我试图在Swift中使用十六进制颜色值,而不是UIColor允许您使用的少数标准值,但我不知道如何做到这一点。

示例:我如何使用#ffffff作为颜色?


当前回答

最新swift3版本

        extension UIColor {
convenience init(hexString: String) {
    let hex = hexString.trimmingCharacters(in: CharacterSet.alphanumerics.inverted)
    var int = UInt32()
    Scanner(string: hex).scanHexInt32(&int)
    let a, r, g, b: UInt32
    switch hex.characters.count {
    case 3: // RGB (12-bit)
        (a, r, g, b) = (255, (int >> 8) * 17, (int >> 4 & 0xF) * 17, (int & 0xF) * 17)
    case 6: // RGB (24-bit)
        (a, r, g, b) = (255, int >> 16, int >> 8 & 0xFF, int & 0xFF)
    case 8: // ARGB (32-bit)
        (a, r, g, b) = (int >> 24, int >> 16 & 0xFF, int >> 8 & 0xFF, int & 0xFF)
    default:
        (a, r, g, b) = (255, 0, 0, 0)
    }
      self.init(red: CGFloat(r) / 255, green: CGFloat(g) / 255, blue:      CGFloat(b) / 255, alpha: CGFloat(a) / 255)
}
}

在你的类或任何你把hexcolor转换为uicolor的地方使用这种方法

             let color1 = UIColor(hexString: "#FF323232")

其他回答

这个答案展示了如何在Obj-C中实现。这座桥是要用的

let rgbValue = 0xFFEEDD
let r = Float((rgbValue & 0xFF0000) >> 16)/255.0
let g = Float((rgbValue & 0xFF00) >> 8)/255.0
let b = Float((rgbValue & 0xFF))/255.0
self.backgroundColor = UIColor(red:r, green: g, blue: b, alpha: 1.0)

支持7十六进制颜色类型

有7种十六进制颜色格式:""#FF0000","0xFF0000", "FF0000", "F00", "red", 0x00FF00, 16711935

NSColorParser.nsColor("#FF0000",1)//red nsColor
NSColorParser.nsColor("FF0",1)//red nsColor
NSColorParser.nsColor("0xFF0000",1)//red nsColor
NSColorParser.nsColor("#FF0000",1)//red nsColor
NSColorParser.nsColor("FF0000",1)//red nsColor
NSColorParser.nsColor(0xFF0000,1)//red nsColor
NSColorParser.nsColor(16711935,1)//red nsColor

注意:这不是一个“单文件解决方案”,有一些依赖关系,但查找它们可能比从头开始研究更快。

https://github.com/eonist/swift-utils/blob/2882002682c4d2a3dc7cb3045c45f66ed59d566d/geom/color/NSColorParser.swift

永久链接: https://github.com/eonist/Element/wiki/Progress#supporting-7-hex-color-types

斯威夫特2.3: 用户界面颜色扩展。我认为这样更简单。

extension UIColor {
    static func colorFromHex(hexString: String, alpha: CGFloat = 1) -> UIColor {
        //checking if hex has 7 characters or not including '#'
        if hexString.characters.count < 7 {
            return UIColor.whiteColor()
        }
        //string by removing hash
        let hexStringWithoutHash = hexString.substringFromIndex(hexString.startIndex.advancedBy(1))

        //I am extracting three parts of hex color Red (first 2 characters), Green (middle 2 characters), Blue (last two characters)
        let eachColor = [
            hexStringWithoutHash.substringWithRange(hexStringWithoutHash.startIndex...hexStringWithoutHash.startIndex.advancedBy(1)),
            hexStringWithoutHash.substringWithRange(hexStringWithoutHash.startIndex.advancedBy(2)...hexStringWithoutHash.startIndex.advancedBy(3)),
            hexStringWithoutHash.substringWithRange(hexStringWithoutHash.startIndex.advancedBy(4)...hexStringWithoutHash.startIndex.advancedBy(5))]

        let hexForEach = eachColor.map {CGFloat(Int($0, radix: 16) ?? 0)} //radix is base of numeric system you want to convert to, Hexadecimal has base 16

        //return the color by making color
        return UIColor(red: hexForEach[0] / 255, green: hexForEach[1] / 255, blue: hexForEach[2] / 255, alpha: alpha)
    }
}

用法:

let color = UIColor.colorFromHex("#25ac09")

Swift 5:你可以在Xcode中创建颜色,如下图所示:

您应该命名颜色,因为您通过名称引用了颜色。如图2所示:

UIColor扩展,这将大大帮助你!(4.0版本:斯威夫特)

import UIKit
extension UIColor {
/// rgb颜色
convenience init(r: CGFloat, g: CGFloat, b: CGFloat) {
    self.init(red: r/255.0 ,green: g/255.0 ,blue: b/255.0 ,alpha:1.0)
}

/// 纯色(用于灰色)
convenience init(gray: CGFloat) {
    self.init(red: gray/255.0 ,green: gray/255.0 ,blue: gray/255.0 ,alpha:1.0)
}
/// 随机色
class func randomCGColor() -> UIColor {
    return UIColor(r: CGFloat(arc4random_uniform(256)), g: CGFloat(arc4random_uniform(256)), b: CGFloat(arc4random_uniform(256)))
}

/// hex颜色-Int
convenience init(hex:Int, alpha:CGFloat = 1.0) {
    self.init(
        red:   CGFloat((hex & 0xFF0000) >> 16) / 255.0,
        green: CGFloat((hex & 0x00FF00) >> 8)  / 255.0,
        blue:  CGFloat((hex & 0x0000FF) >> 0)  / 255.0,
        alpha: alpha
    )
}
/// hex颜色-String
convenience init(hexString: String){
    var red:   CGFloat = 0.0
    var green: CGFloat = 0.0
    var blue:  CGFloat = 0.0
    var alpha: CGFloat = 1.0
    let scanner = Scanner(string: hexString)
    var hexValue: CUnsignedLongLong = 0
    if scanner.scanHexInt64(&hexValue) {
        switch (hexString.characters.count) {
        case 3:
            red   = CGFloat((hexValue & 0xF00) >> 8)       / 15.0
            green = CGFloat((hexValue & 0x0F0) >> 4)       / 15.0
            blue  = CGFloat(hexValue & 0x00F)              / 15.0
        case 4:
            red   = CGFloat((hexValue & 0xF000) >> 12)     / 15.0
            green = CGFloat((hexValue & 0x0F00) >> 8)      / 15.0
            blue  = CGFloat((hexValue & 0x00F0) >> 4)      / 15.0
            alpha = CGFloat(hexValue & 0x000F)             / 15.0
        case 6:
            red   = CGFloat((hexValue & 0xFF0000) >> 16)   / 255.0
            green = CGFloat((hexValue & 0x00FF00) >> 8)    / 255.0
            blue  = CGFloat(hexValue & 0x0000FF)           / 255.0
        case 8:
            alpha = CGFloat((hexValue & 0xFF000000) >> 24) / 255.0
            red   = CGFloat((hexValue & 0x00FF0000) >> 16) / 255.0
            green = CGFloat((hexValue & 0x0000FF00) >> 8)  / 255.0
            blue  = CGFloat(hexValue & 0x000000FF)         / 255.0
        default:
            log.info("Invalid RGB string, number of characters after '#' should be either 3, 4, 6 or 8")
        }
    } else {
        log.error("Scan hex error")
    }
    self.init(red:red, green:green, blue:blue, alpha:alpha)
}}