我有一个带有图像的UIImageView。现在我有一个全新的图像(图形文件),并想要在这个UIImageView中显示它。如果我设置
myImageView.image = newImage;
新图像立即可见。不可以做成动画。
我想让它很好地淡出到新图像中。我想也许有比在上面创建一个新的UIImageView并与动画混合更好的解决方案?
我有一个带有图像的UIImageView。现在我有一个全新的图像(图形文件),并想要在这个UIImageView中显示它。如果我设置
myImageView.image = newImage;
新图像立即可见。不可以做成动画。
我想让它很好地淡出到新图像中。我想也许有比在上面创建一个新的UIImageView并与动画混合更好的解决方案?
当前回答
代码:
var fadeAnim:CABasicAnimation = CABasicAnimation(keyPath: "contents");
fadeAnim.fromValue = firstImage;
fadeAnim.toValue = secondImage;
fadeAnim.duration = 0.8; //smoothest value
imageView.layer.addAnimation(fadeAnim, forKey: "contents");
imageView.image = secondImage;
例子:
有趣,更详细的解决方案:(切换水龙头)
let fadeAnim:CABasicAnimation = CABasicAnimation(keyPath: "contents");
switch imageView.image {
case firstImage?:
fadeAnim.fromValue = firstImage;
fadeAnim.toValue = secondImage;
imageView.image = secondImage;
default:
fadeAnim.fromValue = secondImage;
fadeAnim.toValue = firstImage;
imageView.image = firstImage;
}
fadeAnim.duration = 0.8;
imageView.layer.addAnimation(fadeAnim, forKey: "contents");
其他回答
下面是Swift中的一个例子,它将首先交叉溶解一个新图像,然后添加一个弹性动画:
var selected: Bool {
willSet(selected) {
let expandTransform:CGAffineTransform = CGAffineTransformMakeScale(1.15, 1.15);
if (!self.selected && selected) {
UIView.transitionWithView(self.imageView,
duration:0.1,
options: UIViewAnimationOptions.TransitionCrossDissolve,
animations: {
self.imageView.image = SNStockCellSelectionAccessoryViewImage(selected)
self.imageView.transform = expandTransform
},
completion: {(finished: Bool) in
UIView.animateWithDuration(0.4,
delay:0.0,
usingSpringWithDamping:0.40,
initialSpringVelocity:0.2,
options:UIViewAnimationOptions.CurveEaseOut,
animations: {
self.imageView.transform = CGAffineTransformInvert(expandTransform)
}, completion:nil)
})
}
}
}
var imageView:UIImageView
如果imageView被正确地作为子视图添加到视图中,在selected = false到selected = true之间切换应该用一个弹性动画交换图像。SNStockCellSelectionAccessoryViewImage只是根据当前的选择状态返回一个不同的图像,如下所示:
private let SNStockCellSelectionAccessoryViewPlusIconSelected:UIImage = UIImage(named:"PlusIconSelected")!
private let SNStockCellSelectionAccessoryViewPlusIcon:UIImage = UIImage(named:"PlusIcon")!
private func SNStockCellSelectionAccessoryViewImage(selected:Bool) -> UIImage {
return selected ? SNStockCellSelectionAccessoryViewPlusIconSelected : SNStockCellSelectionAccessoryViewPlusIcon
}
下面的GIF例子有点慢,实际的动画发生得更快:
[UIView transitionWithView:textFieldimageView
duration:0.2f
options:UIViewAnimationOptionTransitionCrossDissolve
animations:^{
imageView.image = newImage;
} completion:nil];
是另一种可能性
在iOS 5中,这就简单多了:
[newView setAlpha:0.0];
[UIView animateWithDuration:0.4 animations:^{
[newView setAlpha:0.5];
}];
用迈克尔·斯科特的话来说,傻瓜,保持简单。 以下是在Swift 3和Swift 4中实现这一点的简单方法:
UIView.transition(with: imageView,
duration: 0.75,
options: .transitionCrossDissolve,
animations: { self.imageView.image = toImage },
completion: nil)
弗拉基米尔的答案是完美的,但任何像我这样正在寻找快速解决方案的人
该方案适用于swift 4.2版本
var i = 0
func animation(){
let name = (i % 2 == 0) ? "1.png" : "2.png"
myImageView.image = UIImage.init(named: name)
let transition: CATransition = CATransition.init()
transition.duration = 1.0
transition.timingFunction = CAMediaTimingFunction.init(name: .easeInEaseOut)
transition.type = .fade
myImageView.layer.add(transition, forKey: nil)
i += 1
}
您可以在任何地方调用此方法。它将改变图像到下一个(图像)与动画。
对于Swift 4.0版本使用波纹管解决方案
var i = 0
func animationVersion4(){
let name = (i % 2 == 0) ? "1.png" : "2.png"
uiImage.image = UIImage.init(named: name)
let transition: CATransition = CATransition.init()
transition.duration = 1.0
transition.timingFunction = CAMediaTimingFunction.init(name: kCAMediaTimingFunctionEaseInEaseOut)
transition.type = kCATransitionFade
uiImage.layer.add(transition, forKey: nil)
i += 1
}