我正在使用AlertDialog显示一个输入框。当我调用AlertDialog.show()时,对话框内部的EditText会自动聚焦,但软键盘不会自动显示。

我如何使软键盘自动显示时,对话框显示?(并且没有物理/硬件键盘)。类似于当我按下Search按钮调用全局搜索时,会自动显示软键盘。


当前回答

我知道这个问题很老了,因为我认为使用扩展函数是一种更漂亮的方式来显示编辑文本的键盘

下面是我用来显示编辑文本键盘的方法。

芬兰湾的科特林代码: 只需要调用edittext.showKeyboard()

fun EditText.showKeyboard() {
  post {
    requestFocus()
    val imm = context.getSystemService(Context.INPUT_METHOD_SERVICE) as InputMethodManager
    imm.showSoftInput(this, InputMethodManager.SHOW_IMPLICIT)
  }
}

Java代码:

public static void showKeyboard(EditText editText) {
    editText.post(new Runnable() {
      @Override
      public void run() {
        editText.requestFocus();
        InputMethodManager imm = (InputMethodManager) editText.getContext()
            .getSystemService(Context.INPUT_METHOD_SERVICE);
        imm.showSoftInput(editText, InputMethodManager.SHOW_IMPLICIT);
      }
    });
  }

其他回答

<activity
    ...
    android:windowSoftInputMode="stateVisible" >
</activity>

or

getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_VISIBLE);

我的方法使用了Android 11+的新方法,也支持旧版本:

fun Fragment.showKeyboard() {
    if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
        ViewCompat.getWindowInsetsController(requireView())?.show(WindowInsetsCompat.Type.ime())
    } else {
        val focusedView = view?.findFocus() ?: view?.apply { requestFocus() }
        val imm = (context?.getSystemService(Context.INPUT_METHOD_SERVICE) as InputMethodManager)
        val isShowSucceeded = imm.showSoftInput(focusedView, InputMethodManager.SHOW_IMPLICIT)
        if(!isShowSucceeded) {
            imm.toggleSoftInputFromWindow(
                view?.windowToken, 0, InputMethodManager.HIDE_IMPLICIT_ONLY)
    }
}

}

看看https://stackoverflow.com/a/39144104/2914140,我简化了一点:

// In onCreateView():
view.edit_text.run {
    requestFocus()
    post { showKeyboard(this) }
}

fun showKeyboard(view: View) {
    val imm = view.context.getSystemService(
        Context.INPUT_METHOD_SERVICE) as InputMethodManager?
    imm?.showSoftInput(view, InputMethodManager.SHOW_IMPLICIT)
}

它比https://stackoverflow.com/a/11155404/2914140:好

InputMethodManager imm = (InputMethodManager) getSystemService(Context.INPUT_METHOD_SERVICE);
imm.toggleSoftInput(InputMethodManager.SHOW_FORCED, 0);

因为当你按Home键并移动到主屏幕时,键盘会保持打开状态。

来自其他答案的代码片段也可以工作,但将它们放在代码中的哪个位置并不总是很明显,特别是在使用AlertDialog时。Builder和遵循官方对话框教程,因为它不使用最终AlertDialog…或alertDialog.show()。

alertDialog.getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_ALWAYS_VISIBLE);

更可取

InputMethodManager imm = (InputMethodManager) getSystemService(Context.INPUT_METHOD_SERVICE);
imm.toggleSoftInput(InputMethodManager.SHOW_FORCED,0);

因为如果焦点从EditText移开,SOFT_INPUT_STATE_ALWAYS_VISIBLE将隐藏键盘,而SHOW_FORCED将保持键盘显示,直到显式地关闭,即使用户返回到主屏幕或显示最近的应用程序。

下面是使用自定义布局和XML定义的EditText创建的AlertDialog的工作代码。它还设置键盘有一个“go”键,并允许它触发积极按钮。

alert_dialog.xml:

<RelativeLayout
android:id="@+id/dialogRelativeLayout"
xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="wrap_content" >

    <!-- android:imeOptions="actionGo" sets the keyboard to have a "go" key instead of a "new line" key. -->
    <!-- android:inputType="textUri" disables spell check in the EditText and changes the "go" key from a check mark to an arrow. -->
    <EditText
        android:id="@+id/editText"
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:layout_marginTop="16dp"
        android:layout_marginLeft="4dp"
        android:layout_marginRight="4dp"
        android:layout_marginBottom="16dp"
        android:imeOptions="actionGo"
        android:inputType="textUri"/>

