我有以下几点:

window.setTimeout(function() {
    window.location.href = 'file.php';
}, 115000);

如何通过.click功能,在倒计时中途重置计数器?


当前回答

您可以存储对该超时的引用,然后在该引用上调用clearTimeout。

// in the example above, assign the result
var timeoutHandle = window.setTimeout(...);

// in your click function, call clearTimeout
window.clearTimeout(timeoutHandle);

// then call setTimeout again to reset the timer
timeoutHandle = window.setTimeout(...);

其他回答

我知道这是一个老帖子,但我今天想出了这个

var timer       = []; //creates a empty array called timer to store timer instances
var afterTimer = function(timerName, interval, callback){
    window.clearTimeout(timer[timerName]); //clear the named timer if exists
    timer[timerName] = window.setTimeout(function(){ //creates a new named timer 
        callback(); //executes your callback code after timer finished
    },interval); //sets the timer timer
}

你调用使用

afterTimer('<timername>string', <interval in milliseconds>int, function(){
   your code here
});
var myTimer = setTimeout(..., 115000);
something.click(function () {
    clearTimeout(myTimer);
    myTimer = setTimeout(..., 115000);
}); 

沿着这条线!

您可以存储对该超时的引用,然后在该引用上调用clearTimeout。

// in the example above, assign the result
var timeoutHandle = window.setTimeout(...);

// in your click function, call clearTimeout
window.clearTimeout(timeoutHandle);

// then call setTimeout again to reset the timer
timeoutHandle = window.setTimeout(...);

该计时器将在30秒后发出“Hello”警报框。然而,每次你点击重置计时器按钮,它会清除timerHandle,然后重新设置它。一旦发射,游戏就结束了。

<script type="text/javascript">
    var timerHandle = setTimeout("alert('Hello')",3000);
    function resetTimer() {
        window.clearTimeout(timerHandle);
        timerHandle = setTimeout("alert('Hello')",3000);
    }
</script>

<body>
    <button onclick="resetTimer()">Reset Timer</button>
</body>

你必须记住超时“Timer”,取消它,然后重新启动它:

g_timer = null;

$(document).ready(function() {
    startTimer();
});

function startTimer() {
    g_timer = window.setTimeout(function() {
        window.location.href = 'file.php';
    }, 115000);
}

function onClick() {
    clearTimeout(g_timer);
    startTimer();
}