我在谷歌上搜索了一下Go的网站,但我找不到Go非凡的构建时间的解释。它们是语言特性(或缺乏特性)的产物、高度优化的编译器还是其他什么?我并不是在推广围棋;我只是好奇。


当前回答

摘自Alan Donovan和Brian Kernighan所著的《the Go Programming Language》一书:

Go compilation is notably faster than most other compiled languages, even when building from scratch. There are three main reasons for the compiler’s speed. First, all imports must be explicitly listed at the beginning of each source file, so the compiler does not have to read and process an entire file to determine its dependencies. Second, the dependencies of a package form a directed acyclic graph, and because there are no cycles, packages can be compiled separately and perhaps in parallel. Finally, the object file for a compiled Go package records export information not just for the package itself, but for its dependencies too. When compiling a package, the compiler must read one object file for each import but need not look beyond these files.

其他回答

编译效率是主要的设计目标:

最后,它的目的是要快:在一台计算机上构建一个大型可执行文件最多只需要几秒钟。为了实现这些目标,需要解决一些语言问题:表达性强但轻量级的类型系统;并发性和垃圾回收;刚性依赖规范;等等。常见问题解答

关于与解析相关的特定语言特性,语言常见问题解答非常有趣:

第二,该语言被设计成易于分析,并且可以在没有符号表的情况下进行解析。

虽然上面的大部分都是正确的,但有一点非常重要,没有被真正提到:依赖管理。

Go只需要包含您直接导入的包(就像那些已经导入的包一样)。这与C/ c++形成鲜明对比,在C/ c++中,每个文件都包含x头文件,其中包含y头文件等等。总结:Go的编译需要线性时间w.r.t到导入包的数量,而C/ c++需要指数级的时间。

Go对所有文件导入一次依赖项,因此导入时间不会随着项目大小呈指数增长。 更简单的语言学意味着解释它们需要更少的计算。

还有什么?

测试编译器翻译效率的一个很好的方法是自编译:给定的编译器编译自己需要多长时间?对于c++来说,这需要很长的时间(几个小时?)相比之下,在现代机器[1]上,Pascal/Modula-2/Oberon编译器将在不到一秒钟的时间内自行编译。

Go一直受到这些语言的启发,但这种效率的一些主要原因包括:

A clearly defined syntax that is mathematically sound, for efficient scanning and parsing. A type-safe and statically-compiled language that uses separate compilation with dependency and type checking across module boundaries, to avoid unnecessary re-reading of header files and re-compiling of other modules - as opposed to independent compilation like in C/C++ where no such cross-module checks are performed by the compiler (hence the need to re-read all those header files over and over again, even for a simple one-line "hello world" program). An efficient compiler implementation (e.g. single-pass, recursive-descent top-down parsing) - which of course is greatly helped by points 1 and 2 above.

这些原则在20世纪70年代和80年代已经在Mesa、Ada、modala -2/Oberon和其他几种语言中被了解并完全实现,直到现在(在2010年代)才被应用到现代语言中,如Go(谷歌)、Swift (Apple)、c# (Microsoft)和其他几种语言中。

让我们希望这将很快成为常态,而不是例外。要实现这一目标,需要做到两件事:

First, software platform providers such as Google, Microsoft and Apple should start by encouraging application developers to use the new compilation methodology, while enabling them to re-use their existing code base. This is what Apple is now trying to do with the Swift programming language, which can co-exist with Objective-C (since it uses the same runtime environment). Second, the underlying software platforms themselves should eventually be re-written over time using these principles, while simultaneously redesigning the module hierarchy in the process to make them less monolithic. This is of course a mammoth task and may well take the better part of a decade (if they are courageous enough to actually do it - which I am not at all sure in the case of Google).

在任何情况下,是平台推动了语言的采用,而不是相反。

引用:

[1] http://www.inf.ethz.ch/personal/wirth/ProjectOberon/PO.System.pdf, page 6: "The compiler compiles itself in about 3 seconds". This quote is for a low cost Xilinx Spartan-3 FPGA development board running at a clock frequency of 25 MHz and featuring 1 MByte of main memory. From this one can easily extrapolate to "less than 1 second" for a modern processor running at a clock frequency well above 1 GHz and several GBytes of main memory (i.e. several orders of magnitude more powerful than the Xilinx Spartan-3 FPGA board), even when taking I/O speeds into account. Already back in 1990 when Oberon was run on a 25MHz NS32X32 processor with 2-4 MBytes of main memory, the compiler compiled itself in just a few seconds. The notion of actually waiting for the compiler to finish a compilation cycle was completely unknown to Oberon programmers even back then. For typical programs, it always took more time to remove the finger from the mouse button that triggered the compile command than to wait for the compiler to complete the compilation just triggered. It was truly instant gratification, with near-zero wait times. And the quality of the produced code, even though not always completely on par with the best compilers available back then, was remarkably good for most tasks and quite acceptable in general.

我认为不是Go编译器快,而是其他编译器慢。

C和c++编译器必须解析大量的头文件——例如,编译c++“hello world”需要编译18k行代码,这几乎是半兆字节的源代码!

$ cpp hello.cpp | wc
  18364   40513  433334

Java和c#编译器在VM中运行,这意味着在它们编译任何东西之前,操作系统必须加载整个VM,然后必须将它们从字节码编译为本机代码,所有这些都需要一些时间。

编译的速度取决于几个因素。

有些语言被设计为快速编译。例如,Pascal被设计为使用单遍编译器进行编译。

编译器本身也可以优化。例如,Turbo Pascal编译器是用手工优化的汇编器编写的,结合语言设计,可以在286类硬件上运行非常快的编译器。我认为即使是现在,现代的Pascal编译器(例如FreePascal)也比Go编译器快。