是否有任何方法关闭我的JavaScript代码中的所有console.log语句,用于测试目的?


当前回答

在其他答案的基础上,我个人希望只关闭代码的特定部分(ES6模块,但简单的单独脚本也可以)。


// old console to restore functionality
const consoleHolder = window.console;

// arbitrary strings, for which the console stays on (files which you aim to debug)
const debuggedHandlers = ["someScript", "anotherScript"];

// get console methods and create a dummy with all of them empty
const consoleMethodKeys = Object.getOwnPropertyNames(window.console).filter(item => typeof window.console[item] === 'function');
const consoleDummy = {};
consoleMethodKeys.forEach(method => consoleDummy[method] = () => {});

export function enableConsoleRedirect(handler) {
  if (!debuggedHandlers.includes(handler)) {
    window.console = consoleDummy;
  }
}

export function disableConsoleRedirect() {
  window.console = consoleHolder;
}

然后,只需将这个模块导入到您希望能够切换调试模式的任何文件中,在文件顶部调用enable函数,在底部调用disable函数。

如果希望在简单脚本中使用它,可能需要将顶部包装在匿名函数中和/或稍微重新组织它,以最大限度地减少名称空间污染。

此外,你可能想要只使用true/false而不是字符串处理程序,并在当前使用的文件中切换调试模式。

其他回答

在脚本中重新定义console.log函数。

console.log = function() {}

够了,不再给控制台发消息了。

编辑:

扩展了Cide的想法。一个自定义记录器,您可以使用它从代码中切换登录。

从我的Firefox控制台:

var logger = function()
{
    var oldConsoleLog = null;
    var pub = {};

    pub.enableLogger =  function enableLogger() 
                        {
                            if(oldConsoleLog == null)
                                return;

                            window['console']['log'] = oldConsoleLog;
                        };

    pub.disableLogger = function disableLogger()
                        {
                            oldConsoleLog = console.log;
                            window['console']['log'] = function() {};
                        };

    return pub;
}();

$(document).ready(
    function()
    {
        console.log('hello');

        logger.disableLogger();
        console.log('hi', 'hiya');
        console.log('this wont show up in console');

        logger.enableLogger();
        console.log('This will show up!');
    }
 );

如何使用上面的“记录器”?在就绪事件中,调用记录器。disableLogger使控制台消息不被记录。向记录器添加调用。enabllogger和logger。在希望将消息记录到控制台的方法中的disableLogger。

我写了一个ES2015解决方案(仅用于Webpack)。

class logger {
  static isEnabled = true;

  static enable () {
    if(this.constructor.isEnabled === true){ return; }

    this.constructor.isEnabled = true;
  }

  static disable () {
    if(this.constructor.isEnabled === false){ return; }

    this.constructor.isEnabled = false;
  }

  static log () {
    if(this.constructor.isEnabled === false ) { return; }

    const copy = [].slice.call(arguments);

    window['console']['log'].apply(this, copy);
  }

  static warn () {
    if(this.constructor.isEnabled === false ) { return; }

    const copy = [].slice.call(arguments);

    window['console']['warn'].apply(this, copy);
  }

  static error () {
    if(this.constructor.isEnabled === false ) { return; }

    const copy = [].slice.call(arguments);

    window['console']['error'].apply(this, copy);
  }
}

描述:

Along with logger.enable and logger.disable you can use console.['log','warn','error'] methods as well using logger class. By using logger class for displaying, enabling or disabling messages makes the code much cleaner and maintainable. The code below shows you how to use the logger class: logger.disable() - disable all console messages logger.enable() - enable all console messages logger.log('message1', 'message2') - works exactly like console.log. logger.warn('message1', 'message2') - works exactly like console.warn. logger.error('message1', 'message2') - works exactly like console.error. Happy coding..

如果你使用IE7,控制台将不会被定义。所以一个更IE友好的版本是:

if (typeof console == "undefined" || typeof console.log == "undefined") 
{
   var console = { log: function() {} }; 
}

我这样写道:

//Make a copy of the old console.
var oldConsole = Object.assign({}, console);

//This function redefine the caller with the original one. (well, at least i expect this to work in chrome, not tested in others)
function setEnabled(bool) {
    if (bool) {
        //Rewrites the disable function with the original one.
        console[this.name] = oldConsole[this.name];
        //Make sure the setEnable will be callable from original one.
        console[this.name].setEnabled = setEnabled;
    } else {
        //Rewrites the original.
        var fn = function () {/*function disabled, to enable call console.fn.setEnabled(true)*/};
        //Defines the name, to remember.
        Object.defineProperty(fn, "name", {value: this.name});
        //replace the original with the empty one.
        console[this.name] = fn;
        //set the enable function
        console[this.name].setEnabled = setEnabled

    }
}

不幸的是,它在使用严格模式下不起作用。

使用console。fn。setEnabled = setEnabled然后是console。fn。setEnabled(false) fn可以是几乎任何控制台函数。 你的情况是:

console.log.setEnabled = setEnabled;
console.log.setEnabled(false);

我还写了这个:

var FLAGS = {};
    FLAGS.DEBUG = true;
    FLAGS.INFO = false;
    FLAGS.LOG = false;
    //Adding dir, table, or other would put the setEnabled on the respective console functions.

function makeThemSwitchable(opt) {
    var keysArr = Object.keys(opt);
    //its better use this type of for.
    for (var x = 0; x < keysArr.length; x++) {
        var key = keysArr[x];
        var lowerKey = key.toLowerCase();
        //Only if the key exists
        if (console[lowerKey]) {
            //define the function
            console[lowerKey].setEnabled = setEnabled;
            //Make it enabled/disabled by key.
            console[lowerKey].setEnabled(opt[key]);
        }
    }
}
//Put the set enabled function on the original console using the defined flags and set them.
makeThemSwitchable(FLAGS);

所以你只需要在FLAGS中加入默认值(在执行上面的代码之前),比如FLAGS. log = false,日志功能将在默认情况下被禁用,仍然可以调用console.log.setEnabled(true)来启用它

我在这个url中找到了一段更高级的代码。

var DEBUG_MODE = true; // Set this value to false for production

if(typeof(console) === 'undefined') {
   console = {}
}

if(!DEBUG_MODE || typeof(console.log) === 'undefined') {
   // FYI: Firebug might get cranky...
   console.log = console.error = console.info = console.debug = console.warn = console.trace = console.dir = console.dirxml = console.group = console.groupEnd = console.time =    console.timeEnd = console.assert = console.profile = function() {};
}