我想插入一个UITextField的文本。
这可能吗?
我想插入一个UITextField的文本。
这可能吗?
当前回答
你可以通过设置leftView来设置UITextField的文本插入。
是这样的:
UITextField *yourTextField = [[UITextField alloc] init];
UIView *leftView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 5, 5)];
leftView.backgroundColor = [UIColor clearColor];
yourTextField.leftViewMode = UITextFieldViewModeAlways;
yourTextField.leftView = leftView;
其他回答
斯威夫特
// adjust place holder text
let paddingView = UIView(frame: CGRectMake(0, 0, 10, usernameOrEmailField.frame.height))
usernameOrEmailField.leftView = paddingView
usernameOrEmailField.leftViewMode = UITextFieldViewMode.Always
为UITextField添加填充的一个好方法是子类化UITextField并添加一个edgeInsets属性。然后设置edgeInsets和UITextField将相应地绘制。对于自定义的leftView或rightView集,这也能正确地发挥作用。
OSTextField.h
#import <UIKit/UIKit.h>
@interface OSTextField : UITextField
@property (nonatomic, assign) UIEdgeInsets edgeInsets;
@end
OSTextField.m
#import "OSTextField.h"
@implementation OSTextField
- (id)initWithFrame:(CGRect)frame{
self = [super initWithFrame:frame];
if (self) {
self.edgeInsets = UIEdgeInsetsMake(0, 0, 0, 0);
}
return self;
}
-(id)initWithCoder:(NSCoder *)aDecoder{
self = [super initWithCoder:aDecoder];
if(self){
self.edgeInsets = UIEdgeInsetsMake(0, 0, 0, 0);
}
return self;
}
- (CGRect)textRectForBounds:(CGRect)bounds {
return [super textRectForBounds:UIEdgeInsetsInsetRect(bounds, self.edgeInsets)];
}
- (CGRect)editingRectForBounds:(CGRect)bounds {
return [super editingRectForBounds:UIEdgeInsetsInsetRect(bounds, self.edgeInsets)];
}
@end
使用textRectForBounds:是正确的方法。我已经在我的子类中包装了这个,所以你可以简单地使用textEdgeInsets。看到SSTextField。
我通常尽量避免子类化,但如果你已经:
// add a property
@property (nonatomic) UIEdgeInsets edgeInsets;
// and override:
- (CGRect)textRectForBounds:(CGRect)bounds
{
return [super textRectForBounds:UIEdgeInsetsInsetRect(bounds, self.edgeInsets)];
}
- (CGRect)editingRectForBounds:(CGRect)bounds
{
return [super editingRectForBounds:UIEdgeInsetsInsetRect(bounds, self.edgeInsets)];
}
快速解决没有子类&也检查
extension UITextField {
@IBInspectable var textInsets: CGPoint {
get {
return CGPoint.zero
}
set {
layer.sublayerTransform = CATransform3DMakeTranslation(newValue.x, newValue.y, 0);
}
}
}