我正在寻找一个简单的,跨浏览器“滚动到顶部”的动画,我可以应用到一个链接。我不想需要一个JS库,如jQuery/Moo等。
// jQuery Equivilant to convert to pure JS...
$('html, body').animate({scrollTop:0}, 400);
对于那些在跳进图书馆之前应该100%学习JS的人来说,我是一个完美的例子。:(
我正在寻找一个简单的,跨浏览器“滚动到顶部”的动画,我可以应用到一个链接。我不想需要一个JS库,如jQuery/Moo等。
// jQuery Equivilant to convert to pure JS...
$('html, body').animate({scrollTop:0}, 400);
对于那些在跳进图书馆之前应该100%学习JS的人来说,我是一个完美的例子。:(
当前回答
JS解决方案w/o jQuery。
element.onclick = () => window.scrollTo({ top: 0, behavior: 'smooth' })
其他回答
看来已经有很多解决方案了。不管怎样,这是另一个,使用简化方程。
// first add raf shim
// http://www.paulirish.com/2011/requestanimationframe-for-smart-animating/
window.requestAnimFrame = (function(){
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function( callback ){
window.setTimeout(callback, 1000 / 60);
};
})();
// main function
function scrollToY(scrollTargetY, speed, easing) {
// scrollTargetY: the target scrollY property of the window
// speed: time in pixels per second
// easing: easing equation to use
var scrollY = window.scrollY || document.documentElement.scrollTop,
scrollTargetY = scrollTargetY || 0,
speed = speed || 2000,
easing = easing || 'easeOutSine',
currentTime = 0;
// min time .1, max time .8 seconds
var time = Math.max(.1, Math.min(Math.abs(scrollY - scrollTargetY) / speed, .8));
// easing equations from https://github.com/danro/easing-js/blob/master/easing.js
var easingEquations = {
easeOutSine: function (pos) {
return Math.sin(pos * (Math.PI / 2));
},
easeInOutSine: function (pos) {
return (-0.5 * (Math.cos(Math.PI * pos) - 1));
},
easeInOutQuint: function (pos) {
if ((pos /= 0.5) < 1) {
return 0.5 * Math.pow(pos, 5);
}
return 0.5 * (Math.pow((pos - 2), 5) + 2);
}
};
// add animation loop
function tick() {
currentTime += 1 / 60;
var p = currentTime / time;
var t = easingEquations[easing](p);
if (p < 1) {
requestAnimFrame(tick);
window.scrollTo(0, scrollY + ((scrollTargetY - scrollY) * t));
} else {
console.log('scroll done');
window.scrollTo(0, scrollTargetY);
}
}
// call it once to get started
tick();
}
// scroll it!
scrollToY(0, 1500, 'easeInOutQuint');
线性滚动动画到底部。纯JS,没有JQuery。也许我的解决方案会对某人有所帮助。
let action_count = 8;
let speed_ms = 15;
let objDiv = document.getElementsByClassName('js_y5_area3').item(0);
let scroll_height = objDiv.scrollHeight;
let window_height = objDiv.offsetHeight;
let scroll_top = objDiv.scrollTop;
let need_scroll_top = scroll_height - window_height;
if (scroll_top < need_scroll_top)
{
let step = Math.ceil((need_scroll_top - scroll_top) / action_count);
let scrollInterval = setInterval(function()
{
scroll_top += step;
objDiv.scrollTop = scroll_top;
if (scroll_top >= need_scroll_top)
{
clearInterval(scrollInterval);
}
}, speed_ms);
}
你可以改变变量action_count, speed_ms来配置滚动动画。
我已经选择了@timwolla answer的@akai版本,并添加了stopAnimation函数作为返回,所以在开始新的动画之前,旧的动画可以停止。
if ( this.stopAnimation )
this.stopAnimation()
this.stopAnimation = scrollTo( el, scrollDestination, 300 )
// definitions
function scrollTo(element, to, duration) {
var start = element.scrollTop,
change = to - start,
increment = 20,
timeOut;
var animateScroll = function(elapsedTime) {
elapsedTime += increment;
var position = easeInOut(elapsedTime, start, change, duration);
element.scrollTop = position;
if (elapsedTime < duration) {
timeOut = setTimeout(function() {
animateScroll(elapsedTime);
}, increment);
}
};
animateScroll(0);
return stopAnimation
function stopAnimation() {
clearTimeout( timeOut )
}
}
function easeInOut(currentTime, start, change, duration) {
currentTime /= duration / 2;
if (currentTime < 1) {
return change / 2 * currentTime * currentTime + start;
}
currentTime -= 1;
return -change / 2 * (currentTime * (currentTime - 2) - 1) + start;
}
没有JQuery代码,希望这将帮助你。
function TopscrollTo() {
if(window.scrollY!=0)
{
setTimeout(function() {
window.scrollTo(0,window.scrollY-30);
TopscrollTo();
}, 100);
}
}
在按钮单击事件或任何其他你想要的元素/事件上调用这个TopscrollTo()函数。
这是一种基于上述答案的跨浏览器方法
function scrollTo(to, duration) {
if (duration < 0) return;
var scrollTop = document.body.scrollTop + document.documentElement.scrollTop;
var difference = to - scrollTop;
var perTick = difference / duration * 10;
setTimeout(function() {
scrollTop = scrollTop + perTick;
document.body.scrollTop = scrollTop;
document.documentElement.scrollTop = scrollTop;
if (scrollTop === to) return;
scrollTo(to, duration - 10);
}, 10);
}