我如何用c#优雅地做到这一点?
例如,一个数字可以是1到100之间。
我知道一个简单的if (x >= 1 && x <= 100)就足够了;但是有很多语法糖和新特性不断添加到c# /。Net这个问题是关于更习惯的(一个可以称之为优雅的)写法。
性能不是问题,但请在非O(1)的解决方案中添加性能说明,因为人们可能会复制粘贴建议。
我如何用c#优雅地做到这一点?
例如,一个数字可以是1到100之间。
我知道一个简单的if (x >= 1 && x <= 100)就足够了;但是有很多语法糖和新特性不断添加到c# /。Net这个问题是关于更习惯的(一个可以称之为优雅的)写法。
性能不是问题,但请在非O(1)的解决方案中添加性能说明,因为人们可能会复制粘贴建议。
当前回答
新花样的老最爱:
public bool IsWithinRange(int number, int topOfRange, int bottomOfRange, bool includeBoundaries) {
if (includeBoundaries)
return number <= topOfRange && number >= bottomOfRange;
return number < topOfRange && number > bottomOfRange;
}
其他回答
如果你想写更多的代码而不是简单的If,也许你可以: 创建一个名为IsBetween的扩展方法
public static class NumberExtensionMethods
{
public static bool IsBetween(this long value, long Min, long Max)
{
// return (value >= Min && value <= Max);
if (value >= Min && value <= Max) return true;
else return false;
}
}
...
// Checks if this number is between 1 and 100.
long MyNumber = 99;
MessageBox.Show(MyNumber.IsBetween(1, 100).ToString());
Addendum: it's worth noting that in practice you very rarely "just check for equality" (or <, >) in a codebase. (Other than in the most trivial situations.) Purely as an example, any game programmer would use categories something like the following in every project, as a basic matter. Note that in this example it (happens to be) using a function (Mathf.Approximately) which is built in to that environment; in practice you typically have to carefully develop your own concepts of what comparisons means for computer representations of real numbers, for the type of situation you are engineering. (Don't even mention that if you're doing something like, perhaps a controller, a PID controller or the like, the whole issue becomes central and very difficult, it becomes the nature of the project.) BY no means is the OP question here a trivial or unimportant question.
private bool FloatLessThan(float a, float b)
{
if ( Mathf.Approximately(a,b) ) return false;
if (a<b) return true;
return false;
}
private bool FloatLessThanZero(float a)
{
if ( Mathf.Approximately(a,0f) ) return false;
if (a<0f) return true;
return false;
}
private bool FloatLessThanOrEqualToZero(float a)
{
if ( Mathf.Approximately(a,0f) ) return true;
if (a<0f) return true;
return false;
}
if (value > 1 && value < 100)
{
// do work
}
else
{
// handle outside of range logic
}
In C, if time efficiency is crucial and integer overflows will wrap, one could do if ((unsigned)(value-min) <= (max-min)) .... If 'max' and 'min' are independent variables, the extra subtraction for (max-min) will waste time, but if that expression can be precomputed at compile time, or if it can be computed once at run-time to test many numbers against the same range, the above expression may be computed efficiently even in the case where the value is within range (if a large fraction of values will be below the valid range, it may be faster to use if ((value >= min) && (value <= max)) ... because it will exit early if value is less than min).
不过,在使用这样的实现之前,请先对目标机器进行基准测试。在某些处理器上,由两部分组成的表达式可能在所有情况下都更快,因为两个比较可能是独立完成的,而在减法和比较方法中,减法必须在比较执行之前完成。
就像其他人说的,使用简单的if。
你应该考虑一下顺序。
e.g
1 <= x && x <= 100
容易读吗
x >= 1 && x <= 100
我不知道,但我用这个方法:
public static Boolean isInRange(this Decimal dec, Decimal min, Decimal max, bool includesMin = true, bool includesMax = true ) {
return (includesMin ? (dec >= min) : (dec > min)) && (includesMax ? (dec <= max) : (dec < max));
}
这是我使用它的方式:
[TestMethod]
public void IsIntoTheRange()
{
decimal dec = 54;
Boolean result = false;
result = dec.isInRange(50, 60); //result = True
Assert.IsTrue(result);
result = dec.isInRange(55, 60); //result = False
Assert.IsFalse(result);
result = dec.isInRange(54, 60); //result = True
Assert.IsTrue(result);
result = dec.isInRange(54, 60, false); //result = False
Assert.IsFalse(result);
result = dec.isInRange(32, 54, false, false);//result = False
Assert.IsFalse(result);
result = dec.isInRange(32, 54, false);//result = True
Assert.IsTrue(result);
}