我在Xcode中遇到了一个问题,错误“源套件服务终止”正在弹出,所有语法高亮显示和代码完成都在Swift中消失了。我该如何解决这个问题?

下面是一个示例图像:


当前回答

我在苹果的开发者论坛上找到了一个解决方案(需要登录,所以我也会在这里解释)。

TLDR:不要在Objective-C中导入与@interface同名的@protocol到Swift桥接头。例如,Facebook SDK有一个名为“FBGraphObject”的协议和接口。

以下是论坛帖子:

Adding Facebook SDK causes SourceKitService to crash. If you want to use beta 3 and you need Facebook SDK, one work around that I found and is working for me is refactoring Facebook SDK's @protocol FBGraphObject and renaming it to something like @protocol FBGraphObjectProtocol as an @interface FBGraphObject also exists and apparently SourceKit doesn't like it. It sure is a temporary solution just to keep you functional and you'll have to use Cocoapods or otherwise build Facebook SDK yourself rather than using the framework library. For the time being, you'll need to make sure you don't have conflicting @protocol and @interface declarations and that includes 3rd party libraries you may be using. This cost me today, hope it helps! Posted by e.parto on July 10, 2014

其他回答

我发现,通过显式地(静态地)键入变量类型,而不是推断它们,为我解决了这个问题。

到目前为止,对我来说最常见的两个原因是:

行末的分号 导入文件中未引用的框架

Xcode 6.1 Beta 3:

一旦你在一个Swift文件中定义了一个非私有类型别名(例如typealias Foo = Int),在另一个文件中输入字母c, SourceKitService就会崩溃。

解决方案是要么放弃使用类型别名,等待下一个beta版本,要么将类型别名包装在类定义中:

public class DummyClass {
    public typealias Foo = String
}

像这样使用它:

var myVar:DummyClass.Foo?

我相信我找到了一个更通用的解决方案。下面是我用来鼓励Xcode不要产生SourceKitService Terminated错误的步骤。


我的症状是:

When I would start up a new playground, I would receive an error about not being able to communicate with the playground (Error running playground: Failed prepare for communication with playground. See this image on twitter. When I would switch the playground from OS X to iOS, I would receive another error (unfortunately I did not write that one down). When I would start to type in an iOS based Swift project, attempting to use code completion/intellisense on any UIKit specific class, I would receive the SourceKitService Terminated issue in this thread.


调试过程:

我开始通过谷歌寻找SourceKitService,这得到了很少。 然后我开始监视控制台。应用程序,同时使用Xcode。这显示了几个错误: IDEPlaygroundDocument:运行游乐场时遇到错误 com.apple.CoreSimulator。CoreSimulatorService[3952]: The runtime for The selected device is not installed。


我做了什么来纠正这个问题。

如果您只是在Swift项目上下文中遇到问题,请先单独尝试一下。如果这不起作用,那么尝试下面的所有步骤。

打开项目并将目标的部署目标更改为<= 7.1。

更漫长和复杂的过程。 (前3步不一定有帮助,但我做到了,所以把它们记录在这里)

Completely delete all copies of Xcode on your system. Restart your computer. Reinstall Xcode6-beta only. Verify that you still have the issue in playground and/or projects. Open iOS Simulator. Hardware -> Device -> Manage Devices Remove all devices. Recreate all devices you want. I appended the iOS version to the end of the name, just because. Restart Xcode and the simulator. Verify that at least playgrounds no longer throw issues when switched from OS X to iOS. Open your project and change the target's deployment target to something <= 7.1.


分析

看来问题是Xcode6不能正确地找到并连接到模拟器。我不知道为什么会出现这种情况,但这让我可以继续使用Swift进行开发。这可能与模拟器二进制文件似乎移动的事实有关。

一个只包含这两行的程序(在Swift语法方面可能是错误的)足以导致“SourceKitService Terminated”错误:

var x = 42
println("Hello", x)

使用let而不是var可以使编辑器恢复正常工作。Xcode 6.0版本(6A215l)