选择:
轻松复制/粘贴最新版本(但安装说明可能会改变-见下文!)
Karl的库需要更多的精力来设置,但却是更好的长期解决方案(它将你的库转换为一个框架)。
使用这个,然后调整它,以增加对存档构建的支持- c.f. @Frederik的评论下面的变化,他正在使用使存档模式工作得很好。
最近的变化:
1. 增加了对iOS 10的支持。X(同时保持对旧平台的支持)
Info on how to use this script with a project-embedded-in-another-project (although I highly recommend NOT doing that, ever - Apple has a couple of show-stopper bugs in Xcode if you embed projects inside each other, from Xcode 3.x through to Xcode 4.6.x)
Bonus script to let you auto-include Bundles (i.e. include PNG files, PLIST files etc from your library!) - see below (scroll to bottom)
now supports iPhone5 (using Apple's workaround to the bugs in lipo). NOTE: the install instructions have changed (I can probably simplify this by changing the script in future, but don't want to risk it now)
"copy headers" section now respects the build setting for the location of the public headers (courtesy of Frederik Wallner)
Added explicit setting of SYMROOT (maybe need OBJROOT to be set too?), thanks to Doug Dickinson
SCRIPT(这是你需要复制/粘贴的东西)
有关使用/安装说明,请参见下面
##########################################
#
# c.f. https://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4
#
# Version 2.82
#
# Latest Change:
# - MORE tweaks to get the iOS 10+ and 9- working
# - Support iOS 10+
# - Corrected typo for iOS 1-10+ (thanks @stuikomma)
#
# Purpose:
# Automatically create a Universal static library for iPhone + iPad + iPhone Simulator from within XCode
#
# Author: Adam Martin - http://twitter.com/redglassesapps
# Based on: original script from Eonil (main changes: Eonil's script WILL NOT WORK in Xcode GUI - it WILL CRASH YOUR COMPUTER)
#
set -e
set -o pipefail
#################[ Tests: helps workaround any future bugs in Xcode ]########
#
DEBUG_THIS_SCRIPT="false"
if [ $DEBUG_THIS_SCRIPT = "true" ]
then
echo "########### TESTS #############"
echo "Use the following variables when debugging this script; note that they may change on recursions"
echo "BUILD_DIR = $BUILD_DIR"
echo "BUILD_ROOT = $BUILD_ROOT"
echo "CONFIGURATION_BUILD_DIR = $CONFIGURATION_BUILD_DIR"
echo "BUILT_PRODUCTS_DIR = $BUILT_PRODUCTS_DIR"
echo "CONFIGURATION_TEMP_DIR = $CONFIGURATION_TEMP_DIR"
echo "TARGET_BUILD_DIR = $TARGET_BUILD_DIR"
fi
#####################[ part 1 ]##################
# First, work out the BASESDK version number (NB: Apple ought to report this, but they hide it)
# (incidental: searching for substrings in sh is a nightmare! Sob)
SDK_VERSION=$(echo ${SDK_NAME} | grep -o '\d\{1,2\}\.\d\{1,2\}$')
# Next, work out if we're in SIM or DEVICE
if [ ${PLATFORM_NAME} = "iphonesimulator" ]
then
OTHER_SDK_TO_BUILD=iphoneos${SDK_VERSION}
else
OTHER_SDK_TO_BUILD=iphonesimulator${SDK_VERSION}
fi
echo "XCode has selected SDK: ${PLATFORM_NAME} with version: ${SDK_VERSION} (although back-targetting: ${IPHONEOS_DEPLOYMENT_TARGET})"
echo "...therefore, OTHER_SDK_TO_BUILD = ${OTHER_SDK_TO_BUILD}"
#
#####################[ end of part 1 ]##################
#####################[ part 2 ]##################
#
# IF this is the original invocation, invoke WHATEVER other builds are required
#
# Xcode is already building ONE target...
#
# ...but this is a LIBRARY, so Apple is wrong to set it to build just one.
# ...we need to build ALL targets
# ...we MUST NOT re-build the target that is ALREADY being built: Xcode WILL CRASH YOUR COMPUTER if you try this (infinite recursion!)
#
#
# So: build ONLY the missing platforms/configurations.
if [ "true" == ${ALREADYINVOKED:-false} ]
then
echo "RECURSION: I am NOT the root invocation, so I'm NOT going to recurse"
else
# CRITICAL:
# Prevent infinite recursion (Xcode sucks)
export ALREADYINVOKED="true"
echo "RECURSION: I am the root ... recursing all missing build targets NOW..."
echo "RECURSION: ...about to invoke: xcodebuild -configuration \"${CONFIGURATION}\" -project \"${PROJECT_NAME}.xcodeproj\" -target \"${TARGET_NAME}\" -sdk \"${OTHER_SDK_TO_BUILD}\" ${ACTION} RUN_CLANG_STATIC_ANALYZER=NO" BUILD_DIR=\"${BUILD_DIR}\" BUILD_ROOT=\"${BUILD_ROOT}\" SYMROOT=\"${SYMROOT}\"
xcodebuild -configuration "${CONFIGURATION}" -project "${PROJECT_NAME}.xcodeproj" -target "${TARGET_NAME}" -sdk "${OTHER_SDK_TO_BUILD}" ${ACTION} RUN_CLANG_STATIC_ANALYZER=NO BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" SYMROOT="${SYMROOT}"
ACTION="build"
#Merge all platform binaries as a fat binary for each configurations.
