是否有可能在JavaScript中检测“空闲”时间?

我的主要用例可能是预取或预加载内容。

我将空闲时间定义为用户不活动或没有任何CPU使用的时间段


当前回答

下面是一个在Angular中完成的AngularJS服务。

/* Tracks now long a user has been idle.  secondsIdle can be polled 
   at any time to know how long user has been idle. */
fuelServices.factory('idleChecker',['$interval', function($interval){
    var self = {
        secondsIdle: 0,
        init: function(){
            $(document).mousemove(function (e) {
                self.secondsIdle = 0;
            });
            $(document).keypress(function (e) {
                self.secondsIdle = 0;
            });
            $interval(function(){
                self.secondsIdle += 1;
            }, 1000)
        }
    }
    return self;
}]);

请记住,这个空闲检查器将为所有路由运行,因此应该在angular应用程序加载时在.run()中初始化它。然后你可以使用idleChecker。在每个路由内的secondside。

myApp.run(['idleChecker',function(idleChecker){
    idleChecker.init();
}]);

其他回答

我在这里提出的实现方法与其他答案在以下方面有所不同:

the idle event (by default named 'idleTimeSeconds') is fired every 10 seconds, so you can have multiple subscribers to the same event there is only one timer set per the document instance the timer is fired more often then the idle event (by default every 1 second vs every 10 seconds) - this will make for the default interval precision the timestamp of when the idle time started is recorded and is used to calculate the total idle time; other solutions propose to incrementally add seconds to the idle time counter, which is less prices because the actual delay of a timer may be longer than configured, see "Reasons for delays longer than specified in WindowOrWorkerGlobalScope.setTimeout()" for examples. the timer is never cancelled / reset, as proposed by some other solutions; cancelling and resetting timers is more expensive

文件Idle.js:

import $ from 'jquery';

export const IDLE_EVENT_NAME = 'idleTimeSeconds';

/**
 * How often an 'idleTimeSeconds' event is fired on the document instance.
 *
 * @type {number}
 */
const IDLE_EVENT_RATE_SECONDS = 10;

/**
 * How often the idle time is checked against the IDLE_EVENT_RATE_SECONDS.
 *
 * Should be much smaller than the value of IDLE_EVENT_RATE_SECONDS
 * (the smaller the value is, the more precisely the event is fired) -
 * because the actual delay may be longer, see "Reasons for delays
 * longer than specified in WindowOrWorkerGlobalScope.setTimeout() for examples":
 * https://developer.mozilla.org/en-US/docs/Web/API/WindowOrWorkerGlobalScope/setTimeout#Reasons_for_delays_longer_than_specified
 *
 * @type {number}
 */
const IDLE_TIMER_RATE_SECONDS = 1;

/**
 * Because the actual timer delay may be longer, we track the timestamp
 * when the idle time started, instead of incrementally adding to the total idle time.
 * Having a starting point, we can always calculate the idle time precisely
 * without accumulating delay errors.
 *
 * @type {number}
 */
let idleStartTimeMilliseconds;

/**
 * Holds the interval reference.
 */
let idleInterval;

/**
 * Holds the value of the latest idle time value
 * for which the event was fired (integer value in seconds).
 *
 * The value is therefore factor of IDLE_EVENT_RATE_SECONDS.
 *
 * @type {number}
 */
let lastFiredSeconds;

const $document = $(document);

/**
 * Resets the idle timer.
 * Called on user interaction events, like keydown or touchstart.
 */
function resetIdleStartTime() {

    // Reset the timestamp when the idle time started
    idleStartTimeMilliseconds = (new Date).getTime();

    // Reset the latest idle time value for which the even was fired
    // (integer value in seconds).
    lastFiredSeconds = 0;
}

/**
 * Ticks every IDLE_TIMER_RATE_SECONDS, which is more often than the expected
 * idle event firing rate.
 *
 * Fires the 'idleTimeSeconds' event on the document instance.
 */
function timerCallback() {

    const nowMilliseconds = (new Date).getTime();
    const idleTimeSeconds = Math.floor((nowMilliseconds - idleStartTimeMilliseconds) / 1000);

    // When do we expect the idle event to be fired again?
    // For example, if the event firing rate is 10 seconds,
    // and last time it was fired at 40 seconds of idle time,
    // the next one will be at 40 + 10 = 50 seconds.
    const nextIdleSecondsToFire = lastFiredSeconds + IDLE_EVENT_RATE_SECONDS;

    if (idleTimeSeconds >= nextIdleSecondsToFire) {

        // Record last fired idle time that is factor of the rate,
        // so that we keep firing the event as close to the desired rate as possible
        lastFiredSeconds = nextIdleSecondsToFire;

        $document.triggerHandler(IDLE_EVENT_NAME, [idleTimeSeconds]);
    }
}

// Initialize the idle timer once only per the document instance
$(function() {

    // Start the idle timer
    idleInterval = setInterval(timerCallback, IDLE_TIMER_RATE_SECONDS * 1000);

    // Reset the idle time start timestamp
    $document.on('mousemove keydown mousedown touchstart', resetIdleStartTime);
});

示例用法(例如文件index.js):

import {IDLE_EVENT_NAME} from './Idle';
import $ from 'jquery';

