你遇到过的源代码中最好的注释是什么?


当前回答

我个人最喜欢的是打油诗形式的文档:

        Subclassing made Zope and TR
        much harder to work with by far.
            So before you inherit,
            be sure to declare it
        Adapter, not PyObject*

这可能会破坏这个笑话,但由于它有点晦涩,我将解释:

这里的TR指的是“扭曲的现实”。Zope 2和最初的扭曲。Reality包大量而不幸地使用了多重继承,这可能会使您在看到方法调用时难以理解发生了什么。Zope 3,扭曲自己,扭曲。现实的后继者(包括最近的假想)通常更倾向于组件组合。

其他回答

我曾经使用MS SQL Server Developer 2000实现了一些文档工作流(人工工作流的东西)。

它由一堆触发器组成,这些触发器将被添加到数据库中,使其遵循工作流规则。

在其中一个触发器中,微软的某个人写了如下内容:

//Determine if the database has been "Grizzlified"

(该产品的内部名称是“Grizzly”,所以我觉得这很有趣)。

我一直很喜欢Paul DiLascia在他的文件头中写的:

// If this code works, it was written by Paul DiLascia. If not, I don't know
// who wrote it

来自c#中的单元测试类:

#region quis custodiet ipsos custodes?

[Fact]
public void TestPositive()
{
    Assert.Equal(4, 2 + 2);
}

[Fact]
public void TestNegative()
{
    Assert.Equal(5, 2 + 2);
}

#endregion

一些来自Linux内核的代码:

/* Sun, you just can't beat me, you just can't.  Stop trying,
* give up.  I'm serious, I am going to kick the living shit
* out of you, game over, lights out.
*/

-

/* 2,191 lines of complete and utter shit coming up... */

-

#if 0 /* XXX No fucking way dude... */

场景一:

return 0; // Happy ending

场景二:

int32_t Interpolate1DSignal(
  Array1D<float64>::Handle hfInputSamples,         // samples to be interpolated
  Array1D<float64>::Handle hfInterpolationFilter,  // polyphase filter coefficients,
  int32_t iFilterInterpolationFactor,              // # of "rows" in polyphase filter
  int32_t iFilterLength,                           // Length of each row in filter
  float64 fInterpolationFactor,                    // Factor to interpolate the
                                                   // signal by
  float64 fTimingOffset,                           // Offset into the signal (units   
                                                   // of samples)
  Array1D<float64>::Handle hfOutputSamples         // left as an exercise for the reader
);