我如何创建一个基本的UIButton编程?例如,在我的视图控制器中,当执行viewDidLoad方法时,将动态创建三个uibutton,并设置其布局或属性。


当前回答

objective - c

UIButton *but= [UIButton buttonWithType:UIButtonTypeRoundedRect];
[but addTarget:self action:@selector(buttonClicked:) forControlEvents:UIControlEventTouchUpInside];
 [but setFrame:CGRectMake(52, 252, 215, 40)];
[but setTitle:@"Login" forState:UIControlStateNormal];
[but setExclusiveTouch:YES];

 // if you like to add backgroundImage else no need
   [but setbackgroundImage:[UIImage imageNamed:@"XXX.png"] forState:UIControlStateNormal];

[self.view addSubview:but];

-(void) buttonClicked:(UIButton*)sender
 {
NSLog(@"you clicked on button %@", sender.tag);
 }

斯威夫特

    let myButton = UIButton() // if you want to set the type use like UIButton(type: .RoundedRect) or UIButton(type: .Custom)
    myButton.setTitle("Hai Touch Me", forState: .Normal)
    myButton.setTitleColor(UIColor.blueColor(), forState: .Normal)
    myButton.frame = CGRectMake(15, 50, 300, 500)
    myButton.addTarget(self, action: "pressedAction:", forControlEvents: .TouchUpInside)

    self.view.addSubview( myButton)


func pressedAction(sender: UIButton!) {
   // do your stuff here 
  NSLog("you clicked on button %@", sender.tag)
}

Swift3及以上

  let myButton = UIButton() // if you want to set the type use like UIButton(type: .RoundedRect) or UIButton(type: .Custom)
    myButton.setTitle("Hi, Click me", for: .normal)
    myButton.setTitleColor(UIColor.blue, for: .normal)
    myButton.frame = CGRect(x: 15, y: 50, width: 300, height: 500)

    myButton.addTarget(self, action: #selector(pressedAction(_:)), for: .touchUpInside)
    self.view.addSubview( myButton)



func pressedAction(_ sender: UIButton) {
   // do your stuff here 
  print("you clicked on button \(sender.tag)")
}

迅捷用户界面

例如,你可以从SwiftUI开发者门户网站获得一步一步的实现

import SwiftUI

struct ContentView : View {
    var body: some View {
        VStack {

            Text("Target Color Black")
             Button(action: { 
                 /* handle button action here */ })
            {
         Text("your Button Name")
          .color(.white)
                        .padding(10)
                        .background(Color.blue)
                        .cornerRadius(5)
                        .shadow(radius: 5)
                        .clipShape(RoundedRectangle(cornerRadius: 5))
     }


        }
    }
}

#if DEBUG
struct ContentView_Previews : PreviewProvider {
    static var previews: some View {
        ContentView()
    }
}
#endif

其他回答

在Swift 5和Xcode 10.2中

基本上我们有两种类型的按钮。

1)系统类型按钮

2)自定义类型按钮(在自定义类型按钮中,我们可以为按钮设置背景图像)

而且这两种类型的按钮控制状态很少https://developer.apple.com/documentation/uikit/uicontrol/state

重要的州有

1)正常状态

2)选定状态

3)高亮状态

4)禁用状态……

//For system type button
let button = UIButton(type: .system)
button.frame = CGRect(x: 100, y: 250, width: 100, height: 50)
//  button.backgroundColor = .blue
button.setTitle("Button", for: .normal)
button.setTitleColor(.white, for: .normal)
button.titleLabel?.font = UIFont.boldSystemFont(ofSize: 13.0)
button.titleLabel?.textAlignment = .center//Text alighment center
button.titleLabel?.numberOfLines = 0//To display multiple lines in UIButton
button.titleLabel?.lineBreakMode = .byWordWrapping//By word wrapping
button.tag = 1//To assign tag value
button.btnProperties()//Call UIButton properties from extension function
button.addTarget(self, action:#selector(self.buttonClicked), for: .touchUpInside)
self.view.addSubview(button)

