKey")
        // Do something with the result...
    }

    ...

    // Somewhere show your dialog
    MyDialogFragment.newInstance().show(parentFragmentManager, "tag")
}

然后在你的MyDialogFragment中设置结果:

button.setOnClickListener{
    val result = "some string"
    setFragmentResult("requestKey", bundleOf("resultKey" to result))
    dismiss()
}

不同的方法,允许一个片段与它的活动通信:

1)在片段中定义一个公共接口,并为其创建一个变量

public OnFragmentInteractionListener mCallback;

public interface OnFragmentInteractionListener {
    void onFragmentInteraction(int id);
}

2)将活动转换为片段中的mCallback变量

try {
    mCallback = (OnFragmentInteractionListener) getActivity();
} catch (Exception e) {
    Log.d(TAG, e.getMessage());
}

3)在你的活动中实现监听器

public class MainActivity extends AppCompatActivity implements DFragment.OnFragmentInteractionListener  {
     //your code here
}

4)在活动中覆盖OnFragmentInteraction

@Override
public void onFragmentInteraction(int id) {
    Log.d(TAG, "received from fragment: " + id);
}

更多信息:https://developer.android.com/training/basics/fragments/communicating.html

我很惊讶地看到,没有人建议使用本地广播进行DialogFragment到Activity的通信!我发现它比其他建议更简单、更清晰。本质上,您为您的Activity注册侦听广播,并从您的DialogFragment实例发送本地广播。简单。有关如何设置它的一步一步的指南,请参见这里。