当我玩<input type="range">时,Firefox只有在我们将滑块拖放到Chrome和其他滑块被拖动时触发onchange事件的新位置时才会触发onchange事件。

如何在Firefox中进行拖拽?

function showVal(newVal){ document.getElementById(“valBox”).innerHTML=newVal; } <span id=“valBox”></span> <输入类型=“范围” min=“5” max=“10” step=“1” onchange=“showVal(this.value)”>


当前回答

这个工作为我在反应引导

           <Form.Control
              type="range"
              className="slider"
              min="0.1"
              max="10"
              step={0.1}
              value={intensity}
              onChange={(e: any) => {
                if (!e.target.onInputHasBeenCalled) {
                  setIntensity(parseFloat(e.target.value.toString()));
                  e.target.onInputHasBeenCalled = true;
                } else {
                  e.target.onInputHasBeenCalled = false;
                }
              }}
            />

其他回答

更新:我把这个答案留在这里作为一个例子,如何使用鼠标事件在桌面(而不是移动)浏览器中使用范围/滑动条交互。然而,我现在在本页的其他地方写了一个完全不同的,我相信更好的答案,它使用不同的方法为这个问题提供一个跨浏览器的桌面和移动解决方案。

最初的回答:

概述:一个跨浏览器的纯JavaScript(即no-jQuery)解决方案,允许读取范围输入值,而无需使用on('input'…和/或在(“变革”的…在浏览器之间工作不一致。

截至今天(2016年2月下旬),浏览器仍然不一致,所以我在这里提供了一个新的解决方案。

问题:当使用范围输入时,即滑动条,on('input'…在Mac和Windows Firefox, Chrome和Opera以及Mac Safari中提供持续更新的范围值,而在('change'…仅在鼠标向上时报告范围值。相比之下,在Internet Explorer (v11)中,on('input'…根本不起作用,并且在('change'…不断更新。

我在这里报告两种策略,使用普通JavaScript(即没有jQuery),通过使用mousedown, mouemove和(可能的)mouseup事件,在所有浏览器中获得相同的连续范围值报告。

策略1:时间短但效率低

如果你喜欢更短的代码而不是更高效的代码,你可以使用第一种解决方案,它使用鼠标向下和鼠标移动,但不使用鼠标向上。这将根据需要读取滑块,但在任何鼠标悬停事件期间继续不必要地触发滑块,即使当用户没有单击并因此没有拖动滑块时也是如此。它本质上是在'mousedown'和'mousemove'事件之后读取范围值,使用requestAnimationFrame稍微延迟每个事件。

var rng = document.querySelector("input"); 读(“mousedown”); 读(“mousemove”); 读(“keydown”);//包含这个也允许键盘控制 函数读取(evtType) { rng。addEventListener(evtType, function() { 窗口。requestAnimationFrame(function () { document.querySelector (" div ")。innerHTML = rng.value; rng。setAttribute(“aria-valuenow rng.value);//包含可访问性 }); }); } 50 < div > < / div > < input type = "范围" / >

策略2:时间更长但效率更高

如果你需要更高效的代码,并且可以忍受更长的代码长度,那么你可以使用下面的解决方案,它使用mousedown, mouemove和mouseup。这也会根据需要读取滑块,但一旦释放鼠标按钮,就会适当地停止读取。本质上的区别是,它只在“mousedown”之后开始监听“mousemove”,而在“mouseup”之后停止监听“mousemove”。

var rng = document.querySelector("input"); var listener = function() { window.requestAnimationFrame(function() { document.querySelector("div").innerHTML = rng.value; }); }; rng.addEventListener("mousedown", function() { listener(); rng.addEventListener("mousemove", listener); }); rng.addEventListener("mouseup", function() { rng.removeEventListener("mousemove", listener); }); // include the following line to maintain accessibility // by allowing the listener to also be fired for // appropriate keyboard events rng.addEventListener("keydown", listener); <div>50</div><input type="range"/>

