有人在TypeScript中做过构造函数重载吗?在语言规范(v 0.8)的第64页,有描述构造函数重载的语句,但没有给出任何示例代码。

我现在正在尝试一个非常基本的类声明;它是这样的,

interface IBox {    
    x : number;
    y : number;
    height : number;
    width : number;
}

class Box {
    public x: number;
    public y: number;
    public height: number;
    public width: number;

    constructor(obj: IBox) {    
        this.x = obj.x;
        this.y = obj.y;
        this.height = obj.height;
        this.width = obj.width;
    }   

    constructor() {
        this.x = 0;
        this.y = 0;
        this.width = 0;
        this.height = 0;
    }
}

当运行tsc BoxSample。Ts,它抛出一个重复的构造函数定义——这是显而易见的。任何帮助都是感激的。


当前回答

It sounds like you want the object parameter to be optional, and also each of the properties in the object to be optional. In the example, as provided, overload syntax isn't needed. I wanted to point out some bad practices in some of the answers here. Granted, it's not the smallest possible expression of essentially writing box = { x: 0, y: 87, width: 4, height: 0 }, but this provides all the code hinting niceties you could possibly want from the class as described. This example allows you to call a function with one, some, all, or none of the parameters and still get default values.

 /** @class */
 class Box {
     public x?: number;
     public y?: number;
     public height?: number;
     public width?: number;     

     constructor(params: Box = {} as Box) {

         // Define the properties of the incoming `params` object here. 
         // Setting a default value with the `= 0` syntax is optional for each parameter
         let {
             x = 0,
             y = 0,
             height = 1,
             width = 1
         } = params;
         
         //  If needed, make the parameters publicly accessible
         //  on the class ex.: 'this.var = var'.
         /**  Use jsdoc comments here for inline ide auto-documentation */
         this.x = x;
         this.y = y;
         this.height = height;
         this.width = width;
     }
 }

Need to add methods? A verbose but more extendable alternative: The Box class above can work double-duty as the interface since they are identical. If you choose to modify the above class, you will need to define and reference a new interface for the incoming parameters object since the Box class no longer would look exactly like the incoming parameters. Notice where the question marks (?:) denoting optional properties move in this case. Since we're setting default values within the class, they are guaranteed to be present, yet they are optional within the incoming parameters object:

    interface BoxParams {
        x?: number;
         // Add Parameters ...
    }

    class Box {
         public x: number;
         // Copy Parameters ...
         constructor(params: BoxParams = {} as BoxParams) {
         let { x = 0 } = params;
         this.x = x;
    }
    doSomething = () => {
        return this.x + this.x;
        }
    }

无论你选择哪种方式来定义你的类,这种技术都提供了类型安全的护栏,同时还可以灵活地编写以下任何一种:

const box1 = new Box();
const box2 = new Box({});
const box3 = new Box({x:0});
const box4 = new Box({x:0, height:10});
const box5 = new Box({x:0, y:87,width:4,height:0});

 // Correctly reports error in TypeScript, and in js, box6.z is undefined
const box6 = new Box({z:0});  

编译后,您将看到如何仅在可选值未定义时使用默认设置;它避免了广泛使用(但容易出错)的回退语法var = isOptional || default的陷阱;通过检查void 0,它是undefined的缩写:

编译后的输出

var Box = (function () {
    function Box(params) {
        if (params === void 0) { params = {}; }
        var _a = params.x, x = _a === void 0 ? 0 : _a, _b = params.y, y = _b === void 0 ? 0 : _b, _c = params.height, height = _c === void 0 ? 1 : _c, _d = params.width, width = _d === void 0 ? 1 : _d;
        this.x = x;
        this.y = y;
        this.height = height;
        this.width = width;
    }
    return Box;
}());

附录:设置默认值:错误的方式

|| (or)操作符

在设置默认回退值时,如其他一些答案所示,请考虑||/或操作符的危险。下面的代码说明了设置默认值的错误方法。当你对0,",null, undefined, false, NaN等假值进行计算时,你可能会得到意想不到的结果:

var myDesiredValue = 0;
var result = myDesiredValue || 2;