# Calculate where the (multiple) built files are coming from:
CURRENTCONFIG_DEVICE_DIR=${SYMROOT}/${CONFIGURATION}-iphoneos
CURRENTCONFIG_SIMULATOR_DIR=${SYMROOT}/${CONFIGURATION}-iphonesimulator
echo "Taking device build from: ${CURRENTCONFIG_DEVICE_DIR}"
echo "Taking simulator build from: ${CURRENTCONFIG_SIMULATOR_DIR}"
CREATING_UNIVERSAL_DIR=${SYMROOT}/${CONFIGURATION}-universal
echo "...I will output a universal build to: ${CREATING_UNIVERSAL_DIR}"
# ... remove the products of previous runs of this script
# NB: this directory is ONLY created by this script - it should be safe to delete!
rm -rf "${CREATING_UNIVERSAL_DIR}"
mkdir "${CREATING_UNIVERSAL_DIR}"
#
echo "lipo: for current configuration (${CONFIGURATION}) creating output file: ${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}"
xcrun -sdk iphoneos lipo -create -output "${CREATING_UNIVERSAL_DIR}/${EXECUTABLE_NAME}" "${CURRENTCONFIG_DEVICE_DIR}/${EXECUTABLE_NAME}" "${CURRENTCONFIG_SIMULATOR_DIR}/${EXECUTABLE_NAME}"
#########
#
# Added: StackOverflow suggestion to also copy "include" files
# (untested, but should work OK)
#
echo "Fetching headers from ${PUBLIC_HEADERS_FOLDER_PATH}"
echo " (if you embed your library project in another project, you will need to add"
echo " a "User Search Headers" build setting of: (NB INCLUDE THE DOUBLE QUOTES BELOW!)"
echo ' "$(TARGET_BUILD_DIR)/usr/local/include/"'
if [ -d "${CURRENTCONFIG_DEVICE_DIR}${PUBLIC_HEADERS_FOLDER_PATH}" ]
then
mkdir -p "${CREATING_UNIVERSAL_DIR}${PUBLIC_HEADERS_FOLDER_PATH}"
# * needs to be outside the double quotes?
cp -r "${CURRENTCONFIG_DEVICE_DIR}${PUBLIC_HEADERS_FOLDER_PATH}"* "${CREATING_UNIVERSAL_DIR}${PUBLIC_HEADERS_FOLDER_PATH}"
fi
fi
安装说明
创建一个静态库项目
选择目标
在“Build Settings”选项卡中,将“Build Active Architecture Only”设置为“NO”(适用于所有项目)
在“Build Phases”选项卡中,选择“Add…”新的构建阶段…新的运行脚本构建阶段”
复制/粘贴上面的脚本到方框中
...奖金可选用法:
OPTIONAL: if you have headers in your library, add them to the "Copy Headers" phase
OPTIONAL: ...and drag/drop them from the "Project" section to the "Public" section
OPTIONAL: ...and they will AUTOMATICALLY be exported every time you build the app, into a sub-directory of the "debug-universal" directory (they will be in usr/local/include)
OPTIONAL: NOTE: if you also try to drag/drop your project into another Xcode project, this exposes a bug in Xcode 4, where it cannot create an .IPA file if you have Public Headers in your drag/dropped project. The workaround: dont' embed xcode projects (too many bugs in Apple's code!)
如果你找不到输出文件,这里有一个变通办法:
Add the following code to the very end of the script (courtesy of Frederik Wallner): open "${CREATING_UNIVERSAL_DIR}"
Apple deletes all output after 200 lines. Select your Target, and in the Run Script Phase, you MUST untick: "Show environment variables in build log"
if you're using a custom "build output" directory for XCode4, then XCode puts all your "unexpected" files in the wrong place.
Build the project
Click on the last icon on the right, in the top left area of Xcode4.
Select the top item (this is your "most recent build". Apple should auto-select it, but they didn't think of that)
in the main window, scroll to bottom. The very last line should read: lipo: for current configuration (Debug) creating output file: /Users/blah/Library/Developer/Xcode/DerivedData/AppName-ashwnbutvodmoleijzlncudsekyf/Build/Products/Debug-universal/libTargetName.a
...that is the location of your Universal Build.
如何在你的项目中包含“非源代码”文件(PNG, PLIST, XML等)
以上一切都做了,检查一下是否正常
在第一个阶段之后创建一个新的运行脚本阶段(复制/粘贴下面的代码)
在Xcode中创建一个新的目标,类型为bundle
在你的MAIN PROJECT中,在“Build Phases”中,添加新的bundle作为它“依赖”的东西(顶部部分,点击加号按钮,滚动到底部,找到“”)。bundle"文件在你的产品)
在你的NEW BUNDLE TARGET中,在“Build Phases”中,添加一个“Copy BUNDLE Resources”部分,并拖放所有的PNG文件等
脚本自动复制构建的包(s)到相同的文件夹作为你的FAT静态库:
echo "RunScript2:"
echo "Autocopying any bundles into the 'universal' output folder created by RunScript1"
CREATING_UNIVERSAL_DIR=${SYMROOT}/${CONFIGURATION}-universal
cp -r "${BUILT_PRODUCTS_DIR}/"*.bundle "${CREATING_UNIVERSAL_DIR}"