演示:对上述解决方案的需求和实现的更全面的解释

下面的代码更全面地演示了该策略的许多方面。演示中嵌入了解释:

var select, inp, listen, unlisten, anim, show, onInp, onChg, onDn1, onDn2, onMv1, onMv2, onUp, onMvCombo1, onDnCombo1, onUpCombo2, onMvCombo2, onDnCombo2; select = function(selctr) { return document.querySelector(selctr); }; inp = select("input"); listen = function(evtTyp, cb) { return inp. addEventListener(evtTyp, cb); }; unlisten = function(evtTyp, cb) { return inp.removeEventListener(evtTyp, cb); }; anim = function(cb) { return window.requestAnimationFrame(cb); }; show = function(id) { return function() { select("#" + id + " td~td~td" ).innerHTML = inp.value; select("#" + id + " td~td~td~td").innerHTML = (Math.random() * 1e20).toString(36); // random text }; }; onInp = show("inp" ) ; onChg = show("chg" ) ; onDn1 = show("mdn1") ; onDn2 = function() {anim(show("mdn2")); }; onMv1 = show("mmv1") ; onMv2 = function() {anim(show("mmv2")); }; onUp = show("mup" ) ; onMvCombo1 = function() {anim(show("cmb1")); }; onDnCombo1 = function() {anim(show("cmb1")); listen("mousemove", onMvCombo1);}; onUpCombo2 = function() { unlisten("mousemove", onMvCombo2);}; onMvCombo2 = function() {anim(show("cmb2")); }; onDnCombo2 = function() {anim(show("cmb2")); listen("mousemove", onMvCombo2);}; listen("input" , onInp ); listen("change" , onChg ); listen("mousedown", onDn1 ); listen("mousedown", onDn2 ); listen("mousemove", onMv1 ); listen("mousemove", onMv2 ); listen("mouseup" , onUp ); listen("mousedown", onDnCombo1); listen("mousedown", onDnCombo2); listen("mouseup" , onUpCombo2); table {border-collapse: collapse; font: 10pt Courier;} th, td {border: solid black 1px; padding: 0 0.5em;} input {margin: 2em;} li {padding-bottom: 1em;} <p>Click on 'Full page' to see the demonstration properly.</p> <table> <tr><th></th><th>event</th><th>range value</th><th>random update indicator</th></tr> <tr id="inp" ><td>A</td><td>input </td><td>100</td><td>-</td></tr> <tr id="chg" ><td>B</td><td>change </td><td>100</td><td>-</td></tr> <tr id="mdn1"><td>C</td><td>mousedown </td><td>100</td><td>-</td></tr> <tr id="mdn2"><td>D</td><td>mousedown using requestAnimationFrame</td><td>100</td><td>-</td></tr> <tr id="mmv1"><td>E</td><td>mousemove </td><td>100</td><td>-</td></tr> <tr id="mmv2"><td>F</td><td>mousemove using requestAnimationFrame</td><td>100</td><td>-</td></tr> <tr id="mup" ><td>G</td><td>mouseup </td><td>100</td><td>-</td></tr> <tr id="cmb1"><td>H</td><td>mousedown/move combo </td><td>100</td><td>-</td></tr> <tr id="cmb2"><td>I</td><td>mousedown/move/up combo </td><td>100</td><td>-</td></tr> </table> <input type="range" min="100" max="999" value="100"/> <ol> <li>The 'range value' column shows the value of the 'value' attribute of the range-type input, i.e. the slider. The 'random update indicator' column shows random text as an indicator of whether events are being actively fired and handled.</li> <li>To see browser differences between input and change event implementations, use the slider in different browsers and compare A and&nbsp;B.</li> <li>To see the importance of 'requestAnimationFrame' on 'mousedown', click a new location on the slider and compare C&nbsp;(incorrect) and D&nbsp;(correct).</li> <li>To see the importance of 'requestAnimationFrame' on 'mousemove', click and drag but do not release the slider, and compare E&nbsp;(often 1&nbsp;pixel behind) and F&nbsp;(correct).</li> <li>To see why an initial mousedown is required (i.e. to see why mousemove alone is insufficient), click and hold but do not drag the slider and compare E&nbsp;(incorrect), F&nbsp;(incorrect) and H&nbsp;(correct).</li> <li>To see how the mouse event combinations can provide a work-around for continuous update of a range-type input, use the slider in any manner and note whichever of A or B continuously updates the range value in your current browser. Then, while still using the slider, note that H and I provide the same continuously updated range value readings as A or B.</li> <li>To see how the mouseup event reduces unnecessary calculations in the work-around, use the slider in any manner and compare H and&nbsp;I. They both provide correct range value readings. However, then ensure the mouse is released (i.e. not clicked) and move it over the slider without clicking and notice the ongoing updates in the third table column for H but not&nbsp;I.</li> </ol>

