场景:用户点击视图控制器上的按钮。视图控制器是导航堆栈中最顶层的(很明显)。tap调用在另一个类上调用的实用程序类方法。这里发生了不好的事情我想在控件返回到视图控制器之前在那里显示一个警告。
+ (void)myUtilityMethod {
// do stuff
// something bad happened, display an alert.
}
这是可能的UIAlertView(但可能不太合适)。
在这种情况下,你如何在myUtilityMethod中呈现UIAlertController ?
以下是mythicalcoder的答案,作为一个扩展,在Swift 4中测试和工作:
extension UIAlertController {
func presentInOwnWindow(animated: Bool, completion: (() -> Void)?) {
let alertWindow = UIWindow(frame: UIScreen.main.bounds)
alertWindow.rootViewController = UIViewController()
alertWindow.windowLevel = UIWindowLevelAlert + 1
alertWindow.makeKeyAndVisible()
alertWindow.rootViewController?.present(self, animated: animated, completion: completion)
}
}
使用示例:
let alertController = UIAlertController(title: "<Alert Title>", message: "<Alert Message>", preferredStyle: .alert)
alertController.addAction(UIAlertAction(title: "Close", style: .cancel, handler: nil))
alertController.presentInOwnWindow(animated: true, completion: {
print("completed")
})
为了改进敏捷视觉的答案,你需要创建一个带有透明根视图控制器的窗口,并从那里显示警报视图。
然而,只要在警报控制器中有一个动作,就不需要保持对窗口的引用。作为动作处理程序块的最后一步,您只需要将窗口隐藏为清理任务的一部分。通过在处理程序块中有一个对窗口的引用,这将创建一个临时的循环引用,一旦警报控制器被解除,该引用将被打破。
UIWindow* window = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
window.rootViewController = [UIViewController new];
window.windowLevel = UIWindowLevelAlert + 1;
UIAlertController* alertCtrl = [UIAlertController alertControllerWithTitle:... message:... preferredStyle:UIAlertControllerStyleAlert];
[alertCtrl addAction:[UIAlertAction actionWithTitle:NSLocalizedString(@"OK",@"Generic confirm") style:UIAlertActionStyleCancel handler:^(UIAlertAction * _Nonnull action) {
... // do your stuff
// very important to hide the window afterwards.
// this also keeps a reference to the window until the action is invoked.
window.hidden = YES;
}]];
[window makeKeyAndVisible];
[window.rootViewController presentViewController:alertCtrl animated:YES completion:nil];
对于iOS 13,基于mythicalcoder和bobbyrehm的回答:
在iOS 13中,如果你正在创建自己的窗口来显示警报,你需要保持对该窗口的强引用,否则你的警报将不会显示,因为当它的引用退出作用域时,窗口将立即被释放。
此外,在警报解除后,您需要再次将引用设置为nil,以便删除窗口,继续允许用户在它下面的主窗口上进行交互。
你可以创建一个UIViewController子类来封装窗口内存管理逻辑:
class WindowAlertPresentationController: UIViewController {
// MARK: - Properties
private lazy var window: UIWindow? = UIWindow(frame: UIScreen.main.bounds)
private let alert: UIAlertController
// MARK: - Initialization
init(alert: UIAlertController) {
self.alert = alert
super.init(nibName: nil, bundle: nil)
}
required init?(coder aDecoder: NSCoder) {
fatalError("This initializer is not supported")
}
// MARK: - Presentation
func present(animated: Bool, completion: (() -> Void)?) {
window?.rootViewController = self
window?.windowLevel = UIWindow.Level.alert + 1
window?.makeKeyAndVisible()
present(alert, animated: animated, completion: completion)
}
// MARK: - Overrides
override func dismiss(animated flag: Bool, completion: (() -> Void)? = nil) {
super.dismiss(animated: flag) {
self.window = nil
completion?()
}
}
}
你可以这样使用它,或者如果你想在你的UIAlertController上使用一个方便的方法,你可以把它扔到一个扩展中:
extension UIAlertController {
func presentInOwnWindow(animated: Bool, completion: (() -> Void)?) {
let windowAlertPresentationController = WindowAlertPresentationController(alert: self)
windowAlertPresentationController.present(animated: animated, completion: completion)
}
}
你可以使用两种方法:
-使用UIAlertView或'UIActionSheet'代替(不推荐,因为它在iOS 8中已弃用,但现在可以使用了)
-记得上次显示的视图控制器。举个例子。
@interface UIViewController (TopController)
+ (UIViewController *)topViewController;
@end
// implementation
#import "UIViewController+TopController.h"
#import <objc/runtime.h>
static __weak UIViewController *_topViewController = nil;
@implementation UIViewController (TopController)
+ (UIViewController *)topViewController {
UIViewController *vc = _topViewController;
while (vc.parentViewController) {
vc = vc.parentViewController;
}
return vc;
}
+ (void)load {
[super load];
[self swizzleSelector:@selector(viewDidAppear:) withSelector:@selector(myViewDidAppear:)];
[self swizzleSelector:@selector(viewWillDisappear:) withSelector:@selector(myViewWillDisappear:)];
}
- (void)myViewDidAppear:(BOOL)animated {
if (_topViewController == nil) {
_topViewController = self;
}
[self myViewDidAppear:animated];
}
- (void)myViewWillDisappear:(BOOL)animated {
if (_topViewController == self) {
_topViewController = nil;
}
[self myViewWillDisappear:animated];
}
+ (void)swizzleSelector:(SEL)sel1 withSelector:(SEL)sel2
{
Class class = [self class];
Method originalMethod = class_getInstanceMethod(class, sel1);
Method swizzledMethod = class_getInstanceMethod(class, sel2);
BOOL didAddMethod = class_addMethod(class,
sel1,
method_getImplementation(swizzledMethod),
method_getTypeEncoding(swizzledMethod));
if (didAddMethod) {
class_replaceMethod(class,
sel2,
method_getImplementation(originalMethod),
method_getTypeEncoding(originalMethod));
} else {
method_exchangeImplementations(originalMethod, swizzledMethod);
}
}
@end
用法:
[[UIViewController topViewController] presentViewController:alertController ...];
创建helper类AlertWindow并使用as
let alertWindow = AlertWindow();
let alert = UIAlertController(title: "Hello", message: "message", preferredStyle: .alert);
let cancel = UIAlertAction(title: "Ok", style: .cancel){(action) in
//.... action code here
// reference to alertWindow retain it. Every action must have this at end
alertWindow.isHidden = true;
// here AlertWindow.deinit{ }
}
alert.addAction(cancel);
alertWindow.present(alert, animated: true, completion: nil)
class AlertWindow:UIWindow{
convenience init(){
self.init(frame:UIScreen.main.bounds);
}
override init(frame: CGRect) {
super.init(frame: frame);
if let color = UIApplication.shared.delegate?.window??.tintColor {
tintColor = color;
}
rootViewController = UIViewController()
windowLevel = UIWindowLevelAlert + 1;
makeKeyAndVisible()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
deinit{
// semaphor.signal();
}
func present(_ ctrl:UIViewController, animated:Bool, completion: (()->Void)?){
rootViewController!.present(ctrl, animated: animated, completion: completion);
}
}