$(function() {
    $(document).on(IDLE_EVENT_NAME, function(e, idleSeconds) {
        console.log('IDLE SECONDS:', idleSeconds);
    });
});

示例输出(节选):

IDLE SECONDS: 580
IDLE SECONDS: 590
IDLE SECONDS: 600
IDLE SECONDS: 610
IDLE SECONDS: 620
IDLE SECONDS: 630
IDLE SECONDS: 640
IDLE SECONDS: 650
IDLE SECONDS: 660
IDLE SECONDS: 670
IDLE SECONDS: 680
IDLE SECONDS: 691
IDLE SECONDS: 700
IDLE SECONDS: 710
IDLE SECONDS: 720
IDLE SECONDS: 730
IDLE SECONDS: 740
IDLE SECONDS: 750
IDLE SECONDS: 761
IDLE SECONDS: 770
IDLE SECONDS: 780
IDLE SECONDS: 790
IDLE SECONDS: 800
IDLE SECONDS: 810
IDLE SECONDS: 820
IDLE SECONDS: 830
IDLE SECONDS: 840
IDLE SECONDS: 850
IDLE SECONDS: 860
IDLE SECONDS: 871
IDLE SECONDS: 880
IDLE SECONDS: 890
IDLE SECONDS: 900
IDLE SECONDS: 910
IDLE SECONDS: 921

上面的输出是当我切换到另一个选项卡并在那里做一些活动时产生的。可以看到,计时器有时会延迟(我想是因为在后台选项卡中,计时器以精确的速率被触发不是优先级)。但是空闲计时器仍然以正确的+/- 1秒的间隔触发。在这种情况下,1秒是空闲计时器的精度(通过idle .js中的IDLE_TIMER_RATE_SECONDS常量配置)。

尝试freddoo的解决方案,但它在1分钟超时时间内不起作用,所以我稍微改变了它,以记录用户最后一次点击页面的日期+时间,在我的timerIncrement函数中,我计算当前时间和最后一次点击时间之间的差异,如果该值恰好大于或等于超时值,那么我重定向:

var clickedDate = new Date();
var idleTime = 1; //

function timerIncrement() {

    var nowDate = new Date();
    var diffMs = (nowDate - clickedDate); //Milliseconds between now & the last time a user clicked somewhere on the page
    var diffMins = Math.round(((diffMs % 86400000) % 3600000) / 60000); //Convert ms to minutes

    if (diffMins >= idleTime) {
        //Redirect user to home page etc...
    }
}

$(document).ready(function () {

    var idleInterval = setInterval(timerIncrement, 60000); // 1 minute

    $(this).click(function (e) {
        clickedDate = new Date();
    });

});

Debounce其实是个好主意!下面是一个用于无jquery项目的版本:

const derivedLogout = createDerivedLogout(30);
derivedLogout(); // It could happen that the user is too idle)
window.addEventListener('click', derivedLogout, false);
window.addEventListener('mousemove', derivedLogout, false);
window.addEventListener('keyup', derivedLogout, false);

function createDerivedLogout (sessionTimeoutInMinutes) {
    return _.debounce( () => {
        window.location = this.logoutUrl;
    }, sessionTimeoutInMinutes * 60 * 1000 )
}

你可以用Underscore.js和jQuery更优雅地做到这一点:

$('body').on("click mousemove keyup", _.debounce(function(){
    // do preload here
}, 1200000)) // 20 minutes debounce

使用普通JavaScript:

var inactivityTime = function () {
    var time;
    window.onload = resetTimer;
    // DOM Events
    document.onmousemove = resetTimer;
    document.onkeydown = resetTimer;

    function logout() {
        alert("You are now logged out.")
        //location.href = 'logout.html'
    }

    function resetTimer() {
        clearTimeout(time);
        time = setTimeout(logout, 3000)
        // 1000 milliseconds = 1 second
    }
};

并在需要的地方初始化函数(例如:onPageLoad)。

window.onload = function() {
  inactivityTime();
}

如果需要,您可以添加更多DOM事件。最常用的有:

document.onload = resetTimer;
document.onmousemove = resetTimer;
document.onmousedown = resetTimer; // touchscreen presses
document.ontouchstart = resetTimer;
document.onclick = resetTimer;     // touchpad clicks
document.onkeydown = resetTimer;   // onkeypress is deprectaed
document.addEventListener('scroll', resetTimer, true); // improved; see comments

或者使用数组注册所需的事件

window.addEventListener('load', resetTimer, true);
var events = ['mousedown', 'mousemove', 'keypress', 'scroll', 'touchstart'];
events.forEach(function(name) {
 document.addEventListener(name, resetTimer, true);
});

DOM事件列表:http://www.w3schools.com/jsref/dom_obj_event.asp

记得根据需要使用窗口或文档。下面你可以看到它们之间的区别:在JavaScript中,窗口、屏幕和文档之间的区别是什么?

代码更新了@frank-conijn和@daxchen改进:window。如果滚动是在可滚动元素内,Onscroll将不会触发,因为滚动事件不会冒泡。在窗口。addEventListener('scroll', resetTimer, true),第三个参数告诉侦听器在捕获阶段而不是冒泡阶段捕获事件。