关于这个可怕的问题,我已经阅读了尽可能多的搜索结果,不幸的是,每个搜索结果似乎都集中在一个特定的函数调用上。

我的问题是,我从多个函数得到相同的错误,我猜是从我使用的函数回调的。

更糟糕的是,实际的代码是在另一个项目中导入的自定义私有框架中,因此,调试不是那么简单吗?

有人能告诉我正确的方向吗?我有一种感觉,我正在错误地调用某些方法或与坏的上下文,但xcode的输出在这一点上不是很有帮助。

: CGContextSetFillColorWithColor: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. : CGContextSetStrokeColorWithColor: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. CGContextSaveGState: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. : CGContextSetFlatness: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. : CGContextAddPath: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. : CGContextDrawPath: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. : CGContextRestoreGState: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update. : CGContextGetBlendMode: invalid context 0x0. This is a serious error. This application, or a library it uses, is using an invalid context and is thereby contributing to an overall degradation of system stability and reliability. This notice is a courtesy: please fix this problem. It will become a fatal error in an upcoming update.

当呈现自定义视图或其继承的类之一时,可能会发生这些错误。这时它们会生成多次,直到键盘不再提供任何输入。触摸事件仍然被注册,但是系统变慢,最终可能导致未分配对象错误。

编辑#1:我确实可以访问正在导入的框架,但我没有看到导致问题的类中有任何奇怪的东西。

编辑#2:我刚刚收到一封电子邮件,iOS 7.1已经发布给开发者了。我很好奇这种情况是否会消失,或者变得更糟,或者是否能得到解决。


当前回答

就像其他人在这里评论的一样,当我做以下任何一件事时,我得到了这个警告:

在空白文本框中:双击,触摸并按住,长时间单点。

这似乎只影响iOS 7.0.3

我发现了一个工作周围,警告不会被触发,如果你的纸板不是NULL。

所以我在textFieldDidBeginEditing中做了以下事情:

- (void)textFieldDidBeginEditing:(UITextField *)textField {

    UIPasteboard *pasteboard = [UIPasteboard generalPasteboard];
    if (pasteboard.string.length == 0) {

        pasteboard.string = @" ";

    }
}

我在iphone 4s、5和5s的iOS 7.0.3模拟器中测试了这一点,不再收到警告。我也在iphone 6和6 plus上的iOS 8模拟器中测试了这一点,但我不相信iOS 8会受到影响。

在发现这个工作之前,我经历了两天的挫折,所以我真的希望我的回答能帮助那些有同样问题的人。

其他回答

在某些情况下,当您在视图中放置和移动UI元素(特别是以编程方式绘制的自定义元素)时,关闭受影响视图中的自动布局会导致此错误消失。当我发现这个症状时,我正在使用JVFloatLabeledTextField。

其他人会要求你在访问核心图形上下文的地方发布代码,但我怀疑这是问题所在。这些无效的上下文0x0错误消息很常见,很容易在iOS 7中重现。事实上,我可以使用零代码的故事板重现错误。我在IB中拖动UITextField到画布上,运行应用程序,双击文本字段内。

在许多情况下,我很难认真对待无效上下文0x0错误消息。我不知道您的情况是否值得更大的关注(我同意Rob Napier的观点,这是值得研究的,特别是如果您显式地使用图形上下文)。

在我自己的项目中,我希望有一天这些错误会神奇地消失(但这一天并没有伴随着7.0.3)。

更新:在安装Xcode 5.1并瞄准iOS 7.1后,我再也不能通过双击空文本字段来重现错误。

如果您想知道是什么代码导致了这些日志,可以在CGPostError上添加一个符号断点。

我使用下面的代码从上下文创建UIImage:

    UIGraphicsBeginImageContext(size);
    CGContextRef context = UIGraphicsGetCurrentContext();

    CGContextSetFillColorWithColor(context, color.CGColor);
    CGContextFillRect(context, (CGRect){.size = size});

    UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
    UIGraphicsEndImageContext();

这样我就得到了错误。

所以我删除了派生数据内容,重新启动XCode。这招奏效了。

I have had cases where the context returned from UIGraphicsGetCurrentContext() is NULL, and if you try using it for anything this message appears. It is the view's responsibility to push a context using UIGraphicsPushContext prior to calling drawRect:, if you call drawRect: directly instead of [view setNeedsDisplay] you risk the context not being set yet. My hunch is that prior to iOS 7 the context was pushed for the view on init, and now on iOS 7 the context isn't pushed until the first time drawRect: is about to be called. I suspect some UIKit code is calling drawRect: directly and this is why there are issues with some code even when no custom drawing is being done.

解决方案(如果做自定义绘图):

不要直接调用drawRect:,使用[view setNeedsDisplay],或者如果你需要立即绘图,使用[view。层画) 在你的drawRect:获取上下文,但不要在if语句体之外使用if (context) {<do drawing here>}