React是否在每次调用setState()时重新渲染所有组件和子组件?

如果有,为什么?我认为React的想法是只渲染需要的部分-当状态改变时。

在下面这个简单的例子中,当文本被点击时,这两个类都会再次呈现,尽管在随后的点击中状态不会改变,因为onClick处理程序总是将状态设置为相同的值:

this.setState({'test':'me'});

我本以为只有在状态数据发生变化时才会发生渲染。

下面是这个例子的代码,作为JS的Fiddle,并嵌入代码片段:

var TimeInChild = React.createClass({ render: function() { var t = new Date().getTime(); return ( <p>Time in child:{t}</p> ); } }); var Main = React.createClass({ onTest: function() { this.setState({'test':'me'}); }, render: function() { var currentTime = new Date().getTime(); return ( <div onClick={this.onTest}> <p>Time in main:{currentTime}</p> <p>Click me to update time</p> <TimeInChild/> </div> ); } }); ReactDOM.render(<Main/>, document.body); <script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.0.0/react.min.js"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/react/15.0.0/react-dom.min.js"></script>


当前回答

不,React不会在状态改变时渲染所有内容。

Whenever a component is dirty (its state changed), that component and its children are re-rendered. This, to some extent, is to re-render as little as possible. The only time when render isn't called is when some branch is moved to another root, where theoretically we don't need to re-render anything. In your example, TimeInChild is a child component of Main, so it also gets re-rendered when the state of Main changes. React doesn't compare state data. When setState is called, it marks the component as dirty (which means it needs to be re-rendered). The important thing to note is that although render method of the component is called, the real DOM is only updated if the output is different from the current DOM tree (a.k.a diffing between the Virtual DOM tree and document's DOM tree). In your example, even though the state data hasn't changed, the time of last change did, making Virtual DOM different from the document's DOM, hence why the HTML is updated.

其他回答

React是否在每次调用setState时重新渲染所有组件和子组件?

默认情况下是。

有一个方法布尔shouldComponentUpdate(对象nextProps,对象nextState),每个组件都有这个方法,它负责确定每次你改变状态或从父组件传递新道具时“组件是否应该更新(运行渲染函数)?”

你可以为你的组件编写自己的shouldComponentUpdate方法实现,但是默认实现总是返回true——这意味着总是重新运行渲染函数。

引用自官方文档http://facebook.github.io/react/docs/component-specs.html#updating-shouldcomponentupdate

默认情况下,shouldComponentUpdate总是返回true来防止 细微的bug发生时状态是突变的,但如果小心的话 始终将状态视为不可变的,并且从props和state到只读 在render()中,您可以使用 实现,将旧的道具和状态与其进行比较 更换。

你问题的下一部分:

如果有,为什么?我认为React只在需要的时候渲染一点点——当状态改变的时候。

我们称之为“渲染”的有两个步骤:

Virtual DOM renders: when render method is called it returns a new virtual dom structure of the component. As I mentioned before, this render method is called always when you call setState(), because shouldComponentUpdate always returns true by default. So, by default, there is no optimization here in React. Native DOM renders: React changes real DOM nodes in your browser only if they were changed in the Virtual DOM and as little as needed - this is that great React's feature which optimizes real DOM mutation and makes React fast.

不,React不会在状态改变时渲染所有内容。

Whenever a component is dirty (its state changed), that component and its children are re-rendered. This, to some extent, is to re-render as little as possible. The only time when render isn't called is when some branch is moved to another root, where theoretically we don't need to re-render anything. In your example, TimeInChild is a child component of Main, so it also gets re-rendered when the state of Main changes. React doesn't compare state data. When setState is called, it marks the component as dirty (which means it needs to be re-rendered). The important thing to note is that although render method of the component is called, the real DOM is only updated if the output is different from the current DOM tree (a.k.a diffing between the Virtual DOM tree and document's DOM tree). In your example, even though the state data hasn't changed, the time of last change did, making Virtual DOM different from the document's DOM, hence why the HTML is updated.

除了这里解释得很清楚的答案,可能还有其他原因导致你在改变道具或状态后没有看到预期的变化:

注意任何事件。preventdefault ();在你想要通过状态\ props改变重新呈现的代码中,因为它将取消此语句之后的任何可取消事件。

只有在比较当前状态值和新状态值并且它们不同之后才能使用setState()。

React 18及以上

从React 18开始,所有状态更新都是自动批处理的。通过这种方式,React将多个状态更新分组到一个单独的重新渲染中,以获得更好的性能。

所以当你更新状态时,React总是尝试在组更新中批处理这些更新,导致比setState调用更少的渲染。使用钩子时的行为是相同的。

你可以在React 18的自动批处理公告中阅读很长的解释。

React 17及以下

在React 17及以下版本中,只有React事件处理程序内部的更新是批处理的。由promise、setTimeout、本机事件处理程序或其他事件触发的更新在React中默认不批量处理。