我正在捕捉图像并将其设置为图像视图。

public void captureImage() {

    Intent intentCamera = new Intent("android.media.action.IMAGE_CAPTURE");
    File filePhoto = new File(Environment.getExternalStorageDirectory(), "Pic.jpg");
    imageUri = Uri.fromFile(filePhoto);
    MyApplicationGlobal.imageUri = imageUri.getPath();
    intentCamera.putExtra(MediaStore.EXTRA_OUTPUT, imageUri);
    startActivityForResult(intentCamera, TAKE_PICTURE);
}

@Override
protected void onActivityResult(int requestCode, int resultCode, Intent intentFromCamera) {
    super.onActivityResult(requestCode, resultCode, intentFromCamera);

    if (resultCode == RESULT_OK && requestCode == TAKE_PICTURE) {

        if (intentFromCamera != null) {
            Bundle extras = intentFromCamera.getExtras();
            if (extras.containsKey("data")) {
                bitmap = (Bitmap) extras.get("data");
            }
            else {
                bitmap = getBitmapFromUri();
            }
        }
        else {
            bitmap = getBitmapFromUri();
        }
        // imageView.setImageBitmap(bitmap);
        imageView.setImageURI(imageUri);
    }
    else {
    }
}

public Bitmap getBitmapFromUri() {

    getContentResolver().notifyChange(imageUri, null);
    ContentResolver cr = getContentResolver();
    Bitmap bitmap;

    try {
        bitmap = android.provider.MediaStore.Images.Media.getBitmap(cr, imageUri);
        return bitmap;
    }
    catch (Exception e) {
        e.printStackTrace();
        return null;
    }
}

但问题是,某些设备上的图像每次旋转时。例如,在三星设备上,它工作得很好,但在索尼Xperia上,图像旋转了90度,在东芝Thrive(平板电脑)上旋转了180度。


当前回答

通过使用滑动库,你可以得到图像与精确的方向,而不需要检查旋转

在kotlin

CoroutineScope(Dispatchers.IO).launch {
         var bitmap = Glide.with(context).asBitmap().load(imagePathOrUriOrLink)
                /*.apply(
                    RequestOptions()
                        .override(MAXIMUM_IMAGE_RESOLUTION)
                )*/ //uncomment it if you want original image
                /*.diskCacheStrategy(DiskCacheStrategy.NONE).skipMemoryCache(true)*/ //uncomment it you want to not cache image
                .submit().get()//this is synchronous approach  
}

使用这个依赖

api 'com.github.bumptech.glide:glide:4.12.0'
kapt 'com.github.bumptech.glide:compiler:4.12.0'

其他回答

如果你用的是Fresco,你可以用这个

final ImageRequest imageRequest = ImageRequestBuilder.newBuilderWithSource(uri)
.setRotationOptions(RotationOptions.autoRotate())
.build();

mSimpleDraweeView.setController(
Fresco.newDraweeControllerBuilder()
    .setImageRequest(imageRequest)
    .build());

这将根据Exif数据自动旋转图像。

来源:https://frescolib.org/docs/rotation.html

一句话解决方案:

Picasso.with(context).load("http://i.imgur.com/DvpvklR.png").into(imageView);

Or

Picasso.with(context).load("file:" + photoPath).into(imageView);

这将自动检测旋转和放置图像在正确的方向

Picasso是一个非常强大的库,用于处理应用中的图像,包括: 复杂的图像转换与最小的内存使用。

通过将Jason Robinson的回答与Felix的回答结合起来,并填补缺失的部分,这里是这个问题的最终完整解决方案,将在Android Android 4.1 (Jelly Bean), Android 4.4 (KitKat)和Android 5.0 (Lollipop)上进行测试后完成以下工作。

步骤

如果图像大于1024x1024,则缩小图像。 仅当图像旋转90度、180度或270度时,才将其旋转到正确的方向。 为了内存的目的,回收旋转的图像。

下面是代码部分:

使用当前Context和要修复的图像URI调用以下方法

/**
 * This method is responsible for solving the rotation issue if exist. Also scale the images to
 * 1024x1024 resolution
 *
 * @param context       The current context
 * @param selectedImage The Image URI
 * @return Bitmap image results
 * @throws IOException
 */
public static Bitmap handleSamplingAndRotationBitmap(Context context, Uri selectedImage)
        throws IOException {
    int MAX_HEIGHT = 1024;
    int MAX_WIDTH = 1024;

    // First decode with inJustDecodeBounds=true to check dimensions
    final BitmapFactory.Options options = new BitmapFactory.Options();
    options.inJustDecodeBounds = true;
    InputStream imageStream = context.getContentResolver().openInputStream(selectedImage);
    BitmapFactory.decodeStream(imageStream, null, options);
    imageStream.close();

    // Calculate inSampleSize
    options.inSampleSize = calculateInSampleSize(options, MAX_WIDTH, MAX_HEIGHT);

    // Decode bitmap with inSampleSize set
    options.inJustDecodeBounds = false;
    imageStream = context.getContentResolver().openInputStream(selectedImage);
    Bitmap img = BitmapFactory.decodeStream(imageStream, null, options);

    img = rotateImageIfRequired(context, img, selectedImage);
    return img;
}

下面是前面提到的CalculateInSampleSize方法:

