当用户点击一个按钮在我的应用程序(这是打印在SurfaceView),我想一个文本对话框出现,我想存储在字符串的结果。我想让文本对话框覆盖当前屏幕。我该怎么做呢?


当前回答

这是我的工作

private void showForgotDialog(Context c) {
        final EditText taskEditText = new EditText(c);
        AlertDialog dialog = new AlertDialog.Builder(c)
                .setTitle("Forgot Password")
                .setMessage("Enter your mobile number?")
                .setView(taskEditText)
                .setPositiveButton("Reset", new DialogInterface.OnClickListener() {
                    @Override
                    public void onClick(DialogInterface dialog, int which) {
                        String task = String.valueOf(taskEditText.getText());
                    }
                })
                .setNegativeButton("Cancel", null)
                .create();
        dialog.show();
    }

怎么打电话?(当前活动名称)

showForgotDialog (current_activity_name.this);

其他回答

@LukeTaylor: I currently have the same task at hand (creating a popup/dialog that contains an EditText).. Personally, I find the fully-dynamic route to be somewhat limiting in terms of creativity. FULLY CUSTOM DIALOG LAYOUT : Rather than relying entirely upon Code to create the Dialog, you can fully customize it like so : 1) - Create a new Layout Resource file.. This will act as your Dialog, allowing for full creative freedom! NOTE: Refer to the Material Design guidelines to help keep things clean and on point. 2) - Give ID's to all of your View elements.. In my example code below, I have 1 EditText, and 2 Buttons. 3) - Create an Activity with a Button, for testing purposes.. We'll have it inflate and launch your Dialog!

public void buttonClick_DialogTest(View view) {

    AlertDialog.Builder mBuilder = new AlertDialog.Builder(MainActivity.this);

    //  Inflate the Layout Resource file you created in Step 1
    View mView = getLayoutInflater().inflate(R.layout.timer_dialog_layout, null);

    //  Get View elements from Layout file. Be sure to include inflated view name (mView)
    final EditText mTimerMinutes = (EditText) mView.findViewById(R.id.etTimerValue);
    Button mTimerOk = (Button) mView.findViewById(R.id.btnTimerOk);
    Button mTimerCancel = (Button) mView.findViewById(R.id.btnTimerCancel);

    //  Create the AlertDialog using everything we needed from above
    mBuilder.setView(mView);
    final AlertDialog timerDialog = mBuilder.create();

    //  Set Listener for the OK Button
    mTimerOk.setOnClickListener(new View.OnClickListener() {
        @Override
        public void onClick (View view) {
            if (!mTimerMinutes.getText().toString().isEmpty()) {
                Toast.makeText(MainActivity.this, "You entered a Value!,", Toast.LENGTH_LONG).show();
            } else {
                Toast.makeText(MainActivity.this, "Please enter a Value!", Toast.LENGTH_LONG).show();
            }
        }
    });

    //  Set Listener for the CANCEL Button
    mTimerCancel.setOnClickListener(new View.OnClickListener() {
        @Override
        public void onClick (View view) {
            timerDialog.dismiss();
        }
    });

    //  Finally, SHOW your Dialog!
    timerDialog.show();


    //  END OF buttonClick_DialogTest
}

小菜一碟!充分的创作自由!只是要确保遵循材料指南;) 我希望这能帮助到一些人!告诉我你们的想法!

我将在@Aaron的回答中添加一种方法,让您有机会以更好的方式设置对话框的样式。下面是一个调整后的例子:

AlertDialog.Builder builder = new AlertDialog.Builder(getContext());
builder.setTitle("Title");
// I'm using fragment here so I'm using getView() to provide ViewGroup
// but you can provide here any other instance of ViewGroup from your Fragment / Activity
View viewInflated = LayoutInflater.from(getContext()).inflate(R.layout.text_inpu_password, (ViewGroup) getView(), false);
// Set up the input
final EditText input = (EditText) viewInflated.findViewById(R.id.input);
// Specify the type of input expected; this, for example, sets the input as a password, and will mask the text
builder.setView(viewInflated);

