我有一个线性布局,我想显示或隐藏与动画,推动布局向上或向下每当我改变其可见性。

我在那里看过一些样品,但没有一个适合我的需要。

我已经为动画创建了两个xml文件,但我不知道当我改变线性布局的可见性时如何启动它们。


当前回答

通过Kotlin扩展,你可以这样使用:

enum class SlideDirection{
    UP,
    DOWN,
    LEFT,
    RIGHT
}

enum class SlideType{
    SHOW,
    HIDE
}

fun View.slideAnimation(direction: SlideDirection, type: SlideType, duration: Long = 250){
    val fromX: Float
    val toX: Float
    val fromY: Float
    val toY: Float
    val array = IntArray(2)
    getLocationInWindow(array)
    if((type == SlideType.HIDE && (direction == SlideDirection.RIGHT || direction == SlideDirection.DOWN)) ||
        (type == SlideType.SHOW && (direction == SlideDirection.LEFT || direction == SlideDirection.UP))   ){
        val displayMetrics = DisplayMetrics()
        val windowManager = context.getSystemService(Context.WINDOW_SERVICE) as WindowManager
        windowManager.defaultDisplay.getMetrics(displayMetrics)
        val deviceWidth = displayMetrics.widthPixels
        val deviceHeight = displayMetrics.heightPixels
        array[0] = deviceWidth
        array[1] = deviceHeight
    }
    when (direction) {
        SlideDirection.UP -> {
            fromX = 0f
            toX = 0f
            fromY = if(type == SlideType.HIDE) 0f else (array[1] + height).toFloat()
            toY = if(type == SlideType.HIDE) -1f * (array[1] + height)  else 0f
        }
        SlideDirection.DOWN -> {
            fromX = 0f
            toX = 0f
            fromY = if(type == SlideType.HIDE) 0f else -1f * (array[1] + height)
            toY = if(type == SlideType.HIDE) 1f * (array[1] + height)  else 0f
        }
        SlideDirection.LEFT -> {
            fromX = if(type == SlideType.HIDE) 0f else 1f * (array[0] + width)
            toX = if(type == SlideType.HIDE) -1f * (array[0] + width) else 0f
            fromY = 0f
            toY = 0f
        }
        SlideDirection.RIGHT -> {
            fromX = if(type == SlideType.HIDE) 0f else -1f * (array[0] + width)
            toX = if(type == SlideType.HIDE) 1f * (array[0] + width) else 0f
            fromY = 0f
            toY = 0f
        }
    }
    val animate = TranslateAnimation(
        fromX,
        toX,
        fromY,
        toY
    )
    animate.duration = duration
    animate.setAnimationListener(object: Animation.AnimationListener{
        override fun onAnimationRepeat(animation: Animation?) {

        }

        override fun onAnimationEnd(animation: Animation?) {
            if(type == SlideType.HIDE){
                visibility = View.INVISIBLE
            }
        }

        override fun onAnimationStart(animation: Animation?) {
            visibility = View.VISIBLE
        }

    })
    startAnimation(animate)
}

扩展示例:

view.slideAnimation(SlideDirection.UP, SlideType.HIDE)//to make it disappear through top of the screen
view.slideAnimation(SlideDirection.DOWN, SlideType.SHOW)//to make it reappear from top of the screen

view.slideAnimation(SlideDirection.DOWN, SlideType.HIDE)//to make it disappear through bottom of the screen
view.slideAnimation(SlideDirection.UP, SlideType.SHOW)//to make it reappear from bottom of the screen

其他回答

随着Android 3.0 (Honeycomb)引入的新动画API,创建这样的动画非常简单。

将视图向下滑动一段距离:

view.animate().translationY(distance);

你可以稍后将视图滑回原来的位置,如下所示:

view.animate().translationY(0);

您还可以轻松地组合多个动画。下面的动画会将一个视图按高度向下滑动,同时淡入:

// Prepare the View for the animation
view.setVisibility(View.VISIBLE);
view.setAlpha(0.0f);

// Start the animation
view.animate()
    .translationY(view.getHeight())
    .alpha(1.0f)
    .setListener(null);

然后,您可以将视图淡出,并将其滑回原始位置。我们还设置了一个AnimatorListener,这样我们可以在动画完成后将视图的可见性设置为GONE:

view.animate()
    .translationY(0)
    .alpha(0.0f)
    .setListener(new AnimatorListenerAdapter() {
        @Override
        public void onAnimationEnd(Animator animation) {
            super.onAnimationEnd(animation);
            view.setVisibility(View.GONE);
        }
    });

从ashakirov的回答为Kotlin用户

 val transition: Transition = Slide(Gravity.BOTTOM)
                transition.duration = 600
                transition.addTarget(you_parent_layout_id)
TransitionManager.beginDelayedTransition(rootLayoutId, transition)
                yourViewIdToHide.visibility = if (yourViewIdToHide.isShown) View.GONE else View.VISIBLE