你可以使用JavaScript的"ondrag"事件来连续触发。它优于“输入”,原因如下:

浏览器的支持。 可以区分“ondrag”和“change”事件。“输入”触发拖拽和更改。

jQuery:

$('#sample').on('drag',function(e){

});

参考: http://www.w3schools.com/TAgs/ev_ondrag.asp

还有另一种方法——在元素上设置一个标志,表明应该处理哪种类型的事件:

function setRangeValueChangeHandler(rangeElement, handler) {
    rangeElement.oninput = (event) => {
        handler(event);
        // Save flag that we are using onInput in current browser
        event.target.onInputHasBeenCalled = true;
    };

    rangeElement.onchange = (event) => {
        // Call only if we are not using onInput in current browser
        if (!event.target.onInputHasBeenCalled) {
            handler(event);
        }
    };
}

I'm posting this as an answer in case you are like me and cannot figure out why the range type input doesn't work on ANY mobile browsers. If you develop mobile apps on your laptop and use the responsive mode to emulate touch, you will notice the range doesn't even move when you have the touch simulator activated. It starts moving when you deactivate it. I went on for 2 days trying every piece of code I could find on the subject and could not make it work for the life of me. I provide a WORKING solution in this post.

移动浏览器和混合应用

Mobile browsers run using a component called Webkit for iOS and WebView for Android. The WebView/WebKit enables you to embed a web browser, which does not have any chrome or firefox (browser) controls including window frames, menus, toolbars and scroll bars into your activity layout. In other words, mobile browsers lack a lot of web components normally found in regular browsers. This is the problem with the range type input. If the user's browser doesn't support range type, it will fall back and treat it as a text input. This is why you cannot move the range when the touch simulator is activated.

点击这里阅读更多关于浏览器兼容性的内容

jQuery滑块

jQuery提供了一个滑块,以某种方式与触摸模拟工作,但它是起伏的,不是很光滑。它不能满足我,它可能不会为你,但你可以使它工作更顺利,如果你结合jqueryUi。

最佳解决方案:范围触摸

如果你在笔记本电脑上开发混合应用程序,有一个简单易用的库可以让范围类型输入与触摸事件一起工作。

这个库叫做Range Touch。

DEMO

有关此问题的更多信息,请查看这里的这个线程

为移动Safari (webkit)重新创建HTML5范围输入?

Andrew Willem的解决方案并不兼容移动设备。

以下是他的第二个解决方案的修改,适用于Edge、IE、Opera、FF、Chrome、iOS Safari和移动设备(我可以测试):

更新1:删除“requestAnimationFrame”部分,因为我同意这是不必要的。

var listener = function() {
  // do whatever
};

slider1.addEventListener("input", function() {
  listener();
  slider1.addEventListener("change", listener);
});
slider1.addEventListener("change", function() {
  listener();
  slider1.removeEventListener("input", listener);
}); 

更新2:对安德鲁2016年6月2日的更新答案的回应:

谢谢,安德鲁-这似乎在我能找到的每一个浏览器(Win桌面:IE, Chrome, Opera, FF;Android Chrome, Opera和FF, iOS Safari)。

更新3:if ("oninput in slider)解决方案

下面的代码似乎可以跨上述所有浏览器运行。(我现在找不到原始来源。)我在用这个,但后来在IE上失败了,所以我去找了一个不同的,因此我在这里结束了。

if ("oninput" in slider1) {
    slider1.addEventListener("input", function () {
        // do whatever;
    }, false);
}

但在我检查你的解决方案之前,我注意到这在IE中又工作了-也许有一些其他的冲突。