// This test will correctly report a problem with this setup.
console.assert(myDesiredValue === result && result === 0, 'Result should equal myDesiredValue. ' + myDesiredValue + ' does not equal ' + result);

Object.assign (params)

在我的测试中,使用es6/typescript解构object可以比object .assign快15-90%。使用解构形参只允许您分配给对象的方法和属性。例如,考虑这个方法:

class BoxTest {
    public x?: number = 1;

    constructor(params: BoxTest = {} as BoxTest) {
        Object.assign(this, params);
    }
}

如果另一个用户没有使用TypeScript,并试图放置一个不属于TypeScript的参数,比如,他们可能会尝试放置一个z属性

var box = new BoxTest({x: 0, y: 87, width: 4, height: 0, z: 7});

// This test will correctly report an error with this setup. `z` was defined even though `z` is not an allowed property of params.
console.assert(typeof box.z === 'undefined')

其他回答

你应该记住……

contructor()

constructor(a:any, b:any, c:any)

它和new()或者new("a","b","c")一样

Thus

constructor(a?:any, b?:any, c?:any)

和上面一样,而且更灵活…

新()或新的(“a”)或(“a”、“b”)或新(“a”、“b”、“c”)

As commented in @Benson answer, I used this example in my code and I found it very useful. However I found with the Object is possibly 'undefined'.ts(2532) error when I tried to make calculations with my class variable types, as the question mark leads them to be of type AssignedType | undefined. Even if undefined case is handled in later execution or with the compiler type enforce <AssignedType> I could not get rid of the error, so could not make the args optional.I solved creating a separated type for the arguments with the question mark params and the class variables without the question marks. Verbose, but worked.

下面是原始代码,给出了类方法()中的错误,如下所示:

/** @class */

class Box {
  public x?: number;
  public y?: number;
  public height?: number;
  public width?: number;

  // The Box class can work double-duty as the interface here since they are identical
  // If you choose to add methods or modify this class, you will need to
  // define and reference a new interface for the incoming parameters object 
  // e.g.:  `constructor(params: BoxObjI = {} as BoxObjI)` 
  constructor(params: Box = {} as Box) {
    // Define the properties of the incoming `params` object here. 
    // Setting a default value with the `= 0` syntax is optional for each parameter
    const {
      x = 0,
      y = 0,
      height = 1,
      width = 1,
    } = params;

    //  If needed, make the parameters publicly accessible
    //  on the class ex.: 'this.var = var'.
    /**  Use jsdoc comments here for inline ide auto-documentation */
    this.x = x;
    this.y = y;
    this.height = height;
    this.width = width;
  }

  method(): void {
    const total = this.x + 1; // ERROR. Object is possibly 'undefined'.ts(2532)
  }
}

const box1 = new Box();
const box2 = new Box({});
const box3 = new Box({ x: 0 });
const box4 = new Box({ x: 0, height: 10 });
const box5 = new Box({ x: 0, y: 87, width: 4, height: 0 });

所以变量不能在类方法中使用。 如果像这样纠正,例如:

method(): void {
    const total = <number> this.x + 1;
}

现在出现这个错误:

Argument of type '{ x: number; y: number; width: number; height: number; }' is not 
assignable to parameter of type 'Box'.
Property 'method' is missing in type '{ x: number; y: number; width: number; height: 
number; }' but required in type 'Box'.ts(2345)

好像整个arguments bundle不再是可选的了。

因此,如果创建了带有可选参数的类型,并且从可选参数中删除了类变量,我就实现了我想要的,参数是可选的,并且能够在类方法中使用它们。下面是解决方案代码:

type BoxParams = {
  x?: number;
  y?: number;
  height?: number;
  width?: number;
}

/** @class */
class Box {
  public x: number;
  public y: number;
  public height: number;
  public width: number;

  // The Box class can work double-duty as the interface here since they are identical
  // If you choose to add methods or modify this class, you will need to
  // define and reference a new interface for the incoming parameters object 
  // e.g.:  `constructor(params: BoxObjI = {} as BoxObjI)` 
  constructor(params: BoxParams = {} as BoxParams) {
    // Define the properties of the incoming `params` object here. 
    // Setting a default value with the `= 0` syntax is optional for each parameter
    const {
      x = 0,
      y = 0,
      height = 1,
      width = 1,
    } = params;

