WebSockets绝对是未来的趋势。
长轮询是一种肮脏的解决方法,可以防止像AJAX那样为每个请求创建连接——但长轮询是在WebSockets不存在的时候创建的。现在由于WebSockets,
长时间的投票不会再消失了。
WebRTC允许点对点通信。
我建议学习WebSockets。
比较:
不同的网络交流技巧
AJAX - request → response. Creates a connection to the server, sends request headers with optional data, gets a response from the server, and closes the connection.
Supported in all major browsers.
Long poll - request → wait → response. Creates a connection to the server like AJAX does, but maintains a keep-alive connection open for some time (not long though). During connection, the open client can receive data from the server. The client has to reconnect periodically after the connection is closed, due to timeouts or data eof. On server side it is still treated like an HTTP request, same as AJAX, except the answer on request will happen now or some time in the future, defined by the application logic.
support chart (full) | wikipedia
WebSockets - client ↔ server. Create a TCP connection to the server, and keep it open as long as needed. The server or client can easily close the connection. The client goes through an HTTP compatible handshake process. If it succeeds, then the server and client can exchange data in both directions at any time. It is efficient if the application requires frequent data exchange in both ways. WebSockets do have data framing that includes masking for each message sent from client to server, so data is simply encrypted.
support chart (very good) | wikipedia
WebRTC - peer ↔ peer. Transport to establish communication between clients and is transport-agnostic, so it can use UDP, TCP or even more abstract layers. This is generally used for high volume data transfer, such as video/audio streaming, where reliability is secondary and a few frames or reduction in quality progression can be sacrificed in favour of response time and, at least, some data transfer. Both sides (peers) can push data to each other independently. While it can be used totally independent from any centralised servers, it still requires some way of exchanging endPoints data, where in most cases developers still use centralised servers to "link" peers. This is required only to exchange essential data for establishing a connection, after which a centralised server is not required.
support chart (medium) | wikipedia
Server-Sent Events - client ← server. Client establishes persistent and long-term connection to server. Only the server can send data to a client. If the client wants to send data to the server, it would require the use of another technology/protocol to do so. This protocol is HTTP compatible and simple to implement in most server-side platforms. This is a preferable protocol to be used instead of Long Polling. support chart (good, except IE) | wikipedia
优点:
The main advantage of WebSockets server-side, is that it is not an HTTP request (after handshake), but a proper message based communication protocol. This enables you to achieve huge performance and architecture advantages. For example, in node.js, you can share the same memory for different socket connections, so they can each access shared variables. Therefore, you don't need to use a database as an exchange point in the middle (like with AJAX or Long Polling with a language like PHP).
You can store data in RAM, or even republish between sockets straight away.
安全注意事项
People are often concerned about the security of WebSockets. The reality is that it makes little difference or even puts WebSockets as better option. First of all, with AJAX, there is a higher chance of MITM, as each request is a new TCP connection that is traversing through internet infrastructure. With WebSockets, once it's connected it is far more challenging to intercept in between, with additionally enforced frame masking when data is streamed from client to server as well as additional compression, which requires more effort to probe data. All modern protocols support both: HTTP and HTTPS (encrypted).
P.S.
请记住,WebSockets通常有一个非常不同的网络逻辑方法,更像实时游戏,而不是http。