通过Kotlin扩展,你可以这样使用:

enum class SlideDirection{
    UP,
    DOWN,
    LEFT,
    RIGHT
}

enum class SlideType{
    SHOW,
    HIDE
}

fun View.slideAnimation(direction: SlideDirection, type: SlideType, duration: Long = 250){
    val fromX: Float
    val toX: Float
    val fromY: Float
    val toY: Float
    val array = IntArray(2)
    getLocationInWindow(array)
    if((type == SlideType.HIDE && (direction == SlideDirection.RIGHT || direction == SlideDirection.DOWN)) ||
        (type == SlideType.SHOW && (direction == SlideDirection.LEFT || direction == SlideDirection.UP))   ){
        val displayMetrics = DisplayMetrics()
        val windowManager = context.getSystemService(Context.WINDOW_SERVICE) as WindowManager
        windowManager.defaultDisplay.getMetrics(displayMetrics)
        val deviceWidth = displayMetrics.widthPixels
        val deviceHeight = displayMetrics.heightPixels
        array[0] = deviceWidth
        array[1] = deviceHeight
    }
    when (direction) {
        SlideDirection.UP -> {
            fromX = 0f
            toX = 0f
            fromY = if(type == SlideType.HIDE) 0f else (array[1] + height).toFloat()
            toY = if(type == SlideType.HIDE) -1f * (array[1] + height)  else 0f
        }
        SlideDirection.DOWN -> {
            fromX = 0f
            toX = 0f
            fromY = if(type == SlideType.HIDE) 0f else -1f * (array[1] + height)
            toY = if(type == SlideType.HIDE) 1f * (array[1] + height)  else 0f
        }
        SlideDirection.LEFT -> {
            fromX = if(type == SlideType.HIDE) 0f else 1f * (array[0] + width)
            toX = if(type == SlideType.HIDE) -1f * (array[0] + width) else 0f
            fromY = 0f
            toY = 0f
        }
        SlideDirection.RIGHT -> {
            fromX = if(type == SlideType.HIDE) 0f else -1f * (array[0] + width)
            toX = if(type == SlideType.HIDE) 1f * (array[0] + width) else 0f
            fromY = 0f
            toY = 0f
        }
    }
    val animate = TranslateAnimation(
        fromX,
        toX,
        fromY,
        toY
    )
    animate.duration = duration
    animate.setAnimationListener(object: Animation.AnimationListener{
        override fun onAnimationRepeat(animation: Animation?) {

        }

        override fun onAnimationEnd(animation: Animation?) {
            if(type == SlideType.HIDE){
                visibility = View.INVISIBLE
            }
        }

        override fun onAnimationStart(animation: Animation?) {
            visibility = View.VISIBLE
        }

    })
    startAnimation(animate)
}

扩展示例:

view.slideAnimation(SlideDirection.UP, SlideType.HIDE)//to make it disappear through top of the screen
view.slideAnimation(SlideDirection.DOWN, SlideType.SHOW)//to make it reappear from top of the screen

view.slideAnimation(SlideDirection.DOWN, SlideType.HIDE)//to make it disappear through bottom of the screen
view.slideAnimation(SlideDirection.UP, SlideType.SHOW)//to make it reappear from bottom of the screen

我有一个角落的情况,我的视图高度仍然是0所以。

import android.animation.Animator;
import android.animation.AnimatorListenerAdapter;
import android.view.View;

public final class AnimationUtils {

  public static void slideDown(final View view) {
        view.animate()
                .translationY(view.getHeight())
                .alpha(0.f)
                .setListener(new AnimatorListenerAdapter() {
                    @Override
                    public void onAnimationEnd(Animator animation) {
                        // superfluous restoration
                        view.setVisibility(View.GONE);
                        view.setAlpha(1.f);
                        view.setTranslationY(0.f);
                    }
                });
    }

    public static void slideUp(final View view) {
        view.setVisibility(View.VISIBLE);
        view.setAlpha(0.f);

        if (view.getHeight() > 0) {
            slideUpNow(view);
        } else {
            // wait till height is measured
            view.post(new Runnable() {
                @Override
                public void run() {
                    slideUpNow(view);
                }
            });
        }
    }

    private static void slideUpNow(final View view) {
        view.setTranslationY(view.getHeight());
        view.animate()
                .translationY(0)
                .alpha(1.f)
                .setListener(new AnimatorListenerAdapter() {
                    @Override
                    public void onAnimationEnd(Animator animation) {
                        view.setVisibility(View.VISIBLE);
                        view.setAlpha(1.f);
                    }
                });
    }

}

当LinearLayout的可见性改变时,你可以通过创建LinearLayout的一个新的子类并覆盖setVisibility()来启动动画来启动正确的动画。考虑一下这样的事情:

public class SimpleViewAnimator extends LinearLayout
{
    private Animation inAnimation;
    private Animation outAnimation;

    public SimpleViewAnimator(Context context)
    {
        super(context);
    }

    public void setInAnimation(Animation inAnimation)
    {
        this.inAnimation = inAnimation;
    }

    public void setOutAnimation(Animation outAnimation)
    {
        this.outAnimation = outAnimation;
    }

    @Override
    public void setVisibility(int visibility)
    {
        if (getVisibility() != visibility)
        {
            if (visibility == VISIBLE)
            {
                if (inAnimation != null) startAnimation(inAnimation);
            }
            else if ((visibility == INVISIBLE) || (visibility == GONE))
            {
                if (outAnimation != null) startAnimation(outAnimation);
            }
        }

        super.setVisibility(visibility);
    }
}