    //  If needed, make the parameters publicly accessible
    //  on the class ex.: 'this.var = var'.
    /**  Use jsdoc comments here for inline ide auto-documentation */
    this.x = x;
    this.y = y;
    this.height = height;
    this.width = width;
  }

  method(): void {
    const total = this.x + 1;
  }
}

const box1 = new Box();
const box2 = new Box({});
const box3 = new Box({ x: 0 });
const box4 = new Box({ x: 0, height: 10 });
const box5 = new Box({ x: 0, y: 87, width: 4, height: 0 });

感谢任何花时间阅读并试图理解我想要表达的观点的人的评论。

提前谢谢你。

正如chuckj所说,简单的答案是一个可选形参,但是如果我们想用多个形参重载构造函数,或者我们想改变形参顺序,该怎么办呢?

事实证明,构造函数可以像函数一样重载:

class FooBar {
  public foo?: number;
  public bar?: string;

  // Constructor A
  constructor(foo: number, bar?: string);
  // Constructor B
  constructor(bar: string, foo?: number);
  // Constructor C
  constructor(bar: string);
  // Constructor D
  constructor(foo: number);
  // Constructor E
  constructor();

  constructor(...args: any[]) {
    switch (args.length) {
      case 2:
        if (typeof args[0] === "number") {
          this.foo = args[0];
          this.bar = args[1];
        } else {
          this.bar = args[0];
          this.foo = args[1];
        }
        break;
      case 1:
        if (typeof args[0] === "number") {
          this.foo = args[0];
        } else {
          this.bar = args[0];
        }
    }

    console.log(this.foo, this.bar);
  }
}

const fooBarConstructorA = new FooBar("150", 25);
const fooBarConstructorB = new FooBar(25, "150");
const fooBarConstructorC = new FooBar("150");
const fooBarConstructorD = new FooBar("150");
const fooBarConstructorE = new FooBar();

更新2(2020年9月28日):这种语言在不断发展,所以如果你可以使用Partial(在v2.1中引入),那么这是我现在最喜欢的实现这一目标的方式。

class Box {
   x: number;
   y: number;
   height: number;
   width: number;

   public constructor(b: Partial<Box> = {}) {
      Object.assign(this, b);
   }
}

// Example use
const a = new Box();
const b = new Box({x: 10, height: 99});
const c = new Box({foo: 10});          // Will fail to compile

更新(2017年6月8日):guyarad和snolflake在他们的评论中对我的回答提出了有效的观点。我建议读者看看Benson, Joe和snolflake的答案,他们的答案比我的更好

原答案(2014年1月27日)

另一个如何实现构造函数重载的例子:

class DateHour {

  private date: Date;
  private relativeHour: number;

  constructor(year: number, month: number, day: number, relativeHour: number);
  constructor(date: Date, relativeHour: number);
  constructor(dateOrYear: any, monthOrRelativeHour: number, day?: number, relativeHour?: number) {
    if (typeof dateOrYear === "number") {
      this.date = new Date(dateOrYear, monthOrRelativeHour, day);
      this.relativeHour = relativeHour;
    } else {
      var date = <Date> dateOrYear;
      this.date = new Date(date.getFullYear(), date.getMonth(), date.getDate());
      this.relativeHour = monthOrRelativeHour;
    }
  }
}

来源:http://mimosite.com/blog/post/2013/04/08/Overloading-in-TypeScript

注意,你也可以通过TypeScript中的默认参数来解决在实现级别上缺乏重载的问题,例如:

interface IBox {    
    x : number;
    y : number;
    height : number;
    width : number;
}

class Box {
    public x: number;
    public y: number;
    public height: number;
    public width: number;

    constructor(obj : IBox = {x:0,y:0, height:0, width:0}) {    
        this.x = obj.x;
        this.y = obj.y;
        this.height = obj.height;
        this.width = obj.width;
    }   
}

编辑: 截至2016年12月5日,请参阅本森的回答,以获得更灵活的更详细的解决方案。