摘自苹果书籍 “结构和类之间最重要的区别之一是,结构在代码中传递时总是被复制,但类是通过引用传递的。”

有人能帮我理解一下这是什么意思吗?对我来说,类和结构似乎是一样的。


当前回答

如果你仔细看苹果手册,你会看到这部分: 结构和枚举是值类型

在本节中,你会看到:

“​let​ ​hd​ = ​Resolution​(​width​: ​1920​, ​height​: ​1080​) ​var​ ​cinema​ = ​hd This example declares a constant called hd and sets it to a Resolution instance initialized with the width and height of full HD video (1920 pixels wide by 1080 pixels high). It then declares a variable called cinema and sets it to the current value of hd. Because Resolution is a structure, a copy of the existing instance is made, and this new copy is assigned to cinema. Even though hd and cinema now have the same width and height, they are two completely different instances behind the scenes. Next, the width property of cinema is amended to be the width of the slightly-wider 2K standard used for digital cinema projection (2048 pixels wide and 1080 pixels high): ​cinema​.​width​ = ​2048 Checking the width property of cinema shows that it has indeed changed to be 2048: ​println​(​"cinema is now ​(​cinema​.​width​)​ pixels wide"​) ​// prints "cinema is now 2048 pixels wide However, the width property of the original hd instance still has the old value of 1920: println​(​"hd is still ​(​hd​.​width​)​ pixels wide"​) // prints "hd is still 1920 pixels wide” When cinema was given the current value of hd, the values stored in hd were copied into the new cinema instance. The end result is two completely separate instances, which just happened to contain the same numeric values. Because they are separate instances, setting the width of cinema to 2048 doesn’t affect the width stored in hd.” Excerpt From: Apple Inc. “The Swift Programming Language.” iBooks. https://itun.es/us/jEUH0.l

这是结构体和类之间最大的区别。复制结构,引用类。

其他回答

下面是一个类的例子。请注意,当名称更改时,两个变量引用的实例将如何更新。鲍勃现在是苏了,所有提到鲍勃的地方都是这样。

class SomeClass {
    var name: String
    init(name: String) {
        self.name = name
    }
}

var aClass = SomeClass(name: "Bob")
var bClass = aClass // aClass and bClass now reference the same instance!
bClass.name = "Sue"

println(aClass.name) // "Sue"
println(bClass.name) // "Sue"

现在使用结构体,我们看到值被复制,每个变量保留自己的值集。当我们将名称设置为Sue时,aStruct中的Bob结构体不会被更改。

struct SomeStruct {
    var name: String
    init(name: String) {
        self.name = name
    }
}

var aStruct = SomeStruct(name: "Bob")
var bStruct = aStruct // aStruct and bStruct are two structs with the same value!
bStruct.name = "Sue"

println(aStruct.name) // "Bob"
println(bStruct.name) // "Sue"

所以对于表示有状态的复杂实体来说,类是非常棒的。但是对于仅仅是测量值或相关数据位的值,结构体更有意义,这样您可以轻松地复制它们并使用它们计算或修改值,而不用担心副作用。

Struct是值类型。这意味着,如果你将结构的实例复制到另一个变量,它只是复制到变量。

值类型示例

struct Resolution {
    var width = 2
    var height = 3
}

let hd = Resolution(width: 1920, height: 1080)
var cinema = hd //assigning struct instance  to variable
println("Width of cinema instance is \(cinema.width)")//result is 1920
println("Width of hd instance is \(hd.width)")//result is 1920

cinema.width = 2048

println("Width of cinema instance is \(cinema.width)")//result is 2048
println("Width of hd instance is \(hd.width)")//result is 1920

类是引用类型。这意味着如果将类的一个实例赋值给一个变量,它将只保存对该实例的引用,而不是副本。

如果你仔细看苹果手册,你会看到这部分: 结构和枚举是值类型

在本节中,你会看到:

“​let​ ​hd​ = ​Resolution​(​width​: ​1920​, ​height​: ​1080​) ​var​ ​cinema​ = ​hd This example declares a constant called hd and sets it to a Resolution instance initialized with the width and height of full HD video (1920 pixels wide by 1080 pixels high). It then declares a variable called cinema and sets it to the current value of hd. Because Resolution is a structure, a copy of the existing instance is made, and this new copy is assigned to cinema. Even though hd and cinema now have the same width and height, they are two completely different instances behind the scenes. Next, the width property of cinema is amended to be the width of the slightly-wider 2K standard used for digital cinema projection (2048 pixels wide and 1080 pixels high): ​cinema​.​width​ = ​2048 Checking the width property of cinema shows that it has indeed changed to be 2048: ​println​(​"cinema is now ​(​cinema​.​width​)​ pixels wide"​) ​// prints "cinema is now 2048 pixels wide However, the width property of the original hd instance still has the old value of 1920: println​(​"hd is still ​(​hd​.​width​)​ pixels wide"​) // prints "hd is still 1920 pixels wide” When cinema was given the current value of hd, the values stored in hd were copied into the new cinema instance. The end result is two completely separate instances, which just happened to contain the same numeric values. Because they are separate instances, setting the width of cinema to 2048 doesn’t affect the width stored in hd.” Excerpt From: Apple Inc. “The Swift Programming Language.” iBooks. https://itun.es/us/jEUH0.l

这是结构体和类之间最大的区别。复制结构,引用类。

Usually (in most programming languages), objects are blocks of data that are stored on heap, and then a reference (normally a pointer) to these blocks, contains a name is using to access these blocks of data. This mechanism allows sharing objects in the heap by copying the value of their references (pointers). This is not the case of basic data types such as Integers, and that is because the memory needed to create a reference is almost the same as the object (in this case integer value). Thus, they will be passed as values not as a reference in the case of large objects.

Swift使用struct来提高String和Array对象的性能。

这是一本很好的读物

1.structure is value type.
   = > when we assign structure variable to other variable or pass as parameter to function, it creates separate/new copy => so that changes made on one variable does not  reflect on another.[We can say like **call by value** concept] 
Example :

    struct DemoStruct 
    { 
        var value: String 
        init(inValue: String) 
        { 
            self.value = inValue 
        } 
    } 


var aStruct = DemoStruct(inValue: "original") 
var bStruct = aStruct // aStruct and bStruct are two structs with the same value! but references to diff location`enter code here`
bStruct.value = "modified" 

print(aStruct.value) // "original" 
print(bStruct.value) // "modified"


2.class is reference type.
 = > when we assign structure variable to other variable or pass as parameter to function, it **does not** creates separate/new copy => so that changes made on one variable does not  reflect on another.[We can say like **call by reference** concept] 
Example:
class DemoClass 
{   
    var value: String 
    init(inValue: String) 
    {
        self.value = inValue 
    } 
} 

var aClass = DemoClass(inName: "original") 
var bClass = aClass // aClass and bClass now reference the same instance! 
bClass.value = "modified" 

print(aClass.value) // "modified" 
print(bClass.value) // "modified"