// Set up the buttons
builder.setPositiveButton(android.R.string.ok, new DialogInterface.OnClickListener() {
    @Override
    public void onClick(DialogInterface dialog, int which) {
        dialog.dismiss();
        m_Text = input.getText().toString();
    }   
}); 
builder.setNegativeButton(android.R.string.cancel, new DialogInterface.OnClickListener() {
    @Override
    public void onClick(DialogInterface dialog, int which) {
        dialog.cancel();
    }   
}); 

builder.show();

下面是创建EditText对话框的示例布局:

<?xml version="1.0" encoding="utf-8"?>
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android"
    android:layout_width="match_parent"
    android:layout_height="wrap_content"
    android:padding="@dimen/content_padding_normal">

    <android.support.design.widget.TextInputLayout
        android:layout_width="match_parent"
        android:layout_height="wrap_content">

        <AutoCompleteTextView
            android:id="@+id/input"
            android:layout_width="match_parent"
            android:layout_height="wrap_content"
            android:hint="@string/hint_password"
            android:imeOptions="actionDone"
            android:inputType="textPassword" />

    </android.support.design.widget.TextInputLayout>
</FrameLayout>

最终结果:

这是我的工作

private void showForgotDialog(Context c) {
        final EditText taskEditText = new EditText(c);
        AlertDialog dialog = new AlertDialog.Builder(c)
                .setTitle("Forgot Password")
                .setMessage("Enter your mobile number?")
                .setView(taskEditText)
                .setPositiveButton("Reset", new DialogInterface.OnClickListener() {
                    @Override
                    public void onClick(DialogInterface dialog, int which) {
                        String task = String.valueOf(taskEditText.getText());
                    }
                })
                .setNegativeButton("Cancel", null)
                .create();
        dialog.show();
    }

怎么打电话?(当前活动名称)

showForgotDialog (current_activity_name.this);

听起来是个使用AlertDialog的好机会。

就像它看起来一样基本,Android并没有内置的对话框来做到这一点(据我所知)。幸运的是,这只是在创建标准AlertDialog之上的一点额外工作。您只需要为用户创建一个EditText来输入数据,并将其设置为AlertDialog的视图。如果需要,可以使用setInputType自定义允许的输入类型。

如果您能够使用成员变量,您可以简单地将变量设置为EditText的值,并且在对话框结束后它将保持不变。如果不能使用成员变量,则可能需要使用侦听器将字符串值发送到正确的位置。(如果这是你需要的,我可以编辑和详细说明)。

在你的班级内:

private String m_Text = "";

在你的按钮的OnClickListener(或在从那里调用的函数中):

AlertDialog.Builder builder = new AlertDialog.Builder(this);
builder.setTitle("Title");

// Set up the input
final EditText input = new EditText(this);
// Specify the type of input expected; this, for example, sets the input as a password, and will mask the text
input.setInputType(InputType.TYPE_CLASS_TEXT | InputType.TYPE_TEXT_VARIATION_PASSWORD);
builder.setView(input);

// Set up the buttons
builder.setPositiveButton("OK", new DialogInterface.OnClickListener() { 
    @Override
    public void onClick(DialogInterface dialog, int which) {
        m_Text = input.getText().toString();
    }
});
builder.setNegativeButton("Cancel", new DialogInterface.OnClickListener() {
    @Override
    public void onClick(DialogInterface dialog, int which) {
        dialog.cancel();
    }
});

builder.show();

这是@Studio2bDesigns的答案的Kotlin实现,它提供了通过自定义布局创建文本输入对话框的能力。我用它来设置对话框,所以这就是为什么我使用不同的变量名。

val alertDialog = AlertDialog.Builder(this).create()
val settingsBinding = SettingsDialogBinding.inflate(layoutInflater) // SettingsDialogBinding provided by View binding
alertDialog.setView(settingsBinding.root)

settingsBinding.etLink.setText("Some text here")

settingsBinding.btnSave.setOnClickListener {
  if (settingsBinding.etLink.text.toString().isNotBlank()) {
    Toast.makeText(this, "You entered a Value!", Toast.LENGTH_LONG).show()
  } else {
    Toast.makeText(this, "Please enter a Value!", Toast.LENGTH_LONG).show()
  }
}
settingsBinding.btnCancel.setOnClickListener {
  alertDialog.dismiss() // close the dialog
}

alertDialog.show()