/**
  * Calculate an inSampleSize for use in a {@link BitmapFactory.Options} object when decoding
  * bitmaps using the decode* methods from {@link BitmapFactory}. This implementation calculates
  * the closest inSampleSize that will result in the final decoded bitmap having a width and
  * height equal to or larger than the requested width and height. This implementation does not
  * ensure a power of 2 is returned for inSampleSize which can be faster when decoding but
  * results in a larger bitmap which isn't as useful for caching purposes.
  *
  * @param options   An options object with out* params already populated (run through a decode*
  *                  method with inJustDecodeBounds==true
  * @param reqWidth  The requested width of the resulting bitmap
  * @param reqHeight The requested height of the resulting bitmap
  * @return The value to be used for inSampleSize
  */
private static int calculateInSampleSize(BitmapFactory.Options options,
                                         int reqWidth, int reqHeight) {
    // Raw height and width of image
    final int height = options.outHeight;
    final int width = options.outWidth;
    int inSampleSize = 1;

    if (height > reqHeight || width > reqWidth) {

        // Calculate ratios of height and width to requested height and width
        final int heightRatio = Math.round((float) height / (float) reqHeight);
        final int widthRatio = Math.round((float) width / (float) reqWidth);

        // Choose the smallest ratio as inSampleSize value, this will guarantee a final image
        // with both dimensions larger than or equal to the requested height and width.
        inSampleSize = heightRatio < widthRatio ? heightRatio : widthRatio;

        // This offers some additional logic in case the image has a strange
        // aspect ratio. For example, a panorama may have a much larger
        // width than height. In these cases the total pixels might still
        // end up being too large to fit comfortably in memory, so we should
        // be more aggressive with sample down the image (=larger inSampleSize).

        final float totalPixels = width * height;

        // Anything more than 2x the requested pixels we'll sample down further
        final float totalReqPixelsCap = reqWidth * reqHeight * 2;

        while (totalPixels / (inSampleSize * inSampleSize) > totalReqPixelsCap) {
            inSampleSize++;
        }
    }
    return inSampleSize;
}

然后是检查当前图像方向以确定旋转角度的方法

 /**
 * Rotate an image if required.
 *
 * @param img           The image bitmap
 * @param selectedImage Image URI
 * @return The resulted Bitmap after manipulation
 */
private static Bitmap rotateImageIfRequired(Context context, Bitmap img, Uri selectedImage) throws IOException {

InputStream input = context.getContentResolver().openInputStream(selectedImage);
ExifInterface ei;
if (Build.VERSION.SDK_INT > 23)
    ei = new ExifInterface(input);
else
    ei = new ExifInterface(selectedImage.getPath());
        
    int orientation = ei.getAttributeInt(ExifInterface.TAG_ORIENTATION, ExifInterface.ORIENTATION_NORMAL);

    switch (orientation) {
        case ExifInterface.ORIENTATION_ROTATE_90:
            return rotateImage(img, 90);
        case ExifInterface.ORIENTATION_ROTATE_180:
            return rotateImage(img, 180);
        case ExifInterface.ORIENTATION_ROTATE_270:
            return rotateImage(img, 270);
        default:
            return img;
    }
}

最后是旋转方法本身

private static Bitmap rotateImage(Bitmap img, int degree) {
    Matrix matrix = new Matrix();
    matrix.postRotate(degree);
    Bitmap rotatedImg = Bitmap.createBitmap(img, 0, 0, img.getWidth(), img.getHeight(), matrix, true);
    img.recycle();
    return rotatedImg;
}

在没有使用ExifInterface的情况下得到了这个问题的答案。我们可以得到相机的旋转不管是前置相机还是后置相机无论你使用的是哪一个然后在创建位图时我们可以使用matrix。postrotate (degree)来旋转位图

public int getRotationDegree() {
    int degree = 0;

    for (int i = 0; i < Camera.getNumberOfCameras(); i++) {
        Camera.CameraInfo info = new Camera.CameraInfo();
        Camera.getCameraInfo(i, info);
        if (info.facing == Camera.CameraInfo.CAMERA_FACING_BACK) {
            degree = info.orientation;

            return degree;
        }
    }

    return degree;
}

计算旋转后,你可以像下面这样旋转你的位图:

 Matrix matrix = new Matrix();

 matrix.postRotate(getRotationDegree());

 Bitmap.createBitmap(bm, 0, 0, bm.getWidth(), bm.getHeight(), matrix, true);

这里的bm应该是位图。

如果你想知道前置摄像头的旋转,只需更改camera . camerainfo。CAMERA_FACING_BACK to Camera.CameraInfo。CAMERA_FACING_FRONT以上。

我希望这能有所帮助。

这可能是不言而喻的,但请始终记住,您可以在服务器上处理其中一些映像处理问题。我使用类似于这个线程中包含的响应来处理图像的即时显示。然而,我的应用程序要求图像存储在服务器上(这可能是一个常见的要求,如果你希望图像在用户切换手机时保持不变)。

关于这个主题的许多讨论中包含的解决方案没有讨论EXIF数据缺乏持久性的问题,这种数据无法在位图的图像压缩中幸存下来,这意味着您需要在服务器每次加载图像时旋转图像。或者,您可以将EXIF方向数据发送到服务器,然后根据需要旋转图像。

对我来说,在服务器上创建一个永久的解决方案更容易,因为我不必担心Android的秘密文件路径。