//For custom type button (add image to your button)
let button2 = UIButton(type: .custom)
button2.frame = CGRect(x: 100, y: 400, width: 100, height: 50)
//        button2.backgroundColor = .blue
button2.setImage(UIImage.init(named: "img.png"), for: .normal)
button2.tag = 2
button2.btnProperties()//Call UIButton properties from extension function
button2.addTarget(self, action:#selector(self.buttonClicked), for: .touchUpInside)
self.view.addSubview(button2)

@objc func buttonClicked(sender:UIButton) {
    print("Button \(sender.tag) clicked")
}

//You can add UIButton properties using extension
extension UIButton {
    func btnProperties() {
        layer.cornerRadius = 10//Set button corner radious
        clipsToBounds = true
        backgroundColor = .blue//Set background colour
        //titleLabel?.textAlignment = .center//add properties like this
    }
}
-(void)addStuffToView
{
    UIButton *aButton = [[UIButton alloc] initWithFrame:CGRectMake(20, 20, 20, 20)]; //(x, y, width, height of button on screen
    [aButton setTitle:@"Button" forState:UIControlStateNormal];//puts the text on the button
    aButton.titleLabel.font = somefont;//sets the font if one is already stated
    aButton.titleLabel.font = [UIFont fontWithName:@"Arial-MT" size:12];//sets the font type and size
    [aButton addTarget:self action:@selector(back) forControlEvents:UIControlEventTouchUpInside];//see back method below
    [aButton setBackgroundImage:[UIImage imageNamed:@"someImage.png"] forState:UIControlStateNormal];//sets the image of the button
    [self.view addSubview:back];
}

-(void)back
{
    UIAlertView *alert = [[UIAlertView alloc]initWithTitle.....]
}

-(void)viewDidLoad
{
    [super viewDidLoad];
    [self addStuffToView];//adds all items built in this method to the view
}
- (void)viewDidLoad {
    [super viewDidLoad];
    [self addMyButton];   // Call add button method on view load
}

- (void)addMyButton{    // Method for creating button, with background image and other properties

    UIButton *playButton = [[UIButton buttonWithType:UIButtonTypeRoundedRect] retain];
    playButton.frame = CGRectMake(110.0, 360.0, 100.0, 30.0);
    [playButton setTitle:@"Play" forState:UIControlStateNormal];
    playButton.backgroundColor = [UIColor clearColor];
    [playButton setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal ];
    UIImage *buttonImageNormal = [UIImage imageNamed:@"blueButton.png"];
    UIImage *strechableButtonImageNormal = [buttonImageNormal stretchableImageWithLeftCapWidth:12 topCapHeight:0];
    [playButton setBackgroundImage:strechableButtonImageNormal forState:UIControlStateNormal];
    UIImage *buttonImagePressed = [UIImage imageNamed:@"whiteButton.png"];
    UIImage *strechableButtonImagePressed = [buttonImagePressed stretchableImageWithLeftCapWidth:12 topCapHeight:0];
    [playButton setBackgroundImage:strechableButtonImagePressed forState:UIControlStateHighlighted];
    [playButton addTarget:self action:@selector(playAction:) forControlEvents:UIControlEventTouchUpInside];
    [self.view addSubview:playButton];  
}

如果愿意,可以将创建者实例放入循环中,并从数组中动态添加名称。

对于Swift 3(更短的代码)

let button = UIButton(type: UIButtonType.custom)
button.frame = CGRect(x: 0, y: 0, width: 200.0, height: 40.0)
button.addTarget(nil, action: #selector(tapButton(_:)), for: UIControlEvents.touchUpInside)
button.tintColor = UIColor.white
button.backgroundColor = UIColor.red
button.setBackgroundImage(UIImage(named: "ImageName"), for: UIControlState.normal)
button.setTitle("MyTitle", for: UIControlState.normal)
button.isEnabled = true

func tapButton(sender: UIButton) {

}