什么是等价的UI_USER_INTERFACE_IDIOM()在Swift检测之间的iPhone和iPad?
我得到一个使用未解决的标识符错误时,在Swift编译。
什么是等价的UI_USER_INTERFACE_IDIOM()在Swift检测之间的iPhone和iPad?
我得到一个使用未解决的标识符错误时,在Swift编译。
当前回答
Swift 4.2 - 5.1扩展
public extension UIDevice {
class var isPhone: Bool {
return UIDevice.current.userInterfaceIdiom == .phone
}
class var isPad: Bool {
return UIDevice.current.userInterfaceIdiom == .pad
}
class var isTV: Bool {
return UIDevice.current.userInterfaceIdiom == .tv
}
class var isCarPlay: Bool {
return UIDevice.current.userInterfaceIdiom == .carPlay
}
}
使用
if UIDevice.isPad {
// Do something
}
其他回答
我是这样做的:
UIDevice.current.model
它显示了设备的名称。
检查是iPad还是iPhone:
if ( UIDevice.current.model.range(of: "iPad") != nil){
print("I AM IPAD")
} else {
print("I AM IPHONE")
}
当使用Swift时,你可以使用enum UIUserInterfaceIdiom,定义为:
enum UIUserInterfaceIdiom : Int {
case unspecified
case phone // iPhone and iPod touch style UI
case pad // iPad style UI (also includes macOS Catalyst)
}
所以你可以这样使用它:
UIDevice.current.userInterfaceIdiom == .pad
UIDevice.current.userInterfaceIdiom == .phone
UIDevice.current.userInterfaceIdiom == .unspecified
或者使用Switch语句:
switch UIDevice.current.userInterfaceIdiom {
case .phone:
// It's an iPhone
case .pad:
// It's an iPad (or macOS Catalyst)
@unknown default:
// Uh, oh! What could it be?
}
UI_USER_INTERFACE_IDIOM()是一个Objective-C宏,它被定义为:
#define UI_USER_INTERFACE_IDIOM() \ ([[UIDevice currentDevice] respondsToSelector:@selector(userInterfaceIdiom)] ? \ [[UIDevice currentDevice] userInterfaceIdiom] : \ UIUserInterfaceIdiomPhone)
还要注意,即使在使用Objective-C时,UI_USER_INTERFACE_IDIOM()宏也只在针对iOS 3.2及以下时才需要。当部署到iOS 3.2及以上版本时,可以直接使用[UIDevice userInterfaceIdiom]。
Swift 2.0 & iOS 7+ / iOS 8+ / iOS 9+
public class Helper {
public class var isIpad:Bool {
if #available(iOS 8.0, *) {
return UIScreen.mainScreen().traitCollection.userInterfaceIdiom == .Pad
} else {
return UIDevice.currentDevice().userInterfaceIdiom == .Pad
}
}
public class var isIphone:Bool {
if #available(iOS 8.0, *) {
return UIScreen.mainScreen().traitCollection.userInterfaceIdiom == .Phone
} else {
return UIDevice.currentDevice().userInterfaceIdiom == .Phone
}
}
}
使用:
if Helper.isIpad {
}
OR
guard Helper.isIpad else {
return
}
由于@user3378170
Swift 2.0 & iOS 9 & Xcode 7.1
// 1. request an UITraitCollection instance
let deviceIdiom = UIScreen.mainScreen().traitCollection.userInterfaceIdiom
// 2. check the idiom
switch (deviceIdiom) {
case .Pad:
print("iPad style UI")
case .Phone:
print("iPhone and iPod touch style UI")
case .TV:
print("tvOS style UI")
default:
print("Unspecified UI idiom")
}
Swift 3.0和Swift 4.0
// 1. request an UITraitCollection instance
let deviceIdiom = UIScreen.main.traitCollection.userInterfaceIdiom
// 2. check the idiom
switch (deviceIdiom) {
case .pad:
print("iPad style UI")
case .phone:
print("iPhone and iPod touch style UI")
case .tv:
print("tvOS style UI")
default:
print("Unspecified UI idiom")
}
使用UITraitCollection。 iOS trait环境是通过UITraitEnvironment协议的traitCollection属性公开的。以下类采用此协议:
UIScreen ui窗口 ui UIPresentationController UIView
Swift 4.2 - 5.1扩展
public extension UIDevice {
class var isPhone: Bool {
return UIDevice.current.userInterfaceIdiom == .phone
}
class var isPad: Bool {
return UIDevice.current.userInterfaceIdiom == .pad
}
class var isTV: Bool {
return UIDevice.current.userInterfaceIdiom == .tv
}
class var isCarPlay: Bool {
return UIDevice.current.userInterfaceIdiom == .carPlay
}
}
使用
if UIDevice.isPad {
// Do something
}