</RelativeLayout>

AlertDialog.java:

import android.app.Activity;
import android.app.Dialog;
import android.content.DialogInterface;
import android.graphics.drawable.BitmapDrawable;
import android.graphics.drawable.Drawable;
import android.os.Bundle;
import android.support.annotation.NonNull;
import android.support.v4.app.DialogFragment;
import android.support.v7.app.AlertDialog;
import android.support.v7.app.AppCompatDialogFragment;
import android.view.KeyEvent;
import android.view.LayoutInflater;
import android.view.View;
import android.view.WindowManager;
import android.widget.EditText;

public class CreateDialog extends AppCompatDialogFragment {
    // The public interface is used to send information back to the activity that called CreateDialog.
    public interface CreateDialogListener {
        void onCreateDialogCancel(DialogFragment dialog);    
        void onCreateDialogOK(DialogFragment dialog);
    }

    CreateDialogListener mListener;

    // Check to make sure that the activity that called CreateDialog implements both listeners.
    public void onAttach(Activity activity) {
        super.onAttach(activity);
        try {
            mListener = (CreateDialogListener) activity;
        } catch (ClassCastException e) {
            throw new ClassCastException(activity.toString() + " must implement CreateDialogListener.");
        }
    }

    // onCreateDialog requires @NonNull.
    @Override
    @NonNull
    public Dialog onCreateDialog(Bundle savedInstanceState) {
        AlertDialog.Builder alertDialogBuilder = new AlertDialog.Builder(getActivity());
        LayoutInflater customDialogInflater = getActivity().getLayoutInflater();

        // Setup dialogBuilder.
        alertDialogBuilder.setTitle(R.string.title);
        alertDialogBuilder.setView(customDialogInflater.inflate(R.layout.alert_dialog, null));
        alertDialogBuilder.setNegativeButton(R.string.cancel, new DialogInterface.OnClickListener() {
            @Override
            public void onClick(DialogInterface dialog, int which) {
                mListener.onCreateDialogCancel(CreateDialog.this);
            }
        });
        alertDialogBuilder.setPositiveButton(R.string.ok, new DialogInterface.OnClickListener() {
            @Override
            public void onClick(DialogInterface dialog, int which) {
                mListener.onCreateDialogOK(CreateDialog.this);
            }
        });

        // Assign the resulting built dialog to an AlertDialog.
        final AlertDialog alertDialog = alertDialogBuilder.create();

        // Show the keyboard when the dialog is displayed on the screen.
        alertDialog.getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_ALWAYS_VISIBLE);

        // We need to show alertDialog before we can setOnKeyListener below.
        alertDialog.show();

        EditText editText = (EditText) alertDialog.findViewById(R.id.editText);

        // Allow the "enter" key on the keyboard to execute "OK".
        editText.setOnKeyListener(new View.OnKeyListener() {
            public boolean onKey(View v, int keyCode, KeyEvent event) {
                // If the event is a key-down event on the "enter" button, select the PositiveButton "OK".
                if ((event.getAction() == KeyEvent.ACTION_DOWN) && (keyCode == KeyEvent.KEYCODE_ENTER)) {
                    // Trigger the create listener.
                    mListener.onCreateDialogOK(CreateDialog.this);

                    // Manually dismiss alertDialog.
                    alertDialog.dismiss();

                    // Consume the event.
                    return true;
                } else {
                    // If any other key was pressed, do not consume the event.
                    return false;
                }
            }
        });

        // onCreateDialog requires the return of an AlertDialog.
        return alertDialog;
    }
}

让我指出一些额外的信息,解决yuku,因为我发现很难得到这个工作!我如何从我的AlertDialog. builder获得AlertDialog对象?嗯,这是alert.show()执行的结果:

final AlertDialog.Builder alert = new AlertDialog.Builder(getActivity());
final EditText input = new EditText(getActivity());
alert.setView(input);

// do what you need, like setting positive and negative buttons...

final AlertDialog dialog = alert.show();

input.setOnFocusChangeListener(new OnFocusChangeListener() {
   @Override
   public void onFocusChange(View v, boolean hasFocus) {
      if(hasFocus) {
         dialog.getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_ALWAYS_VISIBLE